Under rating threshold (hideshow)
Just won the "Light Life Badge", which I personally think better named the "Sit in a corner and randomly shoot" badge.
Under rating threshold (hideshow)
Corners really are your friend, hard badge, didn't move at all once I got myself into a corner in the first level. Forget the upgrades, your basic gun is more than enough to get you through this.
Under rating threshold (hideshow)
Your biggest obstacle to the fight is not the enemies themselves but rather their explosive death effects blinding from seeing the next wave of enemies.
Under rating threshold (hideshow)
Cool game - wish the aiming reticule was a bit bigger. Also, enemies spawn on top of you sometimes, maybe check where the player is located before spawning the next wave. Aside from this, great game.
4/5 Wish it was longer!
Under rating threshold (hideshow)
The control scheme I love to hate. Even worse, the computer I'm presently using doesn't wanna let me use the mouse and WASD (or arrows) at the same time, making this much more than the pain in the ass it would usually be. FML
Under rating threshold (hideshow)
It's fast and pretty, but nearly unplayable since you can barely aim with all the debris cluttering the screen. Needs a larger and better targeting reticle. I was at least able to get the mouse cursor to appear in my game by right clicking in the game area.
Under rating threshold (hideshow)
Too much going on. All the extra shapes and colors flying at you that don't hurt you make it very hard to focus on what will. The game ends up being easiest if you just sit in the corner and refuse to move, which is kind of lame.
Under rating threshold (hideshow)
Guide to the HARD BADGE: Your ship has a slight drift to it, so take some time in level one to position yourself in the upper right hand corner of the screen and minimize your ship’s drift. Do NOT move from there under any circumstances, not even for power-ups. Aim at the center of the map and hold the click button, firing constantly. In this position, you are invulnerable. ALL foes will either impale themselves at a distance, bounce off of the walls into your line of fire as they approach, or in the case of the lavender diamonds, freeze a short distance away as easy pickings. Not even the small and fast enemies in the final ten levels can harm you. Adjust your aim as needed to pick off survivors. No foes will spawn under you, so all you need to do is wait the ~10 minutes that it will take to defeat all 50 levels without a single injury. This strategy even functions for those who, like me, only had a laptop touchpad for a mouse. Best of luck to all. Please +1 if you found this helpful.
Under rating threshold (hideshow)
I made it to level 39 before I realized that I could move. Turns out that just staying immobile in the middle and pointing from there makes it easier to keep track of the pointer too, go figure.
Under rating threshold (hideshow)
As it is hard to see the difference between enemies and particles, the best strategy indeed is to stay in one corner. There is no spawning there, you're protected on two sides, and you only have a quadrant to cover with your laser.
Under rating threshold (hideshow)
So, I got the easy badge, which was pretty easy, as the name suggests. And I thought I've have a go at the hard one. I died within the first second. Doh!
Under rating threshold (hideshow)
this game is very awesome, not to mention colorful. it seems as though (but Im not sure) when you get a "buddy" powerup, it enters another person playing the game at that moment. I doubt it's true, but it seems as though it is.
Under rating threshold (hideshow)
The aimer is impossible to see in battle and the ship disappears quickly too. For me that makes it impossible to win anything.
Under rating threshold (hideshow)
I got hard badge in my second attempt. Move to bottom right. Do not move cursor away your ship, maximum 1cm or so. Never move. Slowly strafe the screen. Be patient, the last enemy will come in range eventually. Use that time gap to rest.
Under rating threshold (hideshow)
Yes I agree with all the above posts, imo; Time fo some constructive criticism. This game needs some way of seeing your cursor/pointer over all the colors and objects around you better. Devs could make the cursor/pointer slightly bigger and a metal/chrome color that is always reflecting negitive colors back so you can see the cursor/pointer better through out, and also make a more visually psychedelic game.? Also I would have a seizure warning posted somewhere in the game too lol Other wise a good game ☺
Under rating threshold (hideshow)
Luminara, the game where the luminosity of the explosions blinds you so much you can hardly find yourself or have any idea where you're aiming.
Under rating threshold (hideshow)
I would go for the hard badge here, but after losing lives instantly when enemys spawn make the badge RNG and I'll have none of that today.