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The very last level crushed my hopes and dreams. I have come to the realization that I probably will never get the impossible badge.. D;
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Finally! After 2 years(yea, really, i got the easy at 05/July/2013, the hard at 05/July/2014 and the impossible at 05/July/2015) the Impossible Badge is mine! This game is awesome, i love this kind of challenging platform game. The concept is really nice, with the gravity switch mechanic, and even though it has some flaws, it's nothing that we can't get used to(like, knowing what can or not be touched). The difficulty is also very nice, it starts easy, and the level design gets really tough on the later worlds! For the no deaths worlds, i got 1, 2, 3, 4, 5(yea, it was easier than 6 for me, because of 6-10) and 1A.
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So when I beat the first level the game breaks and I fall instead of starting a second level. I can't do anything but reload the page... not really sure what to do at this point.
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I liked this at first, but it gets old quick. The fun factor dissipates after the first world and from there it just sucks. The levels are just incredibly tedious and most of the difficulty comes from the controls being so overly sensitive. This one should have stayed dead.
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If you can't find the trophies of world 1 and 3; world 1 is in 1:10 (right top corner behind the ammount of coins you've gathered) and world 3 is 3:10 right top corner, you have to walk at the bottom of the screen to get that trophy.
Also; medals are also awarded by playing advanced mode (unlocked after completing the game)
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This is easily the most anger inducing game I have ever played. I cannot even imagine doing these worlds without dying. I only was able to do the first level with D score and no deaths. The others are just ridiculous. The desert level alone claimed more than 500 of my lives and 30 minutes. Gods I hate this game. However, from the creation perspective its well done if not a pain for the players. So I give it 3/5 since playing the game is the only reason its made, and some places are not fun at all.
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What I don't like about the game is the inconsistency. Some surfaces that aren't ice act like ice. When jumping off a icy platform, sometimes the air controls feel like ice. There is a level in World 6 that is clearly spiked, yet doesn't kill you. The levels in world 3 have spikes so small that you would think they are a platform unless you step on them. Jumping on an edge of a platform may make you stay on the platform, but might also just slide you right off. Ghosts in World 6 sometimes don't stop when you look in their general direction. Dragons in World 10 make each attempt random due to their movement. World 7 trophy says to not use the powerup, but what you actually need to do is collect the powerup and not use it, instead of not collecting it at all.
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Insanely frustrating. Ice levels. repetitive tasks. Instant death pixel-perfect jumps. I'm sure someone likes this crippling level of teeth grinding irritation, but I don't.
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And please, is so late to make any change, but a restart world button (i.e.: pressing P and then R) would be awesome!
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You're trolling us with this game, aren't you. There's difficult, and then there's just plain trolling. Difficult is four giant boulders rolling around on a set path. Trolling is boulders programmed to follow the player's every move. You, sir, are a soulless piece of ****.
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So many minor glitches...just completed Episode 7, without even picking up the powerup, didn't get the trophy, this annoying...