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this is clearly a well-made and fun game, but the difficulty curve is way off, there is no grip on most levels and the llama just falls off the edge everytime and makes me want to give up. It ruined some touches that I had appreciated originally such as the death count. This game would be so much better if a few small changes were made and the llama somehow found his footing (which I appreciate is hard when he walks on the ceiling half the time).
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There's a reason qhy this is the least awarded impossible badge on Kong. I got the hard badge and thought of trying to get the impossible, but after beating W1-8 and W1A with a total of 777 deaths I think that one's not for me.
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ooooh ... it's 2013 and what do we have here? A keyboard controlled platform game! How "fresh" and "original" ... .(not)....
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Well, the impossible badge isn't happening. I would have ragequit the last level if it wasn't the last level. Spike detection is touchy.
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I like llamas, but the controls make this virtually impossible to really enjoy :( Sweet character design and artwork :)
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this has got to be one of the biggest examples of lazy game design I have ever seen. how can you think this is remotely a positive representation of game design. I am actually very disappointed in Kongregate for giving this game badges in its current state.
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I think it says something about this game that four of the top five comments are criticizing the gameplay...and that I agree with all of them :< Slippery surfaces (the ice is OK, but everything else...), random slowdown that has nothing to do with anything my computer is doing as far as I can tell, and worst of all - some levels you can (and must!) jump off the screen, while others kill you for it, and there is NO WAY to tell which a given level is beforehand.