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Cool but very easy once you get speed and health on everybody and teleport on the wizard and double turn but good graphics and please add more enemy's but 5 star and favorite but Good Game G.G Much love. :)
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I would like to note that I keep having trouble with the priest's smite: for some reason, when I press the shortcut key to use it it doesn't activate and it seems to use up a turn. After a bit of experimenting, I think it's giving her the same effect as the knight's taunt: every time I do it the knight's taunt goes on cooldown and the enemies prioritize the priestess. I know this game is three years old, but . . . can you still please fix this bug? I keep triggering it by accident every time I want the priest to smite someone.
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I would exact copy my comments from today i typed in for Flagstaff chapter two and put it here for chapter one but that is not allowed so I will simply say: I give it 5 stars out of 5 stars of awesome!!!!! I'm such a fan!!!!!
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Great game. Not the type of gameplay that I usually like, but I really enjoyed it. Cute graphics, good gameplay, and a wonderful sense of humor. My only complaint is that it's far too short. I was just starting to get the hang of it and realyl enjoy it, and then suddenly, it was over.
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Priestess: Hey, a guard. You okay?
Guard: *mutters* fifty-six hens...crucible....
Guard: *thrusts sword* Fifty-six hens in the jade crucible of DESPAIR!
Priestess: Wtf?!
Priestess: FOOOOM *launches deadly bolt of divine energy*
Wizard: You killed him. Great.
Priestess: Sorry! He just scared the crap out of me.
Archer: I get his wallet.
5/5 :)
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Liked the Game. On the one hand movement limited by a number of fields reminds of chess strategy and normally one has to think carefully where to go. On the other hand it´s simply boring because it takes too long - especially when no enemy`s around. Nevertheless "move all" is a good idea!
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Xcom this is not. was using the cleric to heal 5 to everyone everywhere every 3rd turn. and just solo-ing locations for challenge.
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Great little Game, 5/5 I would suggest a few things, first possible if you were to start with one character, the choice of the one of the 4 to begin with, Increase the skills. add gold, (not much) one per kill, add a small town, simple i like your style, After a few quests (kill 5 skeletons) etc, another character asks to join... etc.. Hope to see more from this!!
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I feel that the characters could use better stats. The knight has armor and a sword, yet he takes the same amount of damage and has the same health points. I would think that some stats would be more realistic. They can all move the same amount of tiles too, even though a knight should be slower than an archer.
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Wizard: Come on guys im already at the end. Rest of party: You can move 6 spaces and teleport. How are we supposed to keep up?!
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There needs to be some sort of "keep formation" option where I can specify which two characters should always be in front.
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Smooth graphics and simple, practical interface. Moving each unit sequentially can get tedious, but being able to move to next floor regardless of where your heroes are makes up for it. Keep up the good work man, looking forward to Chapter Two. :)
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Low on difficulty, but it's still a hoot to play. 4/5. http://gameolosophy.com/games/on-flash-games-129-flagstaff-chapter-one/
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It's a neat effort, but it's exceedingly easy, elementary, and entirely unoriginal. What does this have that every other rpg hadn't already done 20 years ago?
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GLITCH! Iswipe at a skeleton, and the screen goes blank. TWICE! Fix the problem, and this could be a good game for my little warriors.
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good game, good graphic.. love this game... maybe little short cut for player will be nice... 5 point for your game..