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.. i go to say 'Is it me, or do these games come out REALLY fast' but noobkille said it, in different words at least XD
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These three chapters has been a fun little romp, and they'll probably improve greatly if collected into one game, so one can upgrade steadily and not feel somewhat annoyed when starting afresh on a new chapter. Game mechanics and graphics are good, but I miss a reason to push through these dungeons, after a while it's all just walk, walk, walk, shoot, hack, heal etc.
Nevertheless, it's a four out of five for smoothness and potential.
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one tiny little tactical flaw... increase the xp on the fire guys that summon little guys, and get rid of the xp of the guys they summon or someone (like me) can just sit back and slaughter them for rounds and rounds to level up
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what? no boss? and that's the sole reason I bought the warrior extra damage upgrade =-(. Good game and I can't wait foe the next one
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I love the idea that you keep the XP that you had on the previous chapters but there's still a lot missing on this game. 3/5
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A continuation of a game with long, lack luster animations and boring combat. The amount they would need to add to make this game interesting (items, quests & quest hubs, money&merchants, better leveling system, better animation, a storyline beyond "go here for some reason") is staggering.
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One of the best game designs I have ever seen, but very little dialogue, no plot worth mentioning, and very short. Would be better with more choices (think "choose your own adventure") and maybe a few puzzles.
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The poison mark is still there after the enemys have died. I mean, it's good to know if they are poisioned but they are dead, I think we can stop checking them for symptoms.
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Wow... all 10 of my first round attacks were 'blocked', and I got wiped in the first encounter... If that's 'too easy', I'd hate to see a 'hard' game.
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You have 3 choice for a char to max. 1. The king. half health upgrade, max dmg, max softer towel, brawler, and bash around him max+ 2X attack. 2. the hunter max dmg, max range, 2X attack, 3. (the worst choice, but he it's yours) The warrior, block max health max, dmg max and spin attack max.
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Another great game. But it needed a boss. And some challenge. Also, it is possible to upgrade the wizard and get 3 spells that stop enemies, bascially giving the player another free turn.
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I loved the first one, but I can't say much is added in the sequels. It's a lovely mittle story, but not a lot of it to go through the tedious and way too easy dungeons. Too bad with no boss either, I was expecting to get some use of my nicely upgraded melee fighters!
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Awesome game series! However, you really need to get rid of the Chivalry and Royal Command skills or make it so that enemies can see you whenever you can see them. It's way too easy to kill all the enemies unawares.
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Why label some skills as "ineffective against bosses" if....
*SPOILER*
...there are no bosses?
Great game none the less, as usual.
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Nice game as always. I'd have hoped for another boss fight like in the last part though. Also, i think i found a small bug: shields can block poison (infection) damage. Considering only ice guys have shields it's not a big deal though (plus, enemies shouldn't survive the initial round anyways :P).
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Very nice again :-). In front of all the new skills make it interesting. Three suggustions:
- a short cut for "move all"
- a little hint to spent the skill points at the beginning (perhaps a highlight at the skill button, would be nice also after each lvl up)
- a expert mode wich where the enemys have more life and make more dmg
Perhaps a little bug: After challenging a enemy he does nothing in his first round after that.
And could it be that the AI can only handle three enemys at the same time?