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the money mechanics are bad and what the top comments say are true too. but i dont wanna be too harsh cause i know i cant make a game as good or better than this so yea XD
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this is fun, if a little basic. great foundation to keep building on. one note: infestation plus a single fireball insta-wins many maps with only one foe.
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I really WANT to like this. But it seems unfinished. The cut scenes need editing and don't always make sense, the controls for the battle scenes are difficult and units do not often do what you want them to, As fast as this game wants to move you may need a pause and give orders feature. Even if my brain can keep up with a computer giving orders to every unit on the field every frame, (which it can't) my mouse can not.
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Adding a last bonus/Boss level at the end is always a Big bonus so for your next game id suggest adding that other than that pretty decent game.
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[my humble opinion] games like these have evolved beyond the point of unit management and really should be moved forward into strategy management. ie: what are effective strategies to win, and how can those be incorporated into gameplay. this game would be better received 5 years ago, but the design seems like its set back in time. there are some simple suggestions listed above which would be a good starting point... or as i would suggest, take a step back and look at the bigger picture.
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lol wtf first "TRAITOR!", then "let us battle w/ honor"...
overall nice game, but very little strategy.. just spam soldiers and capture as many towers as possible
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goooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood
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It needs a Rally-point and select all. Also the option to deactivate unit-Spawning for certain towers. Why cant we upgrade units, I was sure to see something like that ingame, but only spells?