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BUG: A full game hidden in an invisible hole right before the power-up.
I recommend using this by instead making the very glitch "normal", calling the game Alphaland.
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At first I was confused, because the game wasn't hard enough to be made by Terry Cavanagh. Then I saw that the guy who made The Infinite Ocean worked on it and all was made clear. Beautiful.
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Jonas. There was a GIANT bug in game. there was a HOLE in FLOOR. and it reveals a hidden world. derp. And how i can get the first power up?
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Great job on the game! The world had a sense of being huge, well done! I wish the bugs in my games were this epic! XD
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oH MY GOD I WAS ON A VOICE CHAT WITH MY FRIEND AND SO I ALWAYS HAD THE SOUND TO MAKE ME COMFORTABLE BUT NOW I ONLY HEAR THE GAME I'M cRYING THIS IS REALLY UNCOMFORTABLE
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Dear Jonas,
There is an issue with the game I noticed. Besides the fact that the world has a weird extra world (that may or may not be intentional), the game has become self-aware. I would like to notify you of this just in case it happens to want to get its revenge. Also, I have noticed that the character is eating ducks which is extremely bad for the environment. I suggest making jump power-ups look different, as some people will not like that. As a side note, people will think of the keys and other power-ups as merely coins and therefore their textures should be changed too.
Thank you,
Kululu
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Love your games Jonas! Don't stop developing x) Also... Make sure to firmly attach a rope to both you and your ceiling when Alpha Testing. Just in case.
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I am sure this game is trying to tell me something (No, not the game you are testing and the game you accidentally discover, the game Alphaland itself) but i can't figure out what it is.
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if i may say some thing what is the guy thinking about a trap like that its not funny and the original purpose wasn't good so just keep it how it is but make it a apparent hole.
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*picks up the cross at the end*
Game: Dont be afraid
Me: Im not afraid, I believe i can fly, i believe i can touch the sky
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And yet again JonasKyratzes proves that graphics aren't worth a dime when you have a smooth interface, useful sfx, excellent music but, most important of all, a coherent, involving, feeling story that takes you along with it, and the story here is about a couple of hundred words of half formed sentences!?! This really shows that with just a hint of everything you can create an atmosphere that sucks you in and makes everything else seem like pissing into the wind! Damn this stuff is good - storytelling and gaming at its best... please keep making these things, they are wonderful in every sense that matters, great art, philosophy and engaging like nothing else! It even has replayability - I can't imagine how much of alphaland I have not yet explored! Wow and thank you (^_^)