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really annoying music, this game's ideas have been done a lot of times, just not fun anymore, really bad physics sometimes and i think this game's way too easy.. http://prntscr.com/2w16q3
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I agree that level 4 is a little tough that early on. I had to check the walkthrough. Everything after that has been pretty simple. People's minds work differently, so some may have difficulty on some stages that others may get on their first attempt.
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Ok game, but for most of the levels, there is only one possible solution. Hitting it is an easy march through. Trying out anything off the prethought track means tedious retrying. Other than that: nice game.
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@Neq11 Really, stuck on level 4? You probably need to play more puzzle games if you're that bad at them. It's good for your mind. Anyway... you also are somehow missing the button that says "Solution" in the bottom left corner. I suggest trying that if you're struggling so much so early.
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This is just ridiculously difficult, some clues would be nice. I can't figure out level 4 at all after half an hour of trying. Why make it so damned difficult?
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For some reason it feels like the fruits are the bad guys. Criminals that have chosen to hide and I'm helping them get away with it. It makes me feel bad. So when I end up failing a level and see them rot, I feel much better. I think it's because of the way they beg for their life and mercy, more so when they laugh and survive. Seriously though, give me a knife and I'll cut them down and eat their juicy delicious flesh. Let's pass judgement on something tasty. (This didn't come off as too dark did it?)
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Hurray! Another physics game with absolutely no friction! Orange is covered? Nope, "wooden" rubber-ice block got bumped by rain particle. and slid.
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Newaark you can solve level 25 in a different way than just both in the hole. Orange goes to the hole and apple to the spinning anchor thing. That's how I completed it.
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@Newaark That's because you're not completing the puzzle correctly. Only the orange goes into the hole, the apple goes into the rotating anchor, in which you can cover it with the final box.
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Level 22. I can see what I need to do. I have watched the solution so I know it's the correct thing to do, yet the 2nd bomb isn't moving the barrel at all.
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The concept is okay, the execution and levels could use some improvements. Way too many retries because of being a pixel or fraction of a second off.
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"Undo last action" button would be nice... for those times when I've perfectly placed six crates and wheels and then accidentally click on the screen and POOF, my last crate falls in some random place...
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Really nice game, a bit easy sometimes, but the one thing that annoys me is, that there are some levels where the ONLY difficult thing is timing, not solving the puzzle. 4/5
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If you've played Red Remover, the wake up the box or the super stacker games, then you'll get here some easy 30 pts (or 15 if you read this too late :P).
Pro tip: Turn off the music. Prevents insanity.
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Level 25 is AWFULLY designed. The hole is too small for both orange and apple, so you' ll have to do it like 30 times before it' s ok, even if you got the good pattern at the first try.
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Fun physics game however a little too easy. The other cover orange games that I have played were a little more impressive but still good. 3/5
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More programmers should make their games catch hackers like that with obvious traps, and then hidden ban them from submitting scores. (hidden ban means the scores look like they go through, but don't)
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This games concept is interesting and it can be fun but some of the level designs are a bit bad. Like one that's entirely luck based and you don't control it. All in all it's a Great Concept but some levels aren't that great
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I'm looking at high scores and I see a guy with over 100,000,000,000 points, even though you can only get a max of 25,000 points even if you could somehow stop the clock and place the objects (25 levels, 1,000 points at the start). You know, it's pretty obvious you're a hacker when you get 4 million times the highest amount possible for the game design.