Thanks Bradley for reviewing the game and 5 stars! Yes, the fire burns randomly each time, to keep things different each time you play. Sometimes, just as you think you have it under control.. it jumps the fire line and you find yourself with a whole new fire to contain! Just like real life!
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I'll be honest, for a game uploaded in 2012, I give props to the dev for replying in 2016. I like the game. Big fan of helicopters and a nice change from the normal shoot-em-ups. 5/5 & fav'd
Thanks Quazar for a great review! I come and check Kong every once in a while, see if there's any new comments! Yes, it's been 4 years already, crazy! Since then, I've updated the game and create two new versions. There's FireJumpers Sandbox, which is a cooperative multiplayer version! Sandbox is great but it's not on Kong. You can however play it online at www.firejumperspro.ca/sandbox/ and you can also play it on Android & iOS! Now I've just recently created a third version, similar to Sandbox called FireJumpersPRO, but way way more accurate, from fire behaviour model, to actual unit movement speeds. FireJumpersPRO is specifically designed as a tactical decision making training tool for wildland firefighting agencies. It's currently free during the beta stage, you can test that also online at www.firejumperspro.ca
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Hey Jason great game i have it on my android and i love but was on here so i thought i check it out see how different it was still love it keep up the great work
Thanks Agavin, happy to hear you're enjoying the game! Got a brand new version called FireJumpersPRO which you can try at www.firejumperspro.ca. The PRO version is specifically designed as a wildland firefighting training tool for wildfire agencies. So maybe not as easy as this version, but if you're looking for something a little more.. complicated, in-depth, then you'll enjoy PRO!
There's two new versions you can try right now. There's FireJumpers Sandbox which you can play either on your mobile device or online at www.firejumperspro.ca/sandbox/ and there's my latest wildfire agency training tool called FireJumpersPRO which you can try at www.firejumperspro.ca. There's more info on my facebook.com/firejumpers/ page.
thanks for the review! This is my original game, Sandbox was create a couple years after this one, which is why it has improved units. I'm now done with Sandbox and I've started on my new version called FireJumpersPRO - Tactical Decision Training. This new pro version is not a game, it's a training tool for wildland firefighters to train in tactical decision making. Though technically it'll be available to the public via mobile devices and online, there will be a monthly subscription to access the full features. So I doubt that the general public will subscribe, but that's ok as it's geared specifically for wildland firefighting agencies and they have a budget for training. If you'd like to know more, check out my facebook page at http://www.facebook.com/firejumpers/
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i hate long island so much I finally get it down to a small patch then the fires jump my lines in two spots and by the time I ferry in a load to put out one the other one needs like three more loads and starts spitting out jumpers
Long Island can be tricky! I use the helicopter to bring my cut team to the south part of the fire. The cut team starts near the bottom of the trees and cut east and then up and around the trees going north. At the same time, I have my hose team start to run along the road for extra speed while the helicopter does a few water drops to the north of the fire to make sure it doesn't burn any buildings. Buildings that are destroyed is the worst for your score. After a few drops, and the hose team gets closer, I use my helicopter to then transport my hose team also to the south, to cover the gap between the ocean edge and the start of the fire line the cut team did. Also, don't waste dropping water on trees(dark green terrain), it's much harder to extinguish than the bushes (lighter green). Try to stop the fire either before it reaches the trees or just after it's done burning through the trees. So basically concentrate your water drops/spray to bushes. Hope that helps!
Thanks Accatitippi for your kind words. This is my original version I built about 4yrs ago. Check out my recent version called FireJumpers Sandbox, which is cooperative multiplayer! Not so much a game with rules and scoring. Instead, you customize your own scenarios by choosing a map, placing your own units, setting starting fire locations and updating wind speed and direction. You can play online at http://www.firejumperspro.ca/sandbox/ or play it on your iPhone or Android. :) If interested, follow me on Facebook to see sneak peaks of my upcoming version called FireJumperPRO - Tactical Decision Training, which will be a training tool for wildfire fighting agencies. www.facebook.com/firejumpers/
Thanks, much appreciated! If you like this single player version, you may want to check out my latest cooperative multiplayer version called FireJumpers Sandbox. You can play online at http://www.firejumperspro.ca/sandbox/ or play it on your iPhone or Android. :)
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Very good game. The concept is apealing, the game is easy to pick-up and yet it is challenging at some stages. The large number of levels is very appreciated.
It's not perfect though, the irregular difficulty progression between levels, and the lacks in ergonomy is why I don't give it a 5 star (how harsh, I know):
-I manage to stuck an unit in the bottom left corner of the screen, I was unable to select it again because it clicked on the speed change button instead
-the variation order of speed (1-1/2-2) is a bit weird (normal-lower-higher, can't remember anything like that)
-a dezoom function would be greatly appreciated, as much the ability to scroll the map while in pause.
Thank man for your review! This game is going on 4yrs old now, it was my first version. I've got a new version called FireJumpers Sandbox which is cooperative multiplayer! If you enjoyed this one, I think you'll really like Sandbox. You can play online at http://www.firejumperspro.ca/sandbox/ or play it on your iPhone or Android. :)
Thx Strix, you should check out FireJumpers Sandbox, my latest cooperative multiplayer version. You can play online at http://www.firejumperspro.ca/sandbox/ or play it on your iPhone or Android. :)
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Yeah I moved the civilian. I eventually moved on to a different level and it happened again on that one when I'm 100% sure there were no civilians anywhere near the fire. Considering it happened on multiple levels I just gave up and quit playing. That's an annoying game breaking bug.
Very weird, I can't seem to replicate the bug. I just tried this morning the Hawaii map, moved the civilian that's near the top of the volcano somewhere safe and let the fire burn. No dead civilian. I'll try to do more testing, but not sure there's much I can do. Besides, this game is 3 years old now, my latest FireJumpers Sandbox is WAY better, faster, more units, better terrain topography, etc. I thank you though for you're feedback. If you happen to get a screenshot when it happens, you can email it to dev(at)redbloxgames.com. Cheers, J
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I keep getting random "You allowed a civilian to be lost" failure screens when there were no civilian anywhere near the fire. This is happening on the Hawaii level usually within a minute of it starting. The farthest I've gotten before it happened was about 2m30s into the level. Really annoying
On the Hawaii level, there is one civilian near the top of the volcano. Did you move that civilian to a safe location? There might be an issue with this version 1.4. My mobile version is 1.4.6. It's been over a year since I've updated this game. Though if you like this, check out my cooperative multiplayer version called FireJumpers Sandbox at www.firejumperspro.ca/sandbox/
You're in luck! Check out my cooperative multiplayer version called FireJumpers Sandbox! I recently added elevation and now with the improved Map Editor in game, you can create and save your own custom maps to the server, and even share it for others to play! This game is my original game I built 3 years ago, however I've been concentrating on FireJumpers Sandbox for the last year. You should check it out, let me know what you think! http://www.firejumperspro.ca/sandbox/
Thanks yomec. If you like this single player version, you may want to try out my latest cooperative multiplayer version called FireJumpers Sandbox, available on Android and online at http://www.firejumperspro.ca/sandbox/beta/ which is my current beta version!
thick trees are hard to cut. That being said, you can check out my cooperative multiplayer version called FireJumpers Sandbox. You can play on your Android or online here: http://www.firejumperspro.ca/sandbox/
In the Sandbox version, I added many more units, like bulldozers to clear dense trees faster, retardant bombers, smokejumpers, engines, brush trucks and more!
Unfortunately, nothing new for this version. That's because I've been really busy building the cooperative multiplayer version called FireJumpers Sandbox! Currently only on Android, iOS coming soon, and hopefully a Desktop version too!
Thanks Nick for the great review! I know what you mean, I find most people shake their heads first when I tell them I built a wildfire fighting game. They are like, "Where's the zombies, the bullets?". Once you start playing it, you realize that there's a lot more strategy and depth to the game than it first appears! :D
Thanks for the comments! It should be able to save progress using cookies. If that's disabled on your computer, that might be the reason it's not saving progress. As for badges, that'd be cool, but no idea how to implement. Besides, this game is actually designed for mobile devices. :)
It's something that I fixed a while back, however I haven't updated the Kong website with the latest Android/iOS version, which is currently at 1.4.6. A bit hard to maintain so many versions for different platforms. I'm in the middle of building a multiplayer coop version of FireJumpers and we're always looking for alpha testers. Check out our facebook page at http://facebook.com/FireJumpers/ for more details. Currently only looking for Android alpha testers.
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I had failed a level while controlling the water bomber and when I picked another level the water bomber icon was up on the screen except in this level there was no water bomber. I tried using the icon but nothing would happen.
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Has any one else noticed that on the hose units sometimes the hose line is really short and others is a good usable length?
Also RedHawk have you thought about adding levels where you can edit your team? honestly I have noticed a few levels where some units where of no use or just a hindrance.
the length of the hose is mostly consistent, but if you swipe you mouse really fast, you can extend the hose length slightly (hack). I'd love to incorporate a team building stage before loading the map, to select which units you'd like to use, however all these maps are balanced to score 1-3stars based on the units preselected. If users can select their own, then I'd need a new way to calculate score. I thought perhaps introducing virtual dollars to pay for different units, but that's a whole lot of programming! Upgradable units is something else I'd like to add in the future. However, before any of that, I'm looking to add new units, Bulldozers, improved waterbomber (maybe a fire-retardant bomber), water refill trucks, 4x4 ATVs and fire boats. Maybe if you get 3 stars, open the level up to place your own fire and wind direction for replayability. I get to put about an hour or two a day on this game after my day job, so it's going to take a while :) Thanks for your feedback!
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More news; the cursed cursor freed itself. The chopper seems to be load with a "cut" team, therefore cannot load water. How to drop them ?
Maybe I should RTFM !
hold SHIFT while drawing the helicopter's linePath to auto-drop the ground crew. The helicopter doesn't pick up water in the pro version.. at least not yet.
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Hi Jason
Still on the pro game. Managed to create a fire and worked it with the scoopers. Never get the chopper to load water. And encountered a couple bugs. Hard to get hold of the planes once they left the screen. At some point both planes left and my pointer get stuck in "W" cross-air mode. Could not not anything.
Thanks for finding that bug, I'll put that on my bug squashing list. Once they leave the screen, there's a small tab showing their entry location. On the unit's panel, you'll see a counter, like 2:00 or something. If you click on that counter, it'll start the count-down before the plane will return with water. If you click the counter a second time, it'll return the plane immediately. This functionality is designed to handle off screen pickup times.
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Jason, you should talk your client into releasing the pro version as a Social Network tool. Use it for awareness, found raising, whatever. The casual gaming version is great, the hard core version would be a blast too.
Would love to build a Social Network around this game, it's actually phase 3 in our master plan to take over the world! To use it as a educational game, bring awareness to kids on wildland firefighting. One day, I'm hoping I can take FireJumpers from hobby to working on it full time.
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Hi Jason.
Looks great! full screen, planes path like in "flight control"
But I can't scoop or drop and there's no fire. normal ?
It can be played in multiplayer ?
Thanks, Pro version is more a training tool than a game. As for the fire, in step 2, you need to draw your own fire. There's a button you need to toggle to be able to draw the fire. As for the bombers scooping water, all you need to do is draw your path over deep water, the bomber will auto-scoop the water. You'll see a series of increasingly larger circles showing the scoop percentage to fill up. Once full of water, you can then draw a line over the fire. At this point, you'll see 3 bright circles showing the "dropzone" for the water drop. You'll also notice a number of dim circles which shows other potential dropzones. You can update the location of the dropzone by clicking on the actual linepath. A bit more complicated than the game, but makes sense once you get use to it! :)
lol, sorta. The light blue water is shallow water, so I'm thinking you are still touching the bottom. However the deep water (dark blue) is different, ground units' speed on deep water is I think 0.5% of original speed. Basically, you are swimming with a big chainsaw on your back. Given enough time, you can cross deep water, but that's why you have a helicopter to transport units :)
check this out.. it's a training simulator designed for our Canadian government. Not so much a game.. more complex. However it's got multiplayer. It won't be up for much longer as beta testing is near done. Way more fun if you get a couple friends to play at the same time :) http://redbloxgames.com/pro
hose teams need to connect to the shallow waters or firehydrants. Shallow water is the light blue water. The dark blue water is for helicopter water scooping. :)
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Voila, G fini les scenarios, tres bon jeu,
Il faudrait un editeur de map pour que les joueurs puissent proposer des scenars.
Je comprend le francais, mes c'est plus difficile pour moi. Si tu veux voir quelque chose plus compliquer, essaye ce link ici: http://redbloxgames.com/pro
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Hi Jason
Thanks for the response. you R right chain order will require code rehaul and may unbalance the gameplay. not worth the trouble.
A couple more bugs:
- In Chrome, when opening a map, the game is sometimes not responsive, not even showing the landscape, only the plane icon. I have to open a secondary tab and (alt-T) close it. Then the game is in Pause mode and I can start it. seems to be a "Focus" issue.
- just arrived at the Orlando map and its shown as 3-star completed, and all the following one too.
- Sometimes it;s hard to see remaining chards under a hose unit and you move it away before the fire is totally off. Should be able to see when a hose unit is /is not on a fire
Great Game. Took a while to really adopt it, but it worth it !
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Hello. Good game, deserves fine tuning to get to the very good game level !
I have an issue with units sent to maps' top edge or bottom corners. There's not way to control them, cause the orders buttons are out of reach, or the unit is under a game control (speed of menu) Bugged me in Central Park and 4th of July.
Another GREAT improvement would be to "chain" orders to chopper (pick unit, drop there, pick water, drop here...) like in restaurant-waiter games.
Hose units should be able to roll back to previous "nodes"
BTW is there a way to have hose units work as cutters ?
Anyway: Good Job !
yes, the unit menu isn't perfect, it's on the list of todos, just such a large list at the moment. Chain orders is a great idea, just not sure how to implement it into the game without over complicating things. It's already quite complicated as you know :) Hose team can reverse, to stop any unit, just click on it. That'll stop any action in place. Units can't swap their tools, hose team has to carry a lot, and aren't likely to also carry chainsaws too. Besides, it's more challenging with limited units. Thanks for the great comments. Will look into chain commands, but I'm not sure how to simply make that work.
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I want the game for my iPhone, but can't find it on the App Store! Is there anywhere specifically where I should look or any specific keywords to search?
I had taken it down a few months ago due to a weird bug where after a successful level, it wouldn't unlock the next level. However, this weekend (Sep6-8th), I'm adding it to the US App Store as a request by another user. If you're in the US also, this is the time as I'm removing it again on Sunday night. As an Easter Egg, you can unlock all levels by clicking on the version # at the top left on the splash screen.
Tout d'abord, transport de l'équipe coupe avec l'hélicoptère à l'angle sud-ouest de l'incendie, à proximité de la population civile et les arbres denses. Vous avez l'équipe de coupe coupé le long de cette longue zone d'herbe mince juste au-dessus des arbres denses vers le nord jusqu'à la route, beaucoup plus rapide coupe l'herbe de buissons ou des arbres. Ensuite, utilisez l'hélicoptère soit bombe d'eau de la partie nord de l'incendie ou de sauver les civils dans cette même zone. Alors l'hélicoptère ramasser l'équipe de tuyau et le transporter vers le sud de l'incendie, à contenir l'incendie d'aller plus loin au sud. À ce stade, le feu devrait être contenue assez pour lutter contre les incendies sur place. Rappelez-vous, arbres denses prennent plus de temps à brûler, et il est difficile d'éteindre avec de l'eau. Essayez d'utiliser votre hélicoptère à l'herbe à la bombe de l'eau ou des buissons, mais il faut éviter les arbres que c'est seulement 50% efficace.
Hawaii is a tough one, it introduces the concept of using terrain to your advantage. Have the helicopter transport in the ground units to contain the top and bottom fires, pushing the head of the fire between the two rivers. The bomber timer should complete just as the fire reaches the narrowest point between the rivers, which is where you should have the bomber drop its load. That should get you 3 stars :)