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Comments for Flagstaff: Chapter One

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corkerman

Feb. 17, 2011

Under rating threshold (show) Hahaha, Kiiiing punch! That made me laugh. :P Anywho, Good game, too short, I hope part two finished soon. =D 5/5

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(0)

kospike

Feb. 17, 2011

Under rating threshold (show) Good game and like what sangian said MAKE A SPEED BUTTON, also maybe some more upgrades and a bit harder and AWESOME story,Keep making those funny stories!

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(2)

xsvenson

Feb. 17, 2011

Under rating threshold (show) Would like to request a button to switch to the next available char.

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(1)

primeoffense

Feb. 17, 2011

Under rating threshold (show) Awwwwwwwwwesome game. Very very easy though. Could use more skills and more to do. Can't wait for the next chapter, hope it uses my save from this game.

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(2)

RozorInc

Feb. 17, 2011

Under rating threshold (show) oh my god... I LOVE the graphics! They are amazing!

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(2)

JahWarriorIII

Feb. 17, 2011

Under rating threshold (show) Increase difficulty, or offer different difficulty settings. Add some loot, like potions or power-ups. Really nice concept. Looking forward to chp 2.

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(2)

Fel_Demon

Feb. 17, 2011

Under rating threshold (show) Actuality FTW ;)

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(0)

Ajurr

Feb. 17, 2011

Under rating threshold (show) Good game, there should be a choice of classes, though. The skills should be more unique- theres just an attack, stronger attack, and a magical-type attack.

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(1)

velhos5

Feb. 17, 2011

Under rating threshold (show) hey if u duble click in th place u ant u minions go it goes faster its not THAT boring

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(1)

beregorn

Feb. 17, 2011

Under rating threshold (show) to sangian: if you clic another time while they are moving, they will move faster

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(1)

gethead2

Feb. 17, 2011

Under rating threshold (show) if you click for them to move, then click again while they are moving, they move quicker.

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(2)

Rallik

Feb. 17, 2011

Under rating threshold (show) The 4 classes are too similar, I think. I expect a knight to have more HP and defence then the other classes, a ranger to see further and so on. But for a first chapter - or demo - it's allright. Keep up the good work! 4/5

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(3)

ziggystar

Feb. 17, 2011

Under rating threshold (show) I want to see on the map which character has moves left and has not yet used his ability. Is there a range/sight restriction to ranged weapons? If so, it needs an indicator when firing. I don't know how far enemies will move. Also you could highlight the reachable tiles when moving. I bet there's much more to add. I didn't play for long.

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(0)

demonking7

Feb. 17, 2011

Under rating threshold (show) You have something good on your hands here. Though you really need to make the game longer finished it way too easily. Also could be fun if you added bosses to it. alittle more thought into it and you could have a top class game.

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(2)

Sandman1196

Feb. 17, 2011

Under rating threshold (show) if this is in Flagstaff, where's the police helicopter and 3 cop cars to chase the ONE black guy lol (TRUE STORY)

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(-2)

GalaciousCrumb

Feb. 17, 2011

Under rating threshold (show) In the far away kingdom of flagstaff, Arizona...

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(-1)

Rowanthepreacher

Feb. 17, 2011

Under rating threshold (show)

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(-8)

Fleyser

Feb. 17, 2011

Under rating threshold (show)

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(-3)

Arraeias

Feb. 17, 2011

Under rating threshold (show) Nah, this game is JUUUUUST right :) Not too long, not too complex and I REALLY loved that you could hit something at very long ranges :)

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(0)

yodudes567

Feb. 17, 2011

Under rating threshold (show) did you know you can make them run if you click again after you set their path?

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(2)

Scherazade

Feb. 17, 2011

Under rating threshold (show) Just encountered the never-ending enemy turn bug. Awesome game - it makes a lot of fun.

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(0)

UVgamma

Feb. 17, 2011

Under rating threshold (show) Still getting never-ending turn. How long did you set the hard cap for?

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(1)

DasHorla

Feb. 17, 2011

Under rating threshold (show) too short

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(1)

theCalm

Feb. 17, 2011

Under rating threshold (show) There appears to be an endless enemy turn bug when there are living players too. Think it was because I tried to look at the level-up screen while it was thinking

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(0)

vice123

Feb. 17, 2011

Under rating threshold (show) game is nice but SLOW. please, faster, PLEASE

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(2)

MAZZ187

Feb. 17, 2011

Under rating threshold (show) I want to give your game a 5 but i cant, it needs some tweaks. 1st, i think the group should be able to switch back and forth from a "group walk" to solo. If ur not gonna give us stats or loot, then how bout a skill tree!!! If u change these very small tweaks id be more then happy to give u a 4, as of now 3.

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(2)

quartertoeleven

Feb. 17, 2011

Under rating threshold (show) Pretty good game, i like RPG and turn-based anyway. But pls change: 1) Set a Speed button OR make the characters move a LOT faster. 2) Gimme the possibility to move 1,2,3 or all 4 characters at once. 3) Gimme more monsters ;) 4) Gimme more stuff! Skills, Weaps, maybe Plates and rings and scrolls and Blood and Keys and WHATEVER, just MOREMOREMORE! :) I hope you'll make chapter 2 soon.

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(2)

misterfuzzy

Feb. 17, 2011

Under rating threshold (show) Really cute game. Needs more upgrades and weapons, etc. Looking forward to next chapter.

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(1)

coendou

Feb. 17, 2011

Under rating threshold (show) Might be a real good game, but sooooo slow

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(1)

lulo_spawn

Feb. 17, 2011

Under rating threshold (show) The game is promosing. I like games like FFT. Needs equipment, the ability to customize party size and classes, gold and items. Skills should be upgradeable, too. It also needs more speed. It's way to slow to play one char at the time.

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(0)

petesahooligan

Feb. 17, 2011

Under rating threshold (show) This is EXACTLY the kind of RPG I love. Tactical, light, and not overburdened by copious inventory and skill management. However, it almost seems to be a little bit TOO shallow but the sweet spot is really close. Please fix the errors with enemy movement and address the tedium of moving. (Maybe allow the next character's movement orders to be accepted while other characters are moving.)

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(1)

adrin

Feb. 17, 2011

Under rating threshold (show) speed up option plz

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(0)

z7master

Feb. 17, 2011

Under rating threshold (show) Needs work, like a system of equipment/loot/gold. The gameplay is a bit tedious when it comes to moving the characters but that's ok. On the + side the graphics, characters and humor are great !

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(1)

BO0Radley

Feb. 17, 2011

Under rating threshold (show) Apparently, if the game doesn't have any enemies move during the enemy turn, it just sits there. It seems like every time it freezes up, it's when the enemies SHOULD be moving. However, the game itself is clearly still running; therefore, it isn't that the game is too tough to handle, it's just that there are logic errors in the programming. Fix it, please!!! I would really like this game, if not for the fact that I can't get past the first dungeon. :(

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(1)

sangian

Feb. 17, 2011

Under rating threshold (show) Story is fun, game play is ok. Needs more skills and upgrade paths. Need to be able to cycle through the characters as well as being able to click on them. Could do with a speed walk button where they move faster as it is abit painful to wait for them to finish. Do these simple things and you'll have a top game under your belt, and these definately need to be in the next chapter. Looking forward to it. 4.5/5

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(1353)

Aoris

Feb. 17, 2011

Under rating threshold (show) I like this kidly bloody game, but so lame graphic and story

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(0)

Kiatk

Feb. 17, 2011

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(-3)

Oficinaman

Feb. 17, 2011

Under rating threshold (show) Great game, but must fix that "end turn" stuck bug. Could be added some upgrade paths as someone stated before and some kind of the old "prestige class" selection (like 3rd ed D&D). You can make different missions, and have to pick 4 heroes from a large pool of them (e.g.: barbarian, witch, thief, harlequin, fencer)

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(7)

Azihar

Feb. 17, 2011

Under rating threshold (show) A simple turn based dungeon crawl with random dungeons. The upgrade path is located on the top of the screen called 'open' which brings down a menu for all 4 characters. First upgrade to get is smite for your priest so you have 4 attackers per turn, you get only 1 point upgrade per level, so only 1 character gets an upgrade. I would prefer each character gaining their own exp rather than a group thing. The game is rather slow, plus the lack of equipment, a shop and a decent rpg upgrade system makes this a poor dungeon crawl game. Great concept, but poor game mechanics makes this game less enjoyable.

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(0)

AmeOddly

Feb. 17, 2011

Under rating threshold (show) Yes, gather the corpses of your fallen friends, and let us move to the next dungeon, where they will (fortunately) be miraculously alive again! ;) Fun game! I think it could be built on to be even better.

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(2)

failbunnyxD

Feb. 17, 2011

Under rating threshold (show) cute chracters and nice graphics :3

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(1)

cpt_obv

Feb. 17, 2011

Under rating threshold (show) Correction, it is level 10. Enemy turn will only end if there is a living opponent in sight (on turn end), otherwise endless enemy turn

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(17)

frijolito_uk

Feb. 17, 2011

Under rating threshold (show) Nice concept, I think a group move button would help this a lot!

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(1)

cpt_obv

Feb. 17, 2011

Under rating threshold (show) Enemy turn won't stop (on level 4 i believe)

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(0)

Tarelion

Feb. 17, 2011

Under rating threshold (show) My game got stuck twice when I clicked "End Turn". It just displayed "Enemy Turn", and froze. I could still move the screen, but no enemies moved and I could not get back to my turn.

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(0)

substance_1368

Feb. 17, 2011

Under rating threshold (show) with all the range attack the enemy cant even tough me :x need limit the distance for range

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(0)

windruf

Feb. 17, 2011

Under rating threshold (show) graphic - ok, story - fun, everything else isn't here. no lut, no money, no stats and only 3 active skills each.

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(112)

Onikss

Feb. 17, 2011

Under rating threshold (show) Where are those "multiple upgrade paths"? And finally the game got stuck on "enemy turn". It's like some RPG for kids..

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(12)

Avenger1989

Feb. 17, 2011

Under rating threshold (show) Smooth graphics and simple, practical interface. Moving each unit sequentially can get tedious, but being able to move to next floor regardless of where your heroes are makes up for it. Keep up the good work man, looking forward to Chapter Two. :)

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(1817)

Tochikoma

Feb. 17, 2011

Under rating threshold (show) Lovable idea and comedically simple design, but epicly painful to slowly move them one by one every time Q.Q

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(305)

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