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Bah... double-commenting FTL: the attack-all nature of EVERY character also seems to completely negate the need for 'charisma' as an upgradeable stat... dumping every point into Attack, as with most RPG-Lite games, seems to be the way to go.
Under rating threshold (hideshow)
Loving the game: RPG-grinder, occasionally-humourous pop-culture references, direct rips of certain soundbytes...not too much 'wrong' with it. However, that said, the gear upgrade costs are far too low, and the ability to use items and STILL take an 'action' turn somewhat diminishes any potential concerns. Also... the swapping of team members is fairly clunky, since out of those four recruits, only TWO can actually be in battle at any one time.
Thumbs up, nonetheless, as these are more quirks than game-breakers.