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Well, that was one of the more frustrating gaming experiences I've ever had. I sort of feel bad because I wouldn't have felt nearly as compelled to keep going and deal with the infuriating gameplay had there not been badges, and taking some breaks may have helped, but still. Did, like, this greg person's girlfriend make this game or something? Is that why he felt compelled to give this many badges to a game this sub-par? Honestly, I don't feel that it could be explained by anything short of the developer sleeping with the guy deciding on who gets badges, and the game did have a hint of girliness to it...
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I can understand why it didn't have badges when it was first uploaded very poor implementation read other comments for examples.
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Will you people quit complaining? If you don't like it you shouldn't try downing it with such ridiculous comments. Slippery surfaces add difficulty, how long are you going to wine about that? It's a good game, much better than shift.
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I've died so many times, that I don't care anymore.....at least the things you collect don't respawn when you die...and die, and die, and die....
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This game contains incredibly stupid and annoying laggy and slippery controls that can only be described as utterly retarded.
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Ok, wow, screw you. Then on top of it you make a reset data option that resets everything except your number of deaths and switches. Then again that wouldn't have been an issue if whoever is in charge of making badges wouldn't have placed a badge like the impossible one on here in the first place. Of course I'm not sure why the hell this game has badges at all seeing as it's got a god damn 3.27 rating. What happened to the 3.5+ ratings that every other game has to have to get badges?
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1 Star, i turned off music and sound fx went back to main screen and they're back on. I go back to options and it says they're off. Toggled music on and off and it turns off again.
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Ok, so what the hell? I leave a level, it makes me restart the world...and yet it keeps my deaths? What the hell is that supposed to be?
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What a bunch of negative Nancies. Sure, the controls are a little sticky and it takes some getting used to, but at least it's not just another platformer. That'd be one thing if you had finite lives, but that's not the case either. Also, it looks like he's fixed some of the major issues mentioned in the comments, so props for that. I feel like the main issue at this point is that the difficulty is scaled too sharply, so people are inclined to give up a lot earlier than they should have to. 4/5
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I can't believe that there were no better games, heck, even by rating alone, eligible for this "apocalypse" re-invigoration.
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Poor controls and slippery surfaces make this game unenjoyable to play, at best. This game was NOT worth bringing back from the dead. It died for a reason!
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The impossible badge should have been "complete the game without once yelling that the developers should go eff themselves." This is a wonderful example of everything that can go wrong when developers A) Expect Super Meat Boy levels of difficulty, B) employ a clunky, frequently unresponsive control scheme to navigate it, and C) don't bother to tell the player jack crap beyond what buttons do what. Seriously, I lost track of how many times something killed me and I said "Oh, well that would have been helpful to know."
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2/5, because of the icy surfaces. Because in several levels I immediately die if I DON'T move at the beginning of the level (the llama automatically moves a bit) and it seems the letter P is not "anything else than Q". Wtf?
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This game requires you to be spot on and with controls like these it's a feat to even complete the game. Mix in the spiky balls, those spawns of satan himself to distract you from planning the route to the star and we possibly got the most frustrating and worst game badged in 2013. I'll gladly pass the impossible badge on this one. But I'll give you 1/5 for decent music. You've earned it.
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25 tries on the first room of world 3, 25 tries on room 2...giving up on room 3, the "double switch" skill is simply too imprecise, impossible to switch with the proper timing.
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Here what woudl've been great
1) No sliding
2) Every time you unlock a power you should've been allowed to keep them..and rotate between them.
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I have to wonder - why have human skulls on those signs instead of llama skulls? Also, why have both z and x for powerups instead of z being an alternate switch key?