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Great series. But these chapters are way too short. This third chapter in particular. I little boss fight would helped. Also there seems to be a glitch where any character will shoot the mages fire ball for their attack.
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I think the problem here is that you have a diverse party with lots of abilities, but only a few types of enemies with limited skills. It might have been better to put in swarms of those little buggers, or enemy versions of the player characters. Also, the dungeons are about as exciting as some dry white toast. Traps, perhaps?
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You need a way to balance ranged and melee fighters. I went through all chapters with the ranger and the mage, and honestly, it was ridiculously easy. Gave a 5/5 on the first, 4/5 in the second, and unfortunately 3/5 on this one.
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Freakin' like the plague arrows. Now the archer is even more fun character to develop here, but all the game could be a little better. More dialogues please, they are pretty nice :)
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spent all my starting skill points on the first character then realized they're for upgrading all characters. But there's no undo button!
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The game is playable, this version is the worst of the 3 Chapters...
Plus, it's boring to wait the enemy walking part, somehow you should be able to skip it
3/5
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nice looking, smooth working game but - very little tactics or challenge in game play (unless you made mistake in leveling then it can be hopeless), unbalanced classes and in the end just tedious clicking
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First of all, I'm pretty sure the guy creating these games is going to create a LOT of them in small portions. Not every single chapter might have a boss. It's a flash game, it's not going to be super perfect and the best game you have ever played. Just about ever flash game in existence comes down to repetitiveness and "just to beat it". I give the guy props for his polished character / enemy models, simple yet fun dungeons, and humorous dialogue. This is also just a little project for the author, not an attempt to create the best game flash has ever seen.
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It glitched and the king did the moon-walk out of the wall straight to the point I clicked him to... All I did was triple click the spot.
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@Puppu You should READ the description to the skill (you and the 371 that have voted your comment up). The INFECTED status remains because a dead enemy can still INFECT other enemies. Have you ever heard of the Plague?.
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This isn't a bad game, but I really don't see why each 3 levels are individual games and get badges each time. Seems more like a scam to get more money.
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Nothing added in the third chapter vs the first two, very easy with even just x2 and max out main action, and where's the boss? :( Also a random bug - my wizard had mass confusion as action 2, but hotkey 2 always casted that, no matter who was acting!
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The King is STILL the strongest character and the Knight is STILL the weakest: the Knight gets 8/+2 per sword upgrade, eventually doing only 12 damage melee, while the King has 5/+5 per fist upgrade, eventually doing 15... which, combined with his Brawler skill, lets him do insane damage- if there's even 2 enemies near him, his 15 damage punches (including his Area Attack when maxed out, good god) do 20 damage- enough to one hit kill those free-exp imps that are summoned. At least the Ranger and the Mage are now equally powered (that is, they're now the MVPs of the team when the King is too slow). I didn't like this one as much as the other two chapters, I really hope the game actually get more interesting instead of being the same game split up.
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Still no music he.....fun game, but with no music...it kind of gets boring...plus its the same as chapter one and two, except with no boss. Nice style and story, but that doesn't make a game..you need more than that.
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So, at level 22 they still start off with 10 for their base health? Really think you should have upped that cause if you dont spend some skill points to enhance health you just get your ass kicked in this one.
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Much better than the previous installments. The gameplay mechanics are nice, the graphics and animation are excellent. You've managed to tweak the difficulty level to the point that it's not unbearably easy, but you hasn't really added anything from the first others than a couple of tweaks. I hope to see this concept and game series continue to be expanded on. Anyway, 4/5.
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An easy and characterful addition might be to limit some of the basic boosts the characters can get. ie knight having access to best health, but not great speed. Mage and priest little access to health, archer some health, some speed etc. (King... who knows). At the moment mage and archer will do the lot, with a little healing.
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it was a simple game, but still is a good one. the big problems were only the "don't effect non existant bosses" and the king ordering hinself
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Ok first off I love the game. I've played the previous 2 chapters. Very fun. But the one thing I don't get and I hope you consider adding in chapter 4.. is character progression. There's no sense of progress. Yes you start off each chapter at higher level, but that higher level means nothing. Max'ed chars still do the same dmg now at lvl 30 ie: (10 dmg per hit on mage for max fireball), which was the same back in Chapter 1. (Please plus this if you agree and would like to see some progression in the characters next chapter.)
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Do you really want bosses? In chapter 2 boss fight turned into surrounding boss with close range attack, shooting him from corners with archer and wizard and healing one ally in turn.
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want chapter four and there is no boss in it so y is it sayin this has no effect on bosses on some spells?!plus i think there needs to be multiplayer version
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Issues: If one of my characters dies, the AI enemies will often walk over him to attack. If I cast resurrect, that enemy will vanish until I move the resurrected character & then reappear. The enemies are exactly the same on every level. They seem to forget you exist if you retreat just one square and it's really annoying that none of my old stats import. It can't possibly be that hard to import my old characters...
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I like the Flagstaff battles because they are short and relatively easy. I did struggle once or twice with this because there were too many warriors/corpses on the same bit of screen. I assume the little enemies appear from nowhere deliberately - nice touch! Not so sure about the apparent dead bodies with life. Will play episode four, but hope it's more user-friendly
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Even though this chapter didn’t have a boss I enjoyed it the most. In this chapter you needed to use your whole group. Not like the 2nd chapter where you could just walk around with the mage and kick everyone’s butt
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I think the gameplay mechanic is nice here, but each subsequent chapter hasn't really added anything from the first other than a couple of tweaks. This needs something more than just a dungeon mechanic; add a town, quests, shops, the ability to meet/recruit other knights, etc other dungeons to explore. This has a lot of potential but to me this feels like the beta test of the combat/dungeon mechanic only and the rest of the game is missing.
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Well, I thought at the beginning that I had however many stat points for each character. Remembering how BA the king was in the last game, i decided to lvl him up first, which completely maxed his skills. He ends up beast, and i breezed through the game just lvling up the cleric as I went along. I doubt anyone will have difficulty with this game, but it's a good way to run through it quick.