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Every surface might as well be ice. Could you imagine playing a shmup like ikaruga where you slide all over the screen after you try to stop moving? It has never been a good idea to make controls deliberately slippery.
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I can understand why it didn't have badges when it was first uploaded very poor implementation read other comments for examples.
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The impossible badge should have been "complete the game without once yelling that the developers should go eff themselves." This is a wonderful example of everything that can go wrong when developers A) Expect Super Meat Boy levels of difficulty, B) employ a clunky, frequently unresponsive control scheme to navigate it, and C) don't bother to tell the player jack crap beyond what buttons do what. Seriously, I lost track of how many times something killed me and I said "Oh, well that would have been helpful to know."
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So stupid that your progress in world doesn't save and you have to replay it. Also the inability to choose the levels makes it too difficult.
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Is the world 7 trophy bugged? It seems that multiple people can't obtain it. I've tried: picking up the powerup on lvl 2 but not using it. Picking up one of the invisible powerups in later levels but not using it. Not picking up any of the powerups and not pressing X, I've done this twice. Not picking up any of the powerups and pressing X to make sure I didn't pick up any of the invisible ones by mistake, and it never used slow-mo, I've done this twice. Am I missing any method of completing the level here besides picking up the powerup on X level, but the description is simply "Powerup not used", well it DOESN'T work and it's all I need for the imp badge, and this has been my final hurdle for the past 3 days!
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Mudry: except that some walls can't be touched AND are not spiky. And sometimes going outside the screen kills you (but not always, and it also depends on the location). And you can't see what's outside the screen! <
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This game has some issues and is way too touchy. It left me pissed off, not entertained. On one of the fire levels I phased clear through the ground to my death numerous times but was able to save myself a few by gravity switching. 4/10 In my book. Its a challenge but a broken annoying one. Not really quick and entertaining like a flash game should be.
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-You can attempt world 10 on advanced despite supposedly being locked. However, it's ridiculously difficult and demands extraordinary patience. Don't worry too much about getting hundreds or even thousands of deaths; the trophy only requires you to complete world 10 on advanced! -The hidden trophy on world 1 (only appears after finishing world 8) is behind your coin counter on level 10. Good luck, everyone! (part 2)
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Tips for the impossible badge: -I found that worlds 1, 2, 3, 4, 6, and advanced 1 are easiest to clear with no deaths. Of course, "easiest" doesn't necessarily mean "easy" by any means, so you'll need to practice a lot. -Don't worry too much about the medals; you'll likely get most of them on your first run through the game. If not, playing a level a second time can often yield much better results. -Practice! It's a brutal, unforgiving game, but don't give up! -Don't worry too much about trying to get minimal deaths/swaps the first time playing through; some trophies require no death runs or minimal swaps and they DON'T award you the appropriate trophy if you complete the challenge before finishing the game and unlocking trophies. Besides, you'll want to learn the best way through each level. (part 1)
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This biggest issue I have is jump height. In some scenarios you literally have to tap the jump key for the shortest period else smash your head into some crazy-low spikes overhead.
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There's a masochistic part of me that enjoys the challenge of finishing a level in this game, but that is out-weighed by the sheer frustration of the horrible controls combined with the sometimes pixel perfect precision required.
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If it looks like it can hurt you, it probably can... just saying. Was a rule of thumb that served me well in my SNES days, and still holds true today.
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As soon I read the title I knew exactly what it was going to be. And I love these kind of games. Easy to learn, easy to do right, hard to perfect. One thing that keeps really annoying me is the fact that instead of the edge being an invisible wall it's an instant death, which I could understand for the top and bottom, because of the whole gravity thing, but the sides is a little much.
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I would love this game if it was easier to control. I find it incredibly annoying when I keep dying all the time due to the slipperyness. If you can fix this I will play your game.
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I could play world 10 advanced right after completing the game (normal is still locked), which I then played and earned the 100 medal trophy, but not the beat world 10A trophy.
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"Congratulations! You just won the Llama Lampooning Badge and 60 points!" FINALLY! I did worlds 1-4, 6 and A1. Fortunately we can do A10 without having to complete all the previous advanced worlds.
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Might want to adjust the spacing on the initial "click here to start" the cl REALLY looks like a d, which, well.......