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The best thing about this game was the fact I was signing that Mickey Mouse song whilst playing. M-I-C-K-E-Y M-O-U-S-E! Mikcey Mouse duh duh duh
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I only even had to use the thump to flip things that were stuck up against a wall. All the other times I just stood next to the shell, pressed toward it, and jumped. This game needs either enemies or puzzles so that it has some sort of gameplay.
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hmmm, the blade seems to be lost just by touching a wall lol, a limit to your razor blade powers, should u decide to add these ideas i found
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zomg i got the BY inside of me too, it did the same thing except that it looked like it made me into a razor blade, you could see its corners spinning at my sides, it could become some sort of razor blade powerup to break down walls that are in your ways
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lol u should switch the a with an f, and make it an ingame powerup to switch your thump ability with flight, its all already there in a harmless glitch, the a does have to be on the ground to work though
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zomg when the a is in you on the main screen u can fly!! just keep hitting the space bar!!, is this an easter egg or a glitch!? either way u should keep it and add a secret level only accesible by flying!
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ZOMG!!! lol on the menu after i beat the game i played around with the words a little and after blocking up the portal ofr a new game and hanging myself under the T i jumped up and thunped the A and it went inside me and i lost the ability to thump for a little bit until i climbed up a wall and it came out of me, it was funny!
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The game is a nice idea, but it needs a little more too it. You've got thumps going everywhere! Turtles have thumps go over them... I love the art, but the gameplay is terrible.
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Cool experiment. Thump might be the title of the game but it's a minor part of the gameplay as no thumping is really required to flip those turtles.
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Great game! Love it's concept and looks! =D
@milford, I think it's supped to not thump when touching a wall as it has to stick
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Maybe this *would* be a good game, when the author works more on it. Now there are some complaints with it: the music is not to bear, there is a bug when this "something" thump next to a wall (no effect) or turtle (wave *on* the turtle). And last but not least: poor gameplay. I run through the levels, flip some turtles (for what?) and nothing more. There is absolutely no danger, no puzzles, no targets. The difficulty is 0 - so how can't I get bored? Heah, You have the game engine as soon, joelesler. So now You can make a real game. 2/5
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lvl 1, repeat... and sometimes i cant jump with space anymore. at the same time i get earthquake just pressing down while on the ground.
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Great design and fun gameplay but the levels could use some more development. It's a great basis for additional complications, too...more styles of terrain, greater puzzles, and so on.
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Too short, and it need a level select. Might also want more difficulties to complete a level, add water(cube slide and don't stop until next floor) maybe?