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yay for luck.... i just got killed with my level 9 soldiers with level 9 weapons by a person with 2 level 9 soldiers with level 3 weapons... i had to luck he had 8
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@ lochie12 lochie, No one wants to hear your opinion. And "And kong start researching or we be conerned by armora (armor games) and we fail." ..... Its just a game, its okay dude. and what do you mean we will be concerned by armor games???
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How about a place where people donate soilders to fight in one big war, winner gets something like fighter's blood 10% attack increase.
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Anywho, I have cities with %50 tax to keep the happiness bonus, thanks for telling me what I worked on was useless...
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@Samdc,
I don't know about you, but I already have my bases gaurded, so I don't exactly feel like I need it, but I could use extra recources.
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Agentx7... If you think spy hubs are useless you obviously dont know what they help you with.... They help you making sabotaging other people easier (Which Is really Important) Aswell as It makes It harder for other people to sabotage you. Honestly, Spy hubs there searching for people with many launchpads/coins/turns/weapons Is only the additonal part If you ask me
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Now everyone Is starting to use the shitload of level 1&2 Hqs tactic. Worst part Is most of them use another account to sabotage & If they don't they are just really lucky, Getting really tired of this, For example , I was attacked by one of these guys at night ... On 3 Attacks I had 150% bonus and he had 75% In total result, Of all 3attacks, I lost 14 soldiers and he lost 22. So you're telling me even though I have really much better % bonus attack, I yet only lose 8 less soldiers? Not even to mention he did kill my buildings? This game Is WAY to much luck dependant. If I had 150% bonus and the opponent only 75% I should lose maybe 1-2 soldiers to hes 8. That could only be fair, Because he attacked buildings surrounded by strongholds, Which can be disabled easily. My point of this comment, Luck plays to big of a factor In this game, And If you don't fix It anytime soon, I'm out of here.
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A quick question, how can I ensure the sabotage of another nations strongholds? Should I use 9 turns for spying? Does it just happen randomly? Do I need a certain amount of level 9 spy hubs?
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Guy attacks me, I have 150% Bonus, I lose 10 soldiers --- He has 75% bonus and loses 5.
All soldiers were equal to eachother, (It was because of the luck) Seriously though, Stuff like this shouln't be happening, How Is it fair you have double someone elses % bonus dmg yet you lose more units then him? Ironically In this situation I had double his % bonus and lost double amount of soldiers.
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Names can not be searched?... If a player like Ace Spade or Battle-Engine can not be searched, try "ace Spade" or "Battle-Engine". The " around the words make the search possible.
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You need to get rid of unsearchable people. How Is It fair a guy can be doing like research and yet can't be found cause there's 10 other guys who pop up If u search for the exact name of the user? U can basicly only find him via nat revenge, spy hub or recently active... Maybe you should only make one name pop up If you type In the exact name of ur target.
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I can't attack anyone because someone destroyed my HQ and I could not repair it, and now I have not got the money to buy one. :(
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I find it annoying when people attack you so much that you don't have enough money to repair ANYTHING, there should be free repairs that take time like 5 minutes + Free finish repairs under 5 mins, plus there should be repair protection time for 6 hours.
That is fair through, think about it.
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Suggestion: For soldiers training, Let us be able to fill In like train xx soldiers to rank xx, It would be much easier to train ur soldiers rather then spending 8 turns to train each soldier, i mean sometimes you dont have time to do all that y'know. Something that would let you train as much units as ur turns can afford at that moment would be great, Because It's seriously getting annoying training each seperate soldier to lvl 9.
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That's not going to happen Rocky. Might want to get your base up and running before saying something like that. You obviously don't realize how Important several hqs are. You also need atleast 2hqs to take a building down from 9 to 0 health, When It's protected by lvl 9's with lvl 9 weaps anyway, Which basicly 80% of the players have. Most people would just go 1hq lvl 9 and attack buildings twice to take them out. Cause 2 would mean you get a -30% bonus and get a less % bonus then other people In fights. I know why you are suggesting this Idea, But really, It would make some major changes to the game and I can tell you that's just not gonna happen.
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There should be a penalty for having more than 1 hq, for example:
2 hq's = Atk -30%
4 hq's = Atk -50%
6 hq's = Atk -70%
8 hq's = Atk -90%
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It's almost imposable to beat New ground ( NG ) because they have like 2 thousand more players on NG than kongregate, But some how we are wining with research, IT'S A MERICLE IF YOU THINK IT IS A MERICAL THEN +