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Really like that concept, kinda like BubbleTanks with a base and whatnot, it keeps locking up about halfway through the second level though.
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Fun game! hope there's a sequel (Please direct me if there is! ) I beat the game on my second attempt at it in about 10-20 mins though, so it'd be more fun if it was a little more challenging... don't get me wrong, it was plenty challenging enough! ^^
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lvl 13 take your time destroy the outer parts first then go for the center lol i allmost maneged but i wasnt payin atention! lol
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Also, I have a few suggestions. First, I think a mulitplayer version would be great. Secondly, I say those little fast worm things are too epic. And finally... THIS GAME NEEDS BADGES!!!
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I liked this game as, even though I never have liked/been good at these types of games, playing this was good, fun and easy to learn. I recommend it to all new players, advanced players and people who just like this type of game. 5/5 and favourited. on the down note, however.... THIS GAME NEEDS BADGES!!!!
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great game! keep it up! I hope there is a sequel because this game has been one of my favorite (because I loved ether war)
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Kinda short, but I'll probably play it again... even though there can be a lot going on, it's not confusing or choppy, good on that. It's even kinda relaxing... must be all the blue, and the music.
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It was fun, the boss fight especially however the earlier lvls are rly easy and then it jumps to like 1v10000000 difficulty but it was fun to scream BOW BEFORE MY BUBBLE ARMY!!! when I zerged the enemy basses
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Very nice game, wish there was a way to reduce quality though. Level 13 gets pretty insane (and as such laggy when storming the enemy base), but other than that very smooth game. Agree with others on the possibility of allowing the player to increase the actual play area (zoom in/out kind of feature). Would also like to see the Kong API added (as always).
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There's some upgrades you could make to improve this.... but overall, I love the game... Upgrades I'd like to see: Different shapes/shades on the minimap, upgrade reset/grindability (IE: you get 1/2 the initial completion points for and extra completion), mouse control, infinite bullet movement (not sure if it's implemented or not) IE: Bullets will move to the edge of a map, and then terminate. This is in place of a range based termination. Last thing I'd like to see (most important): Adjustability of the visible screen size (I want to see alot more) so far, you have a 3/5
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5/5, amazing! I really like the concept, the way you update your character and several other things, good job, great work.