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It's a nice game, but it sort of feels like a grind after a while. Advancement options are limited and most parties will all feel identical after around 7 levels. Exploring takes a long time and isn't particularly interesting. The fights are rather boring, and sort of feel all alike. Some more variety in monsters would have been nice, even a boss for each level with multiple abilities (for example, a skeleton giant that has both a regular attack and a slam attack that affects all player characters in a range of, say, 5 squares). This would have made the game much more interesting. The art is fantastic, however, and the story line is very entertaining. Not a game that I'd play again, but I'm glad I played it. 4/5.
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If you lose on a level, you can restart without losing your experience! This is the only way to win having your characters fully maxed out!
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No matter what game it is, I kinda feel that I'm missing out on something when I can't max out my characters skills, even if I clear out all the enemies. :(
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If you select the priestess, then click on another character, then hit three, whatever character you just selected will do mass heal spell.
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No matter how many times I reload, Flash gets stuck on the 5th level, with all the enemies and characters frozen and the movie not loading.
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It's too simple for a RPG. The style is OK, but it needs a few improvements, some more action, maybe...OBS.: I used the priest more like a mage (2nd skill) rather than a healer...and the warrior is useless if you keep using the "move all" command.
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I hope you at least plan on making a second one that is much longer than this. I would rate this 10/10, but it isn't worth that. It was fun, but by the time I was half way upgrading my skills I already finished the game.
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hmm despite the very long loading to start it was actually pretty fun for a short rpg not too much dialogue easy to follow story i dont like the fact that i completed the game and i still didnt have half of the skills bought though... perhaps make it longer
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Every time I tried to use 2 as a shortcut it skipped that move without doing anything. Vote up so this can get fixed.
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Fun little game! Having to click an action prior to clicking an enemy was a little counter-intuitive (as opposed to a default attack). The auto-resurrect between floors was a pleasant surprise. The click to speed-walk feature is nice, but a toggle-able speed feature (that affects enemies as well) would be nice. You do good work, keep at it! 4/5
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At the end of the game, my game didn't complete. I got to level 14 and wasted 30 minutes on it. Not worth doing again :X
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Awesome simple game, reminds me of Hero Quest (when my friend modified it to give us level-up abilities =P). I love the graphics, the simple skill tree, the simple move-damage system, the fact that you can attack twice at level 8 (which took me until about the last level to figure out, but that's ok)! The x2 ability might be more balanced if we were forced to use 2 different abilities. But as-is, it gives the awesome ability to attack twice, which I love, and that actually makes it possible to fight stronger enemies =)
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Glitches out on 5th floor, second team round, every time for me. Would be interested in finishing game, but can't get past this glitch.
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Cute little game although too short and way too easy. WOuld be nice to add some objects, different skills for the characters, more mobs,etc... 3/5 for me would be higher if what I mentionned was a reality.
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decent. pace is a bit slow, doesn't have alot of variety and don't feel like playing after getting the first badge :(
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The game needs to be harder or at least have difficulty options, why give the player 4 characters when you can solo the entire game with one character. 3/5 because the concept is good and has potential.
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super cute. I personaly think adding a complex or deeper sill tree would take away from it :/ its simple and fun, doesnt seem to be meant to be a game like say age of war or what not
I mean its an intro game. I would have loved the hability top move freely when there are no enemies detected and or just tkeep the turn based aspec to a minimun by only having it in the fights but this game moves a bit like a chess game, so less is more. Just my opinion.
unless they give em each as mentioned before, individual leveling as in
spend the points on the character that earned it but ahain it seemed like a chess game
where the party is one player and you gotta keep em alive cuz you cant revive em if one dies
or you restart the level which helped XD
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super easy, which made it a lot less fun. But it was well made and has a great, classic concept. It just needs more skills and more balances
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Cute game. Combat is a little too easy... other than that, I kinda would like them all to level up individually and have deeper skill trees... you know, more interesting choices for each class? Like say, for the mage they could go fire which would do the most raw damage, ice which would freeze enemies in place for 1 turn, then they could have say an aoe spell with a long cooldown, a super huge nuke that could only be used maybe, once a level... oh and this game needs a boss! Granted... with 4 people wailing on it, it would have to be epic to take the damage... or... maybe it would get 4 turns (!) to even it out... hmm... other than that, I think 1-4 should be useable to select each character or maybe TAB to switch between them or something since a few times I couldn't click a character behind another. Oh, and make it so you can click to make enemies move faster just like you can on your moves. 5/5 can't wait for chapter 2!