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Actually, with a few minor changes this could be as notable as super meat boy.
(1) Make the HUD fade in and out via button or put it in a rim so it doesn't cover up any of the coins or other things the player needs to know to play.
(2) Make the records by level instead of groups of 10 levels back to back; allow the player to choose specific levels instead of having to play straight through the level set.
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The medal count tracker on the impossible badge is stuck at 32 even though I have more... Is it because the game glitched and gave me the trophy for getting 100 medals instead of (what I actually did) beat world 10 in advanced mode? This is SO annoying when badges don't work.
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You get the wrong trophy for beating world 10 in advanced mode and the trophy for world seven is buggy and cannot be obtained. I did the whole world 3 times without even picking the power up and I didn't get it. It's the last thing I need for impossible badge, REALLY frustrating! Also powerup stay obtainable if you change level without picking it. It just becomes invisible...
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There's a very good reason that games requiring pixel perfect jumps died out in the 80's. Don't be bringing that shit back.
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Bugreport: After completing World 10 (dragon) in Advanced Mode, in the Trophies room the game shows I earned the Success Trophy (100 medals) instead of Victory Trophy. (I haven't done 100 medals yet, so I don't know whether the two trophies are switched or Victory Trophy cannot be earned.)
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good game, people stop complaining about slippery platforms, to avoid that just land vertically, with no horizontal speed, and difficulty is part of the game. Not everybody likes easy games
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Terrible game, even just jumping from platform to platform was like a 50-50 chance for me. I honestly was just throwing llamas at this thing hoping one wouldn't slide off and die.
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Dear Kongregate, I think you should remove vertigo:gravity llama. It is a pointless, stupid, game that should not be there, wasting time when we could be doing things much more fun, like other games. the first world was ok, the second bad, the third worse. WHY CONTINUE? everyone, please + if you agree. yours truly, Monica
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After about 130 deaths on a single level due to shitty controls and impossible physics, I figured giving it 1 star would be a little generous.
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The AS handler for the keypress event seems to randomly go on holiday when I'm approaching a cliff and desire to jump.
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As everyone else as said, WAY too slippery, and insta-death upon touching the edge of the map? needs some polish. 3/5
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I think there is a special place in hell for designers of these meatboy style games. The last level alone deserves a couple of eons in a firepit.