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"today we hunt the most dangerous creatures of all: protaganists. tommorow, we hunt their always-losing enemies: antagonists. *other elves* yay!" <- this would be the funniest shiz ever if it was in the game. note: not a suggestion!!!!!
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Major problem is that all those elves sleep at one spot. In previous chapters at least some opponents did attempt to move ... or something.
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I can't wait for Ch.5 to come out. I need answers for those burning questions. Will our brave heros ever get the cure? Will the wizard ever get her fill of booze? Will the knight ever get his money back? Did the archer ever get that chandeler? And will the king ever get to finish his bath/shower? Seriously, he must be more than a little chilly having run to around in a bath towel for so long...
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There's no API implemented currently, so It couldn't get badges anyway. A 4.00 score is usually when games get badges, but there are exceptions.
@OnSiteFtw, By rating the game lower, you are further lessening the likelihood of getting badges. BUT U IZ TROLL N I WAI
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Okay, I'm not gonna be able to sleep until I play, and win, chapter 5. TT^TT When is it coming out?! I rate this a 10/5 but, since they don't have that, I'll just give it 5 stars and tell my friends about this too.
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If you get the "kill somebody = xp" skill and have the archer poison someone, he'll rez after death if someone dies due to his poison.
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Great series, rate it well so it can have a badge as well. Lots of fun, good laugh, and the installment direction has been great.
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I wish I could import a save from an earlier game. I've ended every time with more point than it gives at the start of the next one. I'm losing experience! Not cool! Other than that, awesome games. 4/5
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what the hell? Only 15,000 plays..and no badges? Why the hell not? This is a huge series and every other game has badges. What happened???
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Only wish we got to just keep our same party from the previous game going onward, re-allocating points and dropping levels from one chapter to the next is annoying.
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I never EVER leave comments on Kongregate games, which I know is probably really bad, but i usually just don't care enough, but these Flagstaff games are SOO damn fun and the storyline is so amusing. I love the graphics, so smooth and cool! I love how you keep adding more skill points and more skills, i.e. the players progress respective of the story instead of having to start your players all over. It feels like a true progression. For anyone that's played this one, but not any of the previous, I would highly recommend going back to Chapter one and progressing your way to 4. And the toons are adorable. So entertaining, very diversionary, exactly as it should be. Thanks for yet another great Flagstaff! Can't wait for Chapter 5!
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Slightly better! The summoned enemies giving no experience makes it less likely for one to farm and there was a challenging boss this time. I hope to see a greater challenge or at least a sixth member in Chapter 5. 4/5
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Every time a new chapter comes out I go through all the games to get the full effect even though I'm constantly playing them. I would gladly wait a whole year for the next one to come out. Please just don't stop making them.
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This is a great addition to the series and it deserves badges just as much as the other ones.
I hope you keep them comeing!
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Bug.
Got it when kill an enemy with mage, move all, move end. On the next move enemy kill the king, use priestess with hotkey "3" (revive) - she use move but cast mage's Mass confusion (on the "3" hotkey for mage). Mass confusion cooldown triggered too. Mage's move not used.
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"you have slaughtered countless of my elf sisters and bested me in combat I suppose we could waive the toll just once" haha
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Um,... somehow in this one particular level every time I try to cast Smite with the Priestess she instead she somehow used the Mage's Mass Confusion.
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How come you STILL haven't changed it so the Ranger's melee attack is stronger than its ranged? Ppl've been telling you to change that for aaagggeeesss man.
Gud game apart from that. Nice episode.
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Well. This game would have been a total joke if it weren't for the boss. Still really easy, but +1 because boss actually managed to put damage on my party.
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This game needed to be in parts. I like the addition of new skills and the respec each time. Prevents the game from getting too boring from repetition and slowly gets us used to certain abilities and status effects. I would like to see it all come together one day, though.
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How to win: Upgrade toxic shot, range, mass confusion, and teleport. Enemy archers will apply poison to each other. They will apply poison to you too, but no damage will occur. Teleport in, mass confusion, toxic shot some of them, then run away. They will die from the poison.
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Priest - "I have no material possessions."
Wizard - "I spent all my coin on booze."
Fighter - "The Wizard spent all my coin on booze."
Just because of those dialogs, each chapter has extra star from me
XD
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I love this one too. I hope the designer realizes there are not many turn-based sword and spell dungeon party games on kong worth a hoot. This and monster's den are about it. Not quite the cakewalk that the previous ones were, but still pretty impossible to become even close to total party kill. Just a little more monster variety would make it great. Archers that moved away, or melee characters that didnt just target the closest would be a nice AI improvement. If you're methodical there's no reason to taunt. Just put the unkillable knight up front. Maybe +1 monster type per level and +1 tactic per existing monster would be cool.