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Awesome game! I sometimes (briefly) wonder if there's something inherently wrong with me... I get such joy killing off pixel characters! :) Thanks for adding the option to turn off the timer. It allowed me to continue to enjoy the game when the timed levels got too frustrating. 5/5
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CEO's:YOU CAN NEVER BEAT THE POWER OF MONEY! me:YES,YOU NEVER CAN! *pukes over the side of building* CEO's:MY MONEY! OUTTA MY W-*falls over the side of the building* FUUUUUUUUUUUUUUU-*splats* me:heh,they got the right idea :)
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would be cool if not only you can possess people but you can also possess items to kill people ^_^ But its still awsome the way it is
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Jlong, why not just make three difficulty settings: easy mode would have no time limit/a LOT more time, normal mode would have the time limit, and hard mode would have a lot less time. Either that or add more to the time limit. :p
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there is another way to get past the last level without freeing the burgler: Just take the last CEO and jump all the way to the lower level were the actual door is, and repeat untill he is dead
::
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Well THIS is an awesome game. I enjoy smashing stuff and killing the ppl and throwing em out of windows. I guess I'm meant to be a demonic spirit.
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Very solid game. I thoroughly enjoyed it. The concept stood out and was highly amusing, and the mechanics were fun to work with.
The only complaint I have is with the very slippy controls. I absolutely hate this about platformers in general and no matter what implementation is made, the inertia just always feels wrong. A lot of the jumps were 1-block clearance jumps making it all the more frustrating. Also, there's a mortal sin in making the jumps RAPID FIRE, I believe, when no other button has that function. Interestingly enough, both of these last flaws appear in Super Crate Box. That rapid fire jump alone creates an infuriating loss of control. I strongly implore you to remove it or give it a toggle option.
But aside with fighting with the controls, no other problems. I played through on hard first, so the time limit was punishing, but the challenge was worth it.
Thanks for the detailed feedback. I actually had no idea that the jumping was "rapid fire" -- I had to test it out to confirm what you were saying! I guess the way I use the controls it never became an issue for me, but I agree that it should be changed. Glad to hear someone played on hard mode too :) The hard mode times are based on my personal best times, usually rounded up to the nearest 5 seconds.
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Dear everyone. In the first screen, you can press C to change the controls! LEARN TO READ!
To maker: Make another one. like a new ghost slipped through the cracks or this one wants to be The Grim Reaper/ Death and has to kill a lot more people. And, definitly add/ make an untimed mode. It is so much fun to just fool around, but we don't get that much time. keep a timed mode on.
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I love how the guards don't do anything when the thief is right beside them. "HEY YOU, ARE YOU GOING TO STEAL ANYTHING?" "N..No..." "Okay, carry on... OW, OW! WHY ARE YOU HITTING ME-" *dies*