I do have a mission editor, but it's currently integrated into the Flash code.. thinking of making it it's own editor.. but yikes.. so much more programming! lol
Gahhhhh! Not the last level bug again? I swear that bug is going to drive me mad. Gotta make sure you have the latest version, sometimes Kongregate will cache the game on your computer. From the Splash page, click on the "i" button to bring you to the Information page, it should say version 1.0.9. That's the version that should work and end the level properly.
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This is a very good game, original I think, little difficult when you get a big fire with dense forest but hey, its a nice challenge, ever though of a sequel?
Thanks viper, much appreciated! I'd love to make a sequel, but I gotta convince my wife this version can make some money first. Android version already available, iOS version coming soon!
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responding to the developer. My idea for making picking units easy things other than smartphones would be to simply give us the option of giving a number to each unit or a letter if there is too many for 0-9. That would fix the overlap and if the map centered on the unit when the key was hit would also reduce time waster scrolling to view units.
Idea has merit, though I'm really trying to work out a mobile version solution. I am working on a slightly different approach, you're feedback is welcome. I'm thinking users could double click anywhere (or perhaps a 2 finger touch) would begin cycling through all the visible units, scaling the active one for a second then going to the next one, and then the next, while fading out the inactive units so as to make it easier to select the one you want. Perhaps pausing the game while the units cycle through. What do you think?
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the inability to select units when they overlap and the general iphone-centric controls drop this from 5/5 to 3/5 for me. It would be nice to own the units and upgrade the same guys between levels. The cut guys are so slow that they end up not having any real benefit on some of the levels.
true, it is developed for mobile devices, however I haven't been able to find a great solution to the overlapping units problem. I don't like it either, if you have a better solution then swapping their depths on click/touch, I'm open to it. As for the upgrade system for units, I had planned to do that but after 6 months of work on this game, my wife simply won't give me the time to throw another couple of months to incorporate that into the game. :( Maybe once it's successful on mobile device and I can get paid for the work I've done so far, I'll be able to create a version 2 of the game.
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Would be nice, if one had a confirm button for the bomber. Misclicking and having it wasted for 3 minutes is a little frustrating...
hmmm, maybe. I understand what you mean as I've misclicked the bomber a few times and it is not only frustrating, but sometimes is a game decider too. I'll look into it.
Maybe a 2-3 sec countdown after line is drawn to cancel line?
I know what you mean.. I've been trying to find a good simple solution, but all I can think of is on every move a unit makes, swap it's depth to the bottom. Gets very confusing on 4th of July level with so many Hoser Teams. If you have a suggestion, I'm very open to new ideas.
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Need to give this game a "Unlock" or "Upgrade" system. Its really dull to play levels and have nothing to grind up for or have something new to use.
It was originally part of the plan for version 1, however after 6 months of working on this as an indie game developer, I had to pull things out just to get it out the door. Depending on the success of the game on Android and iPhone markets, I definitely would like to add an upgrade system to improve unit performance. However I need to financially recoup some of the 1000+ hours already put into this game before my wife will let me program any more! lol
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Alright.. going to see if I can start working on the iPhone version today, aiming to release it on iTunes sometimes this weekend. *fingers crossed*
I just uploaded a new fix.. was on vacation and my laptop wasn't able to publish a proper swf file for some reason. You may need to clear your browser's cache. The new version is 1.0.9, which you can verify on the information page (the "i" button on the splash screen)
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Yo Jay. I know you guys are still on your vaycay, but whenever I complete a level, the big green "SUCCESS" doesn't go away, and I can't click on anything. D: Something to look into when ya' get home. :)
Sorry about all this messed up buggy game.. thought I could do some work while on vacation, instead I messed everything up. I'm back now and I uploaded the fix
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I love the game, it just keeps pausing on the second tutorial mission, the ground cutters, so... i can't finish the missions with ground cutters, good game though, hope to see a second.
Thanks, sorry about this bug.. really unfortunate, I'm on vacation and for some reason my laptop won't publish my game properly, which is causing the cutter to freeze the game. If I publish it from my home computer, it's fine. Strange weird bug I don't understand. I'll have the updated version by next weekend.
I was hoping to get it done by this weekend, however there's a problem with my laptop and will have to wait until I get back from vacation to continue the work on my home computer. I can say that it will only be available on iPhone4+ and iPad2+. I tried it on my iPhone3GS and it lagged too much to be fun. Works great on iPhone4 though. The reason it's not available yet is I need to update the maps and screen, buttons and things to fit the different screen ratio and resolution. I'm hoping by July 22nd it should be done.
shhhh.. don't tell anyone, but it's in the works. You'll be able to create your own maps and perhaps even load the map on your phone. Top secret though, so do tell anyone.. lol ;P
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Great game. I see lost of potential for the future.
Just cant complete LvL 15 too. So i'd guess that fix doesnt work.
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Still can't complete mission 15, but I LOVE the rest of the game. I love how you can think "Oh, almost done!" then a hose burns through, and you have to start all over again. A suggestion would be slightly changing wind conditions. As it is now, you can do one test-burn, see what fires die out, and only fight the dangerous ones. a few degrees randomized wind direction would change that.
great idea, will implement that into version 2! Thanks for playing the game through.. sucks that the infamous level 15 is still causing troubles. Will have to check into that.. again. :/ Weird that I can finish level 15 on my Android though. Hmmm..
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Have to say, one of the best strategy games I've played with potential to be even better. I might just have to buy this on the app store. It's up already, right?
there's is a 2x speed toggle on the bottom left. There's also a 10x speed BURNOUT mode in the pause menu.. it's the button that looks like a fireball. However BURNOUT stops your units from moving.
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Cannot complete Mission 15, it just stops after the successful mission on the game screen. I can even go on using the plane...
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why i got 1 star for level 6 with 88,2 %? its a high rate for this level! This level has the longest way to fly and 2x the units take over. in some level no one has a chance to get stars or to win at all. a better balance for level 6, but especially from level 9 please
hmm.. I got 36% & 2 stars for level 6 - Plane Crash. I'll look into it, it definitely shouldn't be that high! As for level 9+, I'll rebalance them, give a wider range of success.
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Just because of ur 4th of july mission im giving this a 2 star.. b4 that u'd get a 3.5/4 star.. i swear you got a bunch of drunk volunteer firemen on this mission ... takes Fing 20 tries to get the damn hose hooked up
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Its almost neat impossible to get the hose men to grab a fire hydrant.. especially when there's more than one team there.. it would be nice if you could fix this somehow
There is a 2x speed button at the bottom left to speed things up a bit. There's also a 10x speed BURNOUT mode in the pause menu.. icon looks like a fireball.
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I think that this is a very good game, although there is one thing that it needs... zombies! XD I'm kidding, it's fine. I just wanted to bug you with that.
good idea. For now, helicopters can help move these units around faster than they can walk. Thing about vehicles are that they don't move well through the forest, unless they are on roads. We thought of perhaps bulldozers that can create wider firebreaks and faster, but are limited to starting from roads. Then there's fire trucks in city areas. Many features we'd like to add to a version 2.. depending on how version 1 does :)
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Cool i think it would be better if the wildfires spread quicker and the helicopters more effective, to make it more challengening to the player and a refuel the heli feature 4/5 for now. 5/5 if this happens
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One of the best games here! From level 9 to... its too hard for fun. The units are very very slow and sometimes without enough help (heli). Waterbomber has no effect - countdown is too long.
Thanks, much appreciated! That's why I've got this game on Kong, get data, rebalance some of the levels, but the last 5 levels are designed to be hard.. I mean challenging :)
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I did not think this game would be as good as it is, specially with it involving a firefighting theme. I was pleasantly surprised when I started to play the game and saw that this game was very exceptional to others that have tried to come before it. There is a learning curve, but once you begin to master certain aspects of the game, it becomes easy, just not in the "I can play it in my sleep" easy. There are a few things that could be adjusted, like the plane timer and maybe more access to water points for hoses. Other than that, great game.
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I want to thank everyone for playing my new game and giving feedback. I'm collecting a lot of great data on the percentages of the levels played. Looking into normalizing the scoring values to be more consistent across the levels. In other words, bell-curving the points system so that all levels have the same 1/2/3 star percentages. Of course I'm going to need a lot more help from users like yourself playing the game to get the best data possible. Thanks again :)
Ok, I fixed the scoring system. Now the scoring fails at 0% always. This doesn't mean that every terrain blit is burnt, it just means that you've let things burn too far. The game doesn't end just because you hit 0%, cause sometimes it's just fun fighting the fire anyway.
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cool game i like it nice job jacob but as i said in our chat the plane glitches if u click and accedintly let go in one spot :O