Comments for TriGaVoid

avatar for Sten123
Sten123

Mar. 14, 2009

Under rating threshold (show) Also consider putting a timer, indicating how long you've survived? Or maybe a combo counter, like "How many Trigmoids destroyed without being hit" type thing. :D

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avatar for Sten123
Sten123

Mar. 14, 2009

Under rating threshold (show) Very nice game. :) I agree with Everet, it does need a pause button, and maybe changing backgrounds as the difficulty increases? Power-ups and bosses sound a good idea. Powerups eg: Invincibility, destroy all on-screen Trigmoids.. Also, include Kongregate API for high scores next time. :) (There a tutorial on API at www.kongregate.com/accounts/kongregate) Overall, very nice. 4/5. Oh, and, a variation of music would be good, eg: In the pause menu, be able to turn the music on/off, but also select different music.

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avatar for disturbed_gregg
disturbed_gregg

Jan. 20, 2009

Under rating threshold (show) Fun game. After lvl 40 I started clearing the green dots and not eating the reds because of the difficulty increase. IE: a field of health as you take on 1 object at a time.

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avatar for NightGuard
NightGuard

Jan. 17, 2009

Under rating threshold (show) Interesting game. Simple, but fun. I will agree with the comment that was made before; at times, they tend to cut across corners or skirt the edge of the field, making it hard to do anything about them. On games where that happens, when they do start running through the field later, the difficulty ramps up as you're facing the mobs you couldn't deal with before. Still, good concept for an avoider-style game. Looking forward to the next version.

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avatar for johnwinkelman
johnwinkelman

Jan. 14, 2009

Under rating threshold (show) Thanks again for all the feedback. I added Mute capabilities between/before games, and I have tightened up the enemies' boundaries as much as I can. Any more and they will magically appear out of nowhere. I am already planning TriGaVoid II, and I have some ideas for how power-ups and bosses will work. Thanks again for the feedback!

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avatar for PlagueRattus
PlagueRattus

Jan. 13, 2009

Under rating threshold (show) Actually, this was a lot of fun. I was playing this and it was great. Mute button needs to be added but your use of cardioids and other geometric equations are quite cool. The ability of the stuff to run off the screen was kinda nice, kind of a pain in the butt as it gets really annoying to wait for that one that you need again. Great job.

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avatar for Everet
Everet

Jan. 13, 2009

Under rating threshold (show) Enjoyed this game a great deal! A few comments: -Pause would be helpful! could include instructions on a pause screen in case someone wasn't paying attention at the start.It would be great to have a way to bring the instructions back up once you start. -I would find it worthwhile as trigmoids advance through their variations to be able to track what the most complex trigmoid i've faced (or defeated), or alternately what level each trigmoid is presently at. -Finally I agree regarding trigmoid screen time, and i personally found it frustrating when they would merely cross a corner of the screen so i barely had a chance to see the pattern let alone attempt to touch the green spheres.

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avatar for PookaPuck
PookaPuck

Jan. 13, 2009

Under rating threshold (show) I played this much longer than I thought I would. I agree about the objects outside the view area. nice job!

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avatar for dogmatixed
dogmatixed

Jan. 13, 2009

Under rating threshold (show) I'd certainly be interested in a tutorial on the math.

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avatar for johnwinkelman
johnwinkelman

Jan. 13, 2009

Under rating threshold (show) Thanks again for the feedback. You will see some of your suggestions - including a mute button - in TriGaVoid II: The Revenge. A question for you folks: Do you think it would be worth my while to post a tutorial on the math involved in this game?

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avatar for chwooly
chwooly

Jan. 13, 2009

Under rating threshold (show) Good Job, Would like if there were some power ups. But over all 4/5

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avatar for Hi2323
Hi2323

Jan. 13, 2009

Under rating threshold (show) I really like this game. 5/5 and great job!

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avatar for johnwinkelman
johnwinkelman

Jan. 13, 2009

Under rating threshold (show) Thank you all for the kind comments! This is my first completed game, so they are especially appreciated. @dogmatixed: The equations are, in order: circle, tricuspoid, tetracuspoid, epicycloid1, epicycloid2, epicycloid3, lissajous, and lemniscate. I get the original radial formulae from the Famous Curves Index.

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avatar for dogmatixed
dogmatixed

Jan. 12, 2009

Under rating threshold (show) very good. I agree with WDoE, at points I was just sort of waiting for more enemies to come on screen. Still, at least 4/5. I'm also interested in what the equation for those paths is. is it just a circle rotating on another circle? like a spirograph or epicycle?

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avatar for WDoE
WDoE

Jan. 12, 2009

Under rating threshold (show) I think that all the objects spend way too long outside of the view area. If there were half as many objects that couldn't leave the playable space, the game would be 10x better. Good concept though.

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avatar for OblivEon
OblivEon

Jan. 12, 2009

Under rating threshold (show) Not the worst, However many more simple things could have been done to make this game alot better. Backround change every once in a while? Big thing tho, where is the mute button?

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avatar for OwnedYew
OwnedYew

Jan. 12, 2009

Under rating threshold (show) First =) 4/5 fun game but not the best. I think it would be more challenging and maybe more fun if the blue dot was controlled by the keybord.

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