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I agree with everyone on how easy this is, but just remember that joelesler created this game in chapters, so the problems will probably be fixed in the next game.
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Fun game with a good interface. it's user friendly and has good potential. Unfortunately, it's almost insultingly easy, especially once everybody can attack twice per round. The enemies need to scale up in HP a lot more to be able to soak a few hits and be a threat, and they should also get special moves to bring some tactics into play. They should also come in groups because as it is, you can pick them off one at a time.
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a bit slow... needs a larger dungeon and treasures to use, like upgrade sword/wand/bow/cleric staff.... Very easy to win... just stop and heal everyone before moving.
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Unfortunately too short and easy. Other than looked pretty good. Could be a little more complex (skill-wise maybe or something).
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If you press 2 on the keyboard with the priest, it highlights the skill and uses up the skill point, but doesn't let you attack.
Pressing 2 on the keyboard with the priest effectively is making you lose the turn with it ^^; might be a bug?
(nothing big though. Using the mouse it works fine)
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it's almost stupid how simplistic this game is, yet it's similarly satisfying and fun to play. Really goes to show that simple graphics, simple gameplay, no music and not even so much as an option screen are kind of unnecessary if you have a good, charming little base game.
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Why can't I speed up the enemy turns too? Why are there walls in the game when EVERYONE is able to shoot right through them? Why isn't there an auto end turn when no enemy is near and you are out of moves? Besides that great game for just some minutes - nothing to be played for hrs - sadly, cauz this game has potential.
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had some problems with the game crashing when I ended the turn on dungeon level 5. Managed to work around it by intentionally leaving one enemy live at all times (probably some sort of pathing problem for offscreen enemies?)
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I feel stupid with how long it took me to realize that the way to see more of the floor was not to drag the viewing field (which doesn't work) but use the arrow keys (/fail)
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As already mentioned, moving around when there are no enemies is a pain in the ass.
"End turn", moving 5 squares, end turn, moving 5 squares, etc.
That can be really anoying over time.
PS: Not the +1 square upgrade doesn't change anything about it.
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Some music or just any other sounds desoite the ones from battle animations would make the game much more attractive.
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Why don't enemies have red health bars whilst allies have green, rather than both having green and being slightly confusing?
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the dialogue made me laugh, I am not ashamed to admit it xD easy but fun game, I'm a sucker for a good strategy game.
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Surprisingly performant for a 3D flash game. It doesn't run hot or slow _at all_ for the level of graphical dazzle it has to offer.