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if we destroy the turrets of a base so it goes from 5 to 3 it should downgrade the base, and then we should be able to upgrade the bases
and just curious, what does space bar do? is mthat just for FX?
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Nice game :D i really liked it, the only thing i would change is the beckgroung, sometimes it's hard to keep track of your own movements(it's too.. uhmm.. monochromatic)
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Strategy for lv 13: Strafe around it and keep shooting. If a fast enemy is spawned, kill it before going for the base again. I had some trouble with this level on my first time, too. I beat it with plenty of upgrades to my bullet damage, armour, and health. It won't be a bad idea to keep your character balanced in terms of stats throughout the game.
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finished and it was fun especialy the last boss when it was trying to get away from me ehh nice music when it goes RAGE MODE
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Basic strategy: eliminate all but one turret per base. You will have to strafe around the base to get hits in. Then, destroy each turret simultaneously. The enemy will be ransacked by fire from your footsoldiers and the turrets from the newly captured bases.
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This does not work in SuperNova :( while worked in a browser with Adobe plugin. Pitiful. HeyKong, maybe give us a way to launch SWFs in say a standalone Adobe Flash player?
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the little star thing is crap because whoever shhots and kills something last seems to get the stars it should be for whoever does the most DAMAGE not whoever shoots the unit last to hard to get rage if last determines who gets the stars
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All in all, the game is good but as FireFytingNut said, the game is sort of a mix with other games which is lack of its own uniquel features. I think the idea of ordering freindly units can be developed into the unique features of this game. e.g. u can choose how many friendly units to follow u. u can order them to attack or defend sth like that~ U can also insert the idea of upgrading the base, upgrading the friendly units etc. That would be a lot more fun and make the game more unique~
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Really like that concept, kinda like BubbleTanks with a base and whatnot, it keeps locking up about halfway through the second level though.