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Advice for any badge hunters: You can press R to restart a level without losing a life, but the timer resets. Use it if you've screwed up and you're about to die.
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this is only of the quicker impossible badges i was able to get, only took about 1.5 hours. it seems super difficult at first but is easy once u get used to it and learn the power of cheese. Falling through the floor is also abusable. U do it by pointing 2 gravity fields at different angles toward the same corner then walk back and forward on it a bit. really easy.
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The idea of this game is good but the mixture of the diffculty and the lives is pretty bad. The only way you can actually win is by playing it in ghost mode and then in the other modes and I don't think that many people are willing to play this game that much.
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Thinking about making a video in youtube to show how to beat this game... (vote up if you want it, so i can know there are enough ppl out there who wants it)
It starts hard, but once you the hang of it, you can do miracles... i feel like a ninja.
Easy than most impossible badges, got 24k of score and impossible badge needs only 10k. (top16 all time)
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Fun concept. Poorly executed.... easy is way too hard. At the point where I feel that I need to use a walkthrough to understand the mechanics of the game is the point that I don't think the game is implemented very well. 2/5
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somehow this game is impossible, annoying as hell, and addicting at the same time. You should have a slow motion practice mode.
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I tried it, really. I gave it a good hard try to master where to put that annoying gravity ball. But somehow, either I jump too early and it doesn't go where I targeted it (why?!), or I jump too late and I overshoot by a few pixels THE only place where you MUST be to succeed the trick. The animation is nice and fluid, the concept is puzzling and interesting... but... GNIAAAARK, it frustrates me so much!
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Got the impossible badge. It's not that hard, just watch a quick walkthrough and lose so you can practice on ghost mode. When you feel you're ready, go for it.
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As everyone is quick to point out, this game is really hard, but the thing that really kills it for me is the lives. Lives are pretty much an out-dated system that should only be used to make an endless game end. They are especially un-welcome in hard games, because then it limits the fun. I think I'm talking more to the badge-makers then the creator of Fold, since Fold lets you keep playing as a ghost, but the badges require you to use the lives. Then again, this is all years ago, so I'm probably falling on deaf ears here.
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the lives system is terrible... i would have prefered a select level system and infinite lives because lives in this game means you are penalized even tho u have already completed the level make a mistake and when you make it to the level you are trying to solve you have only 1 life remaining even tho u could solve the earlyier levels. also i wish the aiming anamolys system was more accurate especially since it requires precise aim (my spelling sux)
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Man...I can't tell you how good it feels to beat Uneasy mode. It just took multiple runs to set my path through each level. Then even once I had my paths set, it took a hell of a lot more practice to actually make it work. Not only do your anomalies have to be set and pointed at the exact right spot/angle, you're timing has be be dead on for a lot of them. This is a case where, it just plain took a lot f work, even more practice and it feels damn good to have beaten every level by just not giving up, a lot of practice, a lot of trial and error, a lot of fine tuning, and then even more practice. Now it's time fr Double Uneasy. That's gunna be fun. I still say 4 lives is much too strict, but it's a great game.
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fun game idea.... but I sometimes find it hard to create a field where I want to due to the "edge" of the game doesn't allow for enough room to draw the arrow.... I can't draw it in the air or it misses.... would have been nice to have the field "thrown" at the end point of the "line" vs the beginning point.
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its only fun for like the first 3 levels cause u can figure it out then from there its just what the hell am i doing!
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It should be spelled out in the tutorial that if you glue yourself to a wall with a bubble (up pointing arrow on ceiling, for instance, or right arrow on right wall), you can walk and jump on it like normal gravity. You can't beat "Easy" mode without figuring this out.
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I don't know if anyone has noticed but the walls are very easy to go through, especially at the corners. Great fact to exploit on the harder levels (Pole vault I was able to go straight through the center wall)
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Well I know people are going to vote this down, but i just wanted to say that this is one of the laggiest games ive ever played on kongregate.
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I found a difficult, yet funny way to have 'infinite' lives. You press 'R' so that the level Resets right before you die. It's hard, but if you can do it, you never die. I've tried it on all difficulties, and it worked for me, so it will *probably* work for you as well. (Though it kinda takes the fun out of the pure cruelty of limited lives, XD)
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I both love and hate this. It's a great game...but I don't think anyone would deny that it's damn hard. The only way to get through Uneasy ad Double Uneasy is to just keep playing the levels over until you work out the best path. Even then it's hard because lots of time the bubbles just won't throw you where you want, or accidentally fall out of one. The levels with the damn saws on the walls are the most annoying. It's a hard game, why do yo have to have lives? Especially such an incredibly strict number of them. 4 lives is hardly anything to make it through later levels. Like I said ,great game, but I'm tired of having to do the same levels over and over because of how strict the life limit is.
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It's tough to get the gravity bubbles to land where you want since they shoot forward from you instead of where you click. It's a good concept, but that fact that there are lives, ruins it because it's easy to make a mistake and die.