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I would recommend giving a bonus for beating the levels faster. That way, you can work on strategy without condemning the players.
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BuisnessMan:SIR THE BANK IS HAUNTED BY A GHOST CEO:Ok build the next above a pit it's not like he can fly Ghost: You underestimate me
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the game to have configurable difficulty settings. Set the difficulty to easy to get rid of the time limit. The problem with not having a timer at all is that it greatly limits level design options. If you aren’t restricted by a time limit, then in a lot of levels you don’t need to use any particular strategy at all. For example, if you’ve gotten to the “Shower of Money” level, you could easily beat the level just by possessing each character on the side of the tower and walking off, when the more interesting solution is to use the CEO to vomit money off the sides of the tower. Having a time limit forces the player to figure out that solution, rather than going for the obvious, but boring solution. That said, I understand that people want to be able to mess around without a time limit. So now you can do that! Thanks for the feedback everyone, it is really appreciated!
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Elsana, TV Tropes is made up of references to other things. You know that, right? It is literally impossible for anything to be a reference to TV Tropes, because the titles of the tropes on that website are all references.
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I love how they stand around when everyone else is dying.
"Hey, fellow businessman! That manager just screamed a guy off the building, then that janitor kicked a guy until he exploded, then drilled through the floor and killed himself!"
"Meh."