Under rating threshold (hideshow)
After level 5 it becomes just a game of placing your items pixel perfect, 1 pixel off and you're finished. After level 5 it starts being annoying to see the walkthrough do the same things you did, except that one pixel >.<
Under rating threshold (hideshow)
@number1woofer: Being a developer yourself, an explanation for the choice of rating would be wanted. Not just that lame comment. I gave 4/5 since music doesn't match acid and faster cloud could be needed. Hard game, but enjoyable.
Under rating threshold (hideshow)
Not my kind of game... not because I don't like puzzles but because it requires you to be overly precise at times and that takes away from the fun of creativity in the way to solve it.
Under rating threshold (hideshow)
Why Cant the cloud just drown them to death? Because the cloud is evil, Rainclouds and Thunderclouds are nice... well i think they are. You could make another game where theres diffrent clouds like a TD and you have to like use objects that wont coduct electricity and the water wont drown through.. like water will go through wood not metal. thunder goes through metal. shrunkines goes through nothing.
Under rating threshold (hideshow)
If i have to try 3+ times even after looking at the solution, there is something wrong with the layout. E.g. level 12, the second stick just wont cover the second entrance letting stuff in and killing the stupid fruit.
Under rating threshold (hideshow)
after spending a couple hours trying to get the hard badge, pulling my hair out on a couple of levels in particular, i'm finally giving up on this impossible bs. the margin for error becomes smaller than open heart surgery.
Under rating threshold (hideshow)
Oh hell yes! I don't have words to explain how awesome it was to refresh the page and see this. Absolutely love this series.
Under rating threshold (hideshow)
you should be able to send the cloud when you want, that way if the wheel is moving slow you can wait until it gets there to send it