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Great game, but a bit too easy... heal is too good and you can clear a stage using teleport and team heal very very quickly. 5/5.
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Loved it. There's a lot of potential for this game if you keep up the series. Could definitely use some balancing as ranged units can fire at anything as long as no wall blocks the shot.
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i like it. for those complaining about it being slow: you can speed up the movement of your own troops by just clicking another time. doesnt work for the enemies...
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Good game, but VERY slow. Perhaps making the maps smaller would help. It's also very bland, both in terms of graphics and sound design. Hope to see some improvements for the next episode.
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Loved it, took me back so many years. We're all RPG junkies so throw in some money, epic lewts, more skills, and stats!
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5 OUT OF 5!!!! Reminds me of the old Fire emblems and Final Fantasy Tactics!!!! We need more TBS!!!!!!! Loved the art, gameplay and the fact you do need mana to cast spells. The story could develop more but overall 5/5 =D
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Doublecast breaks the game so badly it isn't funny. Save up 3 points by lv 5 and you've got 3 characters capable of each doing 8 damage per turn at range. In a game where the max hp of enemies is 15...
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Gameplay is pretty fun. Expand more on the skills and make a longer game and this is an easy 5/5. 4/5 for now. Nice one.
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I really like this. It is a bit easy, I'd like to see different class paths, maybe a character bank and you can take a party of them into the next level. Add some more skills and such and it'd be tops. I also like customization and with the simple graphics, I feel that would be easy to add. Great start. I'd like to see another one.
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There should be hotkeys for selecting character, or at least their avatars in some corner to select them... the party sometimes needs to split up and it takes too much time to go around all the dungeon and find them all... the game is too easy... sometimes I have a feeling that I could easily make it with only priest and warrior... healer can heal through the walls which makes the game even easier... the only fun part in the game (in my opinion) is upgrades... and the 'story line' 3/5
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great game and great execution, love the graphics style too. it would be great if you could maybe organize the group into a formation, like drag and drop an icon of them onto a grid, and move the formation as a whole. might be a little too difficult what with the whole corners thing, but still great nonetheless. 5/5
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It eould be soooo cool if i could make ambushes!Like,i put ma warrior behind a wall and ma archer,sorcerer and the priestess in the middle,and when the skeleton goes near them,the skeleton moves end without even being near me and i ambush him with da warrior!
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Wizard sucks in this game :P I don't really see big difference between wizard and priestess, except that wizard can't heal, but well, I got used to wizards with high damage :P
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to solve the most annoying complaint of this game, to make the walking speed faster all you need to do is click and hold the screen while your character is walking until your character stops speed walking. Rate up so others can see
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Just a few things I'd like to see. Lable if a skill is melee or ranged, and make it more obvious that I have a skill selected, darken the image for the skill or something.
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I feel like it's way too easy... You explore carefully then taunt and pelt the enemies with ranged attacks. But it feels well put together. I'd like to think of this as like the first "Protector" game. If you can pull off a level of polish and fun like that series by the fourth chapter I'll love your game. 4/5 for now, for potential I see here if nothing else.
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I'm in love with the game.. looking forward to expansions. A few quick notes/bugs.. Being able to shoot unlimited distances and thru walls as long as an enemy is within sight of any character. You can save points without spending them and at level 5 dump your points into the best abilities. I look forward to more updates and I won't bore everyone else but if you want some input from a player on which way to take the game feel free to add me.
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Uhh... does it make sense to be able to shoot an arrow through a flat wall to hit someone you *shouldn't* be able to see? Also to heal someone past a wall you technically shouldn't be able to see? Same with fireballs.
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pretty good concept maybe more skills and longer story would make it 5/5 btw the x2 skill just let the ranged(3 of 4 characters) characters so OP(over powered) 4/5
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Guys, I know the walking is slow, but if you click the empty screen while they are walking, they will walk 3x faster, though I think that the dungeons are a bit excessively big for a TBRPG (Turn Based Role Playing Game.) It doesn't flow very well. Plus 1 so people will stop complaining >.>
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The best walking path is faulty. I've already seen it try to take a 5-step path for something that only requires 3 steps and a 6-step path for one that only takes 5.
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Lovely game, can't wait for the next chapter. Tiny-weeny kingly advice: let us spend more points in talents and abilities, not just "one-point" skills. Anyway, that rug REALLY tied the room together.
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i like the look and the feel of the game and a lot of the comments here would be great implamentations im at about a 2-2.5 but i think this game could be really good
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lmao, i love the animations in the beginning. really good. i also like how the ranger is like "i wonder if i could steal something" and the king comes out half naked. i also find it funny that the king has a cell and is like " i would get rid of the skeletons...but i want to eat" 5/5 just for the story
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Nicely done, a good base to work from. The characters emote very well despite being blocky spheres. The clean, no-clutter minimalism looks good. As it stands, it's very flat though. After about 8 levels the game puttered out. Having smaller dungeons for longer and introducing more enemy types sooner may help that.
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Love the graphics. Simple and elegant. Not much to bitch about, at least nothing to get run over a bus for. Please continue with the excellent humor. I am looking forward to Chapter 2.
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I quite liked this game. It was short, but hey, I suppose that's to be expected from a "Chapter 1". The only thing really missing was music, but I'd rather have no music than bad music.
I am hoping for more skill options in Chapter 2; even with the shortness of Chapter 1 the choices almost felt too few.
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One more thing! It really needs equipments! What I love about dungeon crawlers is that you always find those powerful shinny new rare and unique equipment that add +5 strength +3 fire damage...you know the ones I am talking about!
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I see a LOT of potential, but currently, this is a sub-par game. Add many more features (loot/items, more skills), and this could be the best of the month.
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Attack bugs out. Not sure how or why - I'm trying to reproduce it, but occasionally the attack skills will stop responding. It may occur when I double-click to speed up walking on an attack button. I'm not sure though.