Comments for Fire Jumpers

avatar for A0M1N
A0M1N

Sep. 16, 2012

Under rating threshold (show) I love the new multiple-unit controls, very creative, perhaps speed it up. The minimap for movement is also very good. Keep it up.

+ - !

(16)

Developer response from jasonredhawk

Thanks.. overlapping-units control has been tricky at best. Glad you like the update :)

avatar for ds_914
ds_914

Aug. 4, 2012

Under rating threshold (show) Sometimes when two units are too close, it's really hard to control them.

+ - !

(24)

Developer response from jasonredhawk

I know what you mean.. I've been trying to find a good simple solution, but all I can think of is on every move a unit makes, swap it's depth to the bottom. Gets very confusing on 4th of July level with so many Hoser Teams. If you have a suggestion, I'm very open to new ideas.

avatar for Elaysir
Elaysir

Aug. 14, 2012

Under rating threshold (show) I'm definitely playing version 1.0.9, but still experience this frustrating bug in level 15 that freezes the game instead of completing it...

+ - !

(13)

Developer response from jasonredhawk

As I mentioned to dstench, it's awesome that you finished the game to the end! I wish I had a better answer for you, it's a bugger! I apologize for the bug and I am working on it. I honestly thought I solved it in my version 1.0.9, but apparently it made no difference. *facepalm*

avatar for fgfgfg
fgfgfg

Sep. 16, 2012

Under rating threshold (show) Pretty nice and unique game! I like the idea very much! :) A few suggestions: have a scenario-specific background noise like shores with crispy fire cracking. Oh, and if I could send out orders to my units in pause mode that would be awesome. Will definitely look at any successor!

+ - !

(11)

Developer response from jasonredhawk

Thanks man. We initially.. long time ago, added a crackling fire sound.. but on a phone, it sounded terrible, so we took it out. Still looking into music for the game though.

avatar for dstench
dstench

Aug. 14, 2012

Under rating threshold (show) i have completed level 15 multiple times.... but when the fire is out nothing happens... the timer for the plane continues but i cannot use any other actions and my progress does not get saved...

+ - !

(12)

Developer response from jasonredhawk

First, thanks for playing the game right to the end, that's awesome! As for the notorious level 15 bug, it's killing me, I just can't seem to find the solution. I'm hoping that my updates that I'm currently working on will solve that problem.

avatar for GoeyJoe
GoeyJoe

Jun. 25, 2012

Under rating threshold (show) very nice idea & proper graphics! but the waterbomber is sooo slow :-(

+ - !

(3)

Developer response from jasonredhawk

Slow as in the countdown to use it, or the actual speed of the water bomber while it's dropping it's water?

avatar for darkangel_bleedn
darkangel_bleedn

Oct. 10, 2013

Under rating threshold (show) Has any one else noticed that on the hose units sometimes the hose line is really short and others is a good usable length? Also RedHawk have you thought about adding levels where you can edit your team? honestly I have noticed a few levels where some units where of no use or just a hindrance.

+ - !

(3)

Developer response from jasonredhawk

the length of the hose is mostly consistent, but if you swipe you mouse really fast, you can extend the hose length slightly (hack). I'd love to incorporate a team building stage before loading the map, to select which units you'd like to use, however all these maps are balanced to score 1-3stars based on the units preselected. If users can select their own, then I'd need a new way to calculate score. I thought perhaps introducing virtual dollars to pay for different units, but that's a whole lot of programming! Upgradable units is something else I'd like to add in the future. However, before any of that, I'm looking to add new units, Bulldozers, improved waterbomber (maybe a fire-retardant bomber), water refill trucks, 4x4 ATVs and fire boats. Maybe if you get 3 stars, open the level up to place your own fire and wind direction for replayability. I get to put about an hour or two a day on this game after my day job, so it's going to take a while :) Thanks for your feedback!

avatar for Trollwhoop
Trollwhoop

Oct. 26, 2013

Under rating threshold (show) I had failed a level while controlling the water bomber and when I picked another level the water bomber icon was up on the screen except in this level there was no water bomber. I tried using the icon but nothing would happen.

+ - !

(3)

Developer response from jasonredhawk

thanks for catching that bug, I'll add that to my bug squashing list!

avatar for hristo
hristo

Jun. 26, 2012

Under rating threshold (show) This games needs upgrades such as increasing speed to take water and to let cutting crews run/build faster etc.

+ - !

(16)

Developer response from jasonredhawk

absolutely.. it's in the works as we speak for version 2

avatar for nickcool7984
nickcool7984

Sep. 17, 2014

Under rating threshold (show) at first I thout I wasn going to like but it but no great job to the (Dev) Keep it up and like the game alot 5/5

+ - !

(2)

Developer response from jasonredhawk

Thanks Nick for the great review! I know what you mean, I find most people shake their heads first when I tell them I built a wildfire fighting game. They are like, "Where's the zombies, the bullets?". Once you start playing it, you realize that there's a lot more strategy and depth to the game than it first appears! :D

avatar for loganistheking
loganistheking

Jun. 25, 2012

Under rating threshold (show) Nice game. My major suggestion is showing what percentage equals loss.

+ - !

(12)

Developer response from jasonredhawk

Ok, I fixed the scoring system. Now the scoring fails at 0% always. This doesn't mean that every terrain blit is burnt, it just means that you've let things burn too far. The game doesn't end just because you hit 0%, cause sometimes it's just fun fighting the fire anyway.

avatar for dafireguy
dafireguy

Sep. 23, 2013

Under rating threshold (show) MORE

+ - !

(2)

Developer response from jasonredhawk

check this out.. it's a training simulator designed for our Canadian government. Not so much a game.. more complex. However it's got multiplayer. It won't be up for much longer as beta testing is near done. Way more fun if you get a couple friends to play at the same time :) http://redbloxgames.com/pro

avatar for mccanless
mccanless

May. 29, 2013

Under rating threshold (show) you all should make a sequel

+ - !

(2)

Developer response from jasonredhawk

oh man, sequel would be awesome, but it's already taken me a year and half to build this one! My wife would throat punch me if I said I wanted to make a sequel! lol

avatar for cody9009
cody9009

Aug. 15, 2012

Under rating threshold (show) for my most recent comment what i ment was the fire fighter can kind of make a counter fire to burn the other out?

+ - !

(2)

Developer response from jasonredhawk

Ohhh.. hmmmm.. that's actually interesting thought. Fight fire with fire :p

avatar for cody9009
cody9009

Aug. 13, 2012

Under rating threshold (show) thanks for asking for a suggestion :D because i have one. i know multiplayer games are difficult but why not a 2 player versus mode? pyromaniacs vrs fire fighters? 6/5 for being a active and great developer and listening to your players

+ - !

(2)

Developer response from jasonredhawk

That's a great idea, however how do you balance the game? Starting fires is much easier than fighting fires. Also, besides starting fires, what would the pyros main objective. For example, in this game, you fight fires because you're objective is to save buildings and civilians.

avatar for cody9009
cody9009

Aug. 13, 2012

Under rating threshold (show) i see a "pyromaniac" or "fire starter" game coming in the future :D

+ - !

(2)

Developer response from jasonredhawk

We did have a "fire starter" unit in mind, someone who can start fires for a controlled burn, however we're not sure how to implement that kind of unit and whether it would even be fun to play. Suggestions welcome :)

avatar for edraider66
edraider66

Oct. 21, 2013

Under rating threshold (show) god, i love this game!!!!!!

+ - !

(2)

Developer response from jasonredhawk

that's what all developers love to hear, thanks! :D

avatar for wizzid
wizzid

Jun. 26, 2012

Under rating threshold (show) I did not think this game would be as good as it is, specially with it involving a firefighting theme. I was pleasantly surprised when I started to play the game and saw that this game was very exceptional to others that have tried to come before it. There is a learning curve, but once you begin to master certain aspects of the game, it becomes easy, just not in the "I can play it in my sleep" easy. There are a few things that could be adjusted, like the plane timer and maybe more access to water points for hoses. Other than that, great game.

+ - !

(8)

Developer response from jasonredhawk

Thanks... *tears in my eyes*.. thanks :p

avatar for argyle1812
argyle1812

Jun. 25, 2012

Under rating threshold (show) hard but fun

+ - !

(6)

Developer response from jasonredhawk

perfect, I was afraid it was going to be too easy :)

avatar for GoeyJoe
GoeyJoe

Jun. 30, 2012

Under rating threshold (show) why i got 1 star for level 6 with 88,2 %? its a high rate for this level! This level has the longest way to fly and 2x the units take over. in some level no one has a chance to get stars or to win at all. a better balance for level 6, but especially from level 9 please

+ - !

(3)

Developer response from jasonredhawk

hmm.. I got 36% & 2 stars for level 6 - Plane Crash. I'll look into it, it definitely shouldn't be that high! As for level 9+, I'll rebalance them, give a wider range of success.

avatar for aleeex86
aleeex86

Jul. 23, 2014

Under rating threshold (show) add bages.. and find a way to save progress pls

+ - !

(1)

Developer response from jasonredhawk

Thanks for the comments! It should be able to save progress using cookies. If that's disabled on your computer, that might be the reason it's not saving progress. As for badges, that'd be cool, but no idea how to implement. Besides, this game is actually designed for mobile devices. :)

avatar for darkangel_bleedn
darkangel_bleedn

Aug. 12, 2013

Under rating threshold (show) one of the most addictive games on kong..and annoying at times but still 5/5 worth every frustrating moment

+ - !

(1)

Developer response from jasonredhawk

frustrating, just like a real wildfire! xD lol Thanks for the great review!

avatar for darkangel_bleedn
darkangel_bleedn

May. 6, 2013

Under rating threshold (show) awesome game i am most deffinately hoping for another one soon

+ - !

(1)

Developer response from jasonredhawk

We're planning to do more dev work on the game soon, however we've been concentrating on building a pro version of FireJumpers over the last few months. It has a custom scenario editor, improved Tankers, aircraft altitude, on-screen and off-screen water pickups, dual screen for operator/trainee view points, and the list goes on. Working on a promo video and documentation on our redbloxgames.com site, should be there soon enough. :)

avatar for MNB_KILLER
MNB_KILLER

Feb. 2, 2013

Under rating threshold (show) How do you beat Hawaii? I can't seem to get past it...

+ - !

(1)

Developer response from jasonredhawk

Start by transporting the Cut Team via Helicopter and drop him off in the south river (closest to the fire as possible). Start cutting south towards the road (roads are natural firebreaks). Pick up civilian and bring him back and pick up Hose Team. Drop Hose Team in north river. Then use helicopter to water bomb northern edge. With a little luck, you'll be able to contain the edges, while keeping the head of the fire between the northern and southern rivers. The waterbomber timer should activate just in time to allow you to hit the head of the fire from river to river. Should give you 3 stars :)

avatar for grasshopper2000
grasshopper2000

Jan. 20, 2013

Under rating threshold (show) i like the plane the best

+ - !

(1)

Developer response from jasonredhawk

Ahhhh yes, the Waterbomber! My favorite unit as well.. for now.. cause I have new units in the works!

avatar for jbyle11
jbyle11

Nov. 28, 2012

Under rating threshold (show) what is the strategy to get by level 3? Thanks.

+ - !

(1)

Developer response from jasonredhawk

I'm assuming you mean Malibu. Transport the hosers to the far hydrant with the helicopter. While the helicopter waterbombs the south-east blaze, have the hosers run straight towards the head of the fire. Run past the dense trees and spray on as much grasslands as possible. Grass is much easier to extinguish with water. Once the whole left side is put out, concentrate on the final north front. Should get you 3 stars. :)

avatar for Quetzogghandr
Quetzogghandr

Oct. 15, 2012

Under rating threshold (show) Hose teams losing their line when they get deactivated (for whatever reason) is a big problem.

+ - !

(1)

Developer response from jasonredhawk

Thanks for your input. There's 3 ways the hose team can suddenly stop spraying. First is when the fire burns the hose, he'll turn grey and stop spraying. Second is if the fire touches the unit, the unit will turn red and stop spraying. Last way is if you tap the hose team while he's stopped, this will "unhook" from the water source, he'll turn white and stop spraying. Note however that if the hoser is moving while spraying, the unit will stop moving only and continue spraying water. It's a bit tricky I know, and we're working on a different solution to help manage unit actions and overlapping units. I'm open to any suggestions :)

avatar for Aqua110
Aqua110

Feb. 15, 2013

Under rating threshold (show) it willl nt load fo me wht should i do

+ - !

(1)

Developer response from jasonredhawk

Have you tried clearing your cache? Is this the first time you're playing FireJumpers?

avatar for bandit00sex
bandit00sex

Mar. 4, 2013

Under rating threshold (show) how i can save the progression ?

+ - !

(1)

Developer response from jasonredhawk

game uses flash cookies.. if you cleared your cache, you'll lose progress. However, I added an easter egg on the splash screen that unlocks all levels. Click on the version number at top left corner of the screen and all levels unlock.

avatar for lupin3D
lupin3D

Sep. 27, 2013

Under rating threshold (show) Jason, you should talk your client into releasing the pro version as a Social Network tool. Use it for awareness, found raising, whatever. The casual gaming version is great, the hard core version would be a blast too.

+ - !

(1)

Developer response from jasonredhawk

Would love to build a Social Network around this game, it's actually phase 3 in our master plan to take over the world! To use it as a educational game, bring awareness to kids on wildland firefighting. One day, I'm hoping I can take FireJumpers from hobby to working on it full time.

avatar for whatsthatsmell
whatsthatsmell

Sep. 26, 2013

Under rating threshold (show) I think it's pretty funny that you can walk on water.

+ - !

(1)

Developer response from jasonredhawk

lol, sorta. The light blue water is shallow water, so I'm thinking you are still touching the bottom. However the deep water (dark blue) is different, ground units' speed on deep water is I think 0.5% of original speed. Basically, you are swimming with a big chainsaw on your back. Given enough time, you can cross deep water, but that's why you have a helicopter to transport units :)

avatar for li8mr0x
li8mr0x

Aug. 8, 2013

Under rating threshold (show) I think tis is the best fire-fighting game that I have ever played 5/5

+ - !

(1)

Developer response from jasonredhawk

wow, been a week since I checked kong and such great comments. Thanks, means a lot! :D

avatar for jasonredhawk
jasonredhawk

Dec. 27, 2012

Under rating threshold (show) Unfortunately, Kongregate changed their file size restrictions and I won't be able to upload the latest version. You'll just have to download FireJumpers on your phone :)

+ - !

(1)

avatar for Setari
Setari

Sep. 21, 2013

Under rating threshold (show) I have no idea how to use the hose teams...

+ - !

(1)

Developer response from jasonredhawk

hose teams need to connect to the shallow waters or firehydrants. Shallow water is the light blue water. The dark blue water is for helicopter water scooping. :)

avatar for A0M1N
A0M1N

Sep. 19, 2012

Under rating threshold (show) So I failed the first mission in the new series-"MIssions 2" and the title of the mission said "Wall of fire", don't know why that happened, just letting you know.

+ - !

(1)

Developer response from jasonredhawk

interesting bug.. I think I know where to find it.. thanks :)

avatar for gmack007
gmack007

Sep. 17, 2012

Under rating threshold (show) I give up on this game. Every time you update to fix one problem, two more show up. First it was level 15 not stopping. Then it was Chrome users data not saving, not its the helicopter not refilling after it flies back to the water, and the hose crews walking around the hydrants and not actually connecting to them. Nice idea, but you're not ready for primetime

+ - !

(1)

Developer response from jasonredhawk

Don't give up yet.. I got a very good version for you this morning! It's just one guy building it, that's me :) This version 1.1.4 (see top left corner on splash screen) to make sure you have the right version. You may need to give it time or clear your cache to see the update. Anyway, as an mini easter egg in the game.. click on the version number at the top to unlock all levels :)

avatar for Eledan88341
Eledan88341

Sep. 13, 2012

Under rating threshold (show) I think there needs to be a score adjustment for mission 2.4. The high level of buildings near the start with the explosives involved cause you to drop sharply before any chance of containment.

+ - !

(1)

Developer response from jasonredhawk

Good call.. I missed updating that level. The rating was completely wrong, thanks for catching that one. I'll update it as soon as I can, I'll also update this comment when I get it uploaded again to Kong.

avatar for aeronaut89
aeronaut89

Sep. 11, 2012

Under rating threshold (show) this game is incredibly good, but it seems it does not safe - everytime I reload it, my savegame is gone and i have to replay all levels. does anyone else have this problem? i dont have it with other games...

+ - !

(1)

Developer response from jasonredhawk

It would appear that there's a conflict with Chrome. I'm having the same issue.. I'll look into it. UPDATE: Chrome seems to be working again.. at least for me. I'm not sure why it's not holding your data, still looking into it.

avatar for cheese55
cheese55

Sep. 6, 2012

Under rating threshold (show) "Gets very confusing on 4th of July level with so many Hoser Teams." Possible solution A : Hot key them to a certain number/letter. Possible solution B : When mouse is hovering in a area say 20x20 pixel/% all units in that area will be listed chronologically to the right of the cursor eg Hooser 1, Hooser 2, Heli 1(3?) etc. Unit suggestions : Fire starter (Some firefighting helicopters today are equipped with Premo MKIII incendiary devices.) High capacity all terrain fire fighting trucks, used almost exclusively in remote areas of southern Florida (no hydrants, heli's require pads and money). Able to have a long hose, or just carry the water. Patrol cars for warning people to evacuate and catch arsons possibly. Ladder trucks Scenario idea : a huge fire and you have a very small squad because your waiting for the surrounding fire departments to show up. This is truly a wonderful game, I can only wait and anticipate what kind of games you'll create next :).

+ - !

(1)

Developer response from jasonredhawk

very true about 4th of July and confusing to select the exact unit. It's even harder to manage on a phone, which this game is actually designed for. So hotkeys won't work on phones, but I have developed a cycling functionality that essentially cycles between units that are within close proximity. As for controlled-burn units, we are already considering adding them, there's a discussion about it now on our facebook page (www.facebook.com/firejumpers/). We also want to add an upgrade system, exchanging your earned stars to upgrade units. There's a lot of ideas I'd like to implement, but I have very little time these days. I was hoping to get more success on the Android and iPhone, but 10-20 downloads a day combined markets is simply not enough to quit my day job! lol Thank you for your input, much appreciated and looking forward to getting an update out soon :)

avatar for zen0
zen0

Aug. 30, 2012

Under rating threshold (show) very good game, not sure why the low plays. is it api? eligible for badges? there is a bug though, if you click heli, click hicker, click heli again before it reaches the hiker the hiker will be already on the heli and you can evac without flying the distance

+ - !

(1)

Developer response from jasonredhawk

I'm not sure about the low plays.. I keep blaming the fact that there's no zombies. Thank you for finding that bug. UPDATE: I just fixed that bug about the helicopter, once I release the new version it'll all be include. Again thanks.

avatar for hristo
hristo

Aug. 9, 2012

Under rating threshold (show) Hey jason when 2 units are too close to each other they are hard to control.How about hotkeys for it?(Try doing it in the sequel if you convice your wife ;p)and make more games.

+ - !

(1)

Developer response from jasonredhawk

It's even harder to control on a phone. I've been thinking about this issue all week. I think I have something that could work for both desktop and mobile devices. What if I have a button (to the side somewhere) that starts a cycling of the units, causing the active unit to scale up, while the inactive units to fade out, then every second or so it would cycle to the next unit. The other idea was to have the user click-and-hold on a unit for one second to begin a cycling of the units (same scale up and down) that are within a certain range of the mouse cursor/finger. What do you think is a better solution for mobile devices?

avatar for T86g
T86g

Aug. 5, 2012

Under rating threshold (show) Would be nice, if one had a confirm button for the bomber. Misclicking and having it wasted for 3 minutes is a little frustrating...

+ - !

(1)

Developer response from jasonredhawk

hmmm, maybe. I understand what you mean as I've misclicked the bomber a few times and it is not only frustrating, but sometimes is a game decider too. I'll look into it. Maybe a 2-3 sec countdown after line is drawn to cancel line?

avatar for jasonredhawk
jasonredhawk

Jul. 18, 2012

Under rating threshold (show) Alright.. going to see if I can start working on the iPhone version today, aiming to release it on iTunes sometimes this weekend. *fingers crossed*

+ - !

(1)

avatar for qinta
qinta

Jun. 28, 2012

Under rating threshold (show) could you add vehicles in a sequel? it would be nice to have faster units

+ - !

(0)

Developer response from jasonredhawk

good idea. For now, helicopters can help move these units around faster than they can walk. Thing about vehicles are that they don't move well through the forest, unless they are on roads. We thought of perhaps bulldozers that can create wider firebreaks and faster, but are limited to starting from roads. Then there's fire trucks in city areas. Many features we'd like to add to a version 2.. depending on how version 1 does :)

avatar for Dailion
Dailion

Jun. 26, 2012

Under rating threshold (show) Instant vice, nice game baby !

+ - !

(2)

avatar for jasonredhawk
jasonredhawk

Jun. 25, 2012

Under rating threshold (show) I want to thank everyone for playing my new game and giving feedback. I'm collecting a lot of great data on the percentages of the levels played. Looking into normalizing the scoring values to be more consistent across the levels. In other words, bell-curving the points system so that all levels have the same 1/2/3 star percentages. Of course I'm going to need a lot more help from users like yourself playing the game to get the best data possible. Thanks again :)

+ - !

(2)

avatar for A0M1N
A0M1N

Jul. 7, 2012

Under rating threshold (show) Map editor!!!! MAP EDITOR!

+ - !

(1)

Developer response from jasonredhawk

shhhh.. don't tell anyone, but it's in the works. You'll be able to create your own maps and perhaps even load the map on your phone. Top secret though, so do tell anyone.. lol ;P

avatar for A0M1N
A0M1N

Jul. 1, 2012

Under rating threshold (show) Have to say, one of the best strategy games I've played with potential to be even better. I might just have to buy this on the app store. It's up already, right?

+ - !

(1)

Developer response from jasonredhawk

Thanks man! Android version is ready, but the iPhone is taking a bit longer to port over. Hopefully in the next week I'll have it ready.

avatar for MEGAPRANG
MEGAPRANG

Jul. 1, 2012

Under rating threshold (show) Needs a fast forward button.

+ - !

(1)

Developer response from jasonredhawk

there's is a 2x speed toggle on the bottom left. There's also a 10x speed BURNOUT mode in the pause menu.. it's the button that looks like a fireball. However BURNOUT stops your units from moving.

avatar for Sierra112
Sierra112

Jul. 1, 2012

Under rating threshold (show) Cannot complete Mission 15, it just stops after the successful mission on the game screen. I can even go on using the plane...

+ - !

(1)

Developer response from jasonredhawk

gah.. same bug as before. I thought I fixed that

  • add a comment