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Inventory's up and vanished on me... This is rather unfortunate.
And, no, I've not used either the card or the computer chip.
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AHHHH!!!! there's a bug with the inventory/codes, nothing remains in my inventory. I pick something up, it's there, and then a few clicks later, IT'S GONE! Could it be the browser? I'm using Chrome.
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did none of the military people realize that if you create a living computer with the capability to go beyond the limitations of its base programing that it will generate the opinion that to kill is wrong basically rendering your whole weapons system useless
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is it just me or is the inventory/items bugged? they don't seem to stay in the inventory, or appears again where it originally is after being taken/used >_>
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It was interesting until all of the log entries started trying to shove morals at me.
Don't get me wrong, I am completely for religious coexistence and I know capitalism has some serious flaws. But jeezy chreezy, this game was about as subtle as Battlefield Earth.
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I haven't played a game like this in ages. This is a very simplistic game. Which generally tends to make me look away from a game. However, the title attracted me to it. I then played it until I nearly quit after not knowing what to do (I didnt know the inventory was at the top of the screen!) When I finally got 'the ball' rolling... it was brilliant. Although small, the story makes up for this and more. You rarely find games which try to address topics like this from such an interesting point of view. Most game nowadays tend to focus more on the game play and on the graphics than the actual story. Sure that's fun, but then there's no meaning to the game. These 30 minutes I have spent playing this game have been totally worth it. So I must say: Thank You
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I had issues with my inventory disappearing randomly, but it seemed to work fine on a different browser (IE, i usually use chrome)
Great game, but that really pissed me off.
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Wonderful game with a deep-thinking story behind it all. I love that this is not an 'all AIs are evil!' plot, that the originator took time to see this and instead used it to base our innocence and good heartedness in a new born AI. We could learn so much by playing this and actually treating it as philosophy and not a game. 5/5 all the way, thank you for thanking us too Jonas. This is truely inspirational. Couldn't come to these realizations without inspiration. And... Imagination.
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This once again, just goes to show that the simplest games are often the best. My one criticism would be that it might have been better as a visual novel. Then again... That's exactly what it is, so it's a moot point.
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Beautiful. My greatest thanks to the developer for making this game, and sharing this story with us. Something this powerful is very, very rare.
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One of the errors “Tsarstvo Bozhiye vnutri vas” is the Russian name of a book by Leo Tolstoy (“The Kingdom of God Is Within You”)!
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Now that i come to think of it, what is the infinite ocean? is it imagination, knowledge... or is it a literal ocean?
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This is an incredible game, I especially love the background music. The entire thing has a very good atmosphere (especially played alone in a dark room at 2am). It kinda reminds me of the Submachine series - no human interaction save for the messages left behind, mysterious technology, and the feeling that you're a part of something much bigger than yourself right from the start.
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@Corrupted12 He wasn't nuking them...he was deactivating them. Think about it this way...they designed him/she/it to be the operator of all their mass weapons, so that through SGDS they can launch their nukes for Operation Crusade. Their plan backfired when SGDS set moral values for himself, and because he/she/it has control over nukes, he has the power to deactivate them.
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I think colbyx got it mostly right, but you missed the JerrysLittleMonkey. The reason why the computer failed to have its higher functions totally shutdown was because Jerry created a program that prevented the temp cache from being erased.
Also, the computer wasn't just preventing a nuclear war. It was actually targeting things like military bases and nuke silos and whatnot, not only in enemy nations but in friendly territory as well. That's why they shut it down.
Which admittedly is a pretty valid reason. People in the military are people too, I dunno that they deserve to be nuked more than anyone else.
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excellent game. well put, although i do admit rushing thru the text a little... it was an excellent little narrative, and i do hope you make another.
glad to see someone remembers asimov...
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... Game is unplayable for me because my inventory is constantly erased. I lose the screwdriver, ID card and circuit board every time I leave or enter a room. The doors that are unlockable with the ID cards constantly lock again and I can't do anything.
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Wow i love how the computer understands the logic of war.. and if colby's theory is right he sacrificed himself after considering the whole time to shut down or do what he is told.
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Sadly, I was playing with my speakers off, so I probably didn't get the full 'experience', per se, of playing the 'game' (I believe it is more accurately presented as a story); however, I really enjoyed it. There were interesting viewpoints presented (not all of which I completely agree with, but they were still intriguing, nonetheless) and the presentation overall was captivating (though the white on black text hurt my eyes xD ).
Fantastic work!
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This absolutely amazing story - don't really want to call it a game - made me happy and sad at the same time. And it even made me read the afterword. Respect.
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Loved it. Took a bit to figure out the scanning and the combination of codes. Concept is great - I like seeing an A.I. that isn't bent on destruction but preventing it. I kind of saw the "Voices in the wall" as the A.I. basically arguing with itself over certain things (and thus the justifications provided), almost like the polar opposites of good and evil and their contentions in humans.
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Incredible game. It wasn't just another simple drone on start to finish. It provokes the player to think intelligently, and delve for a deeper meaning. 5/5 isn't praise enough. Best game I've played thus far. Well done. <3
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The overall eerie enviroment prompts the player to continue on and finish the game despite the puzzle that the game so well provides because it stirs the player to find what happens- only to find a mysterious ending and the player suddenly learns that he/she created their own plot based on their opinions of certain elements in the game, the hourglass to name one, andthe game itself. I personally agree with colby's theory because it is similar to the plot that I formulated and it explains everything. Very nice job, if I could I would give it 10/5.
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Seems to me like the writing on the walls is your programming you are trying to overcome by destroying yourself which will destroy all weapons. SGDS talks about sacrifice for ideals at one part. It doesnt make too much sense though because SGDS would have been able to understand the pain and suffering of all death not just war. Its also pretty easy for humans to rebuild weapons. A great story regardless with great music complimenting it.
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great game it's always a risk letting a game like this out because many people don't appropriate psychological thinking
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I know some people would be mad if I said this, but it kinda went overboard with the text. I read it all, I loved it, but it could be shortened.
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I will definitely have to play this again a little later in life. As with all of Mr. Kyratzes games, this one was fantastically beautiful and incredibly deep. 5/5
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So, when Emergency mode is on, computer sings "Gospodi, pomilui" (Lord, have mercy). Perhaps, Windows sings the same when Blue Screen appears!