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There's a very good reason that games requiring pixel perfect jumps died out in the 80's. Don't be bringing that shit back.
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Bugreport: After completing World 10 (dragon) in Advanced Mode, in the Trophies room the game shows I earned the Success Trophy (100 medals) instead of Victory Trophy. (I haven't done 100 medals yet, so I don't know whether the two trophies are switched or Victory Trophy cannot be earned.)
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good game, people stop complaining about slippery platforms, to avoid that just land vertically, with no horizontal speed, and difficulty is part of the game. Not everybody likes easy games
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Terrible game, even just jumping from platform to platform was like a 50-50 chance for me. I honestly was just throwing llamas at this thing hoping one wouldn't slide off and die.
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Dear Kongregate, I think you should remove vertigo:gravity llama. It is a pointless, stupid, game that should not be there, wasting time when we could be doing things much more fun, like other games. the first world was ok, the second bad, the third worse. WHY CONTINUE? everyone, please + if you agree. yours truly, Monica
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After about 130 deaths on a single level due to shitty controls and impossible physics, I figured giving it 1 star would be a little generous.
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The AS handler for the keypress event seems to randomly go on holiday when I'm approaching a cliff and desire to jump.
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As everyone else as said, WAY too slippery, and insta-death upon touching the edge of the map? needs some polish. 3/5
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I think there is a special place in hell for designers of these meatboy style games. The last level alone deserves a couple of eons in a firepit.
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Insanely frustrating. Ice levels. repetitive tasks. Instant death pixel-perfect jumps. I'm sure someone likes this crippling level of teeth grinding irritation, but I don't.
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I think the one really bad thing about the game, made even worse with the impossible badge, is that there is a "No Deaths" mode. If you die once in a world (and this is easy), it would be nice to automatically start from the beginning, rather than quitting and choosing the world again.
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So stupid that your progress in world doesn't save and you have to replay it. Also the inability to choose the levels makes it too difficult.
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So the controls are kinda slippery but this game looks pretty good
First world: Ice
Yay, the controls really need to be more slippery
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FINALLY! After getting the Impossible badge, here are my tips:
1) Avoid the "Get 100 medals" trophy.
2) Getting 50 medals is easy. Work on switches first (you can save switches sometimes by just dying), then go for speed.
3) IGNORE COINS, unless getting the 2 coin trophies.
4) Hardest = the 6 "No deaths." W123&6 are easier, and 4&5 are the hardest. W7 is possible, but 7-10 is rough.
5) If you're lagging, quit until it stops.
6) If there's a tough jump, practice the jump over and over. Kill yourself after & do it again, so you're ready the next time.
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The triumph of getting the badge from a game that makes you hate the game is what its all about. If the impossible badge wasn't so... impossible to get, i doubt there would be as many complaints.
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Very bad game, looks like the developer was a newbie at developing games, I could do better with stencylworks (everyone could). Platforms are slippery, the controls are horrible, the game have a weird difficulty, it is a platformer where jumping is everything and it got no air jump, simply 3/5.
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TERRIBLE!!! maybe you should let us change direction in the air 2 times. Too slippery. No warnings. interesting story, though
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I nominate this as one of the worst games of the last 5 years. Everything about it is horrible. The mindbogglingly bad controls,the levels, the loosing your save file, the CONSTANTLY slipping off platforms, death everywhere It.is.horrendous.
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badges using no deaths as a stat should only be put on game where i can easily restart after dying. there is no added challenge (just annoyance) making me exit to title screen when i die and re-selecting the level to try again.