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"Dear Jonas,your game is weird so im never going to talk to you again!See you never weirdo" is what i would have e-mailed jonas
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Finished. Pretty friggin cool. And a good length, I think. Satisfying to beat but not tooo long. I found some of the artsy/ philosophical stuff a bit heavy-handed (the music and the ending text), but overall I enjoyed the game a lot.
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Dear Jonas, after playing your game i found a little bug in this game, i think at the first level you fall on the right position out of the screen and fall everything down, fortunetly you land somewhere but i can't say it's from the game or from the glitch but i got somehow to the powerup but i cannot get to the lvl 2 so, can you repair that glitch where you cannot play lvl 2?
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Dear Jonas,
Your game seems to have multiple minor bugs, which are listed below.
1) I couldn't make it past the first level, due to a whole in the floor.
2)I then fell into an area of strange things seemingly never meant to be in the game.
3)The ducks give me superpowers... not sure if that's supposed to happen, but it was confusing.
4) This one I can't stress enough... you're game developed emotions, namely fear. It literally feared for its' end.
So... no too bad, I could see you releasing it as a final product.
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really fun game but i should remember if i am going to play another game by jonas unless i want to play a super long game
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Like how I only wanted to play 5 minutes with it... at the first fall, I was far from amazed, but those little steps you built up "his" world, is really somethign unique. 5/5
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Thank you! You perfectly showed why I began making videogames as an art, how I am so afraid to, upon my death, vanish with the wind... So I put my soul and mind into what I make, and one day, perhaps I shall make a videogame in which i can express all these thoughts... Thank you for reminding me of this art...
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It strongly makes me feel like the main topic here was what thoughts rush through child's mind during abortion or at least how does a person near death might fell.
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Pure brilliance. I did need to mute the sound sometimes because that was pretty freaky, but I really loved the whole thing.
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The shifting blacks in the background was a nice touch, really added to the shear emotional sense of pure dread and forboding.
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I believe that the "I" whom is so often referenced is the game itself, in it's alpha stage. at the end, the game exits alpha and becomes completed.