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greg, why the heck would you badge a game this crap???
seriously, expect better from armor games ...
for the controls that don't respond, the slowness of the game, and the unfairness of game conditions, gave it 1/5 stars ... would be a negative if that were possible ...
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In addition to the crappy controls, whose idea was the trampoline? "Hey, our level designs aren't terrible enough, but we don't have time to redo them all before launch!" "No worries man, I got this."
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Personally I think this is a very well made game, the controls are perfect the AI is superb and the best thing is the name system. Over all this should be game of year for 2010,11,12,13, and 14. 5 stars keep up the horrible work.
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I'd also like to add that when you are attacked in ssb, there are really no controls there either. I admit though that you do recover faster in ssb so it does seem like you have little control in this game, but really though the cpu is bound by the same thing. If you hit them out, they won't come back, the only issue seems to be ppl comparing the game to ssb.
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I found the game to be just fine. Most ppl probably just need to lower graphics settings. Also this is not SSB, its a different thing all together. If you play it like SSB, of course you wont like it, this is a flash game ppl. Still controls do need some work and varies in difficulty far too wildly between levels, 3/5 stars.
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I just watched the intro and I don't even want to play anymore... at least it is trying to live up to a chaotic thing.
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What is this doing as badge of the day? You can't control your character. Your guy only attacks when he feels like it, not when I tell him to. Seriously, why is this game even here, let alone badge of the day?
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This game has 2 distinctions... 1) It's been badge of the day more than any other game on this site and 2) It's the worst game ever made. I'm going to dig out my Atari and see if I can find my copy of ET. It's concept of falling into pits is a bit more advanced than this game.
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Not sure why people hate this game so much. Maybe if the characters were bigger it would be easier to see whats going on. You just actually have to play the game and use fighting strategies. The computer players do die when they fall in pits. Skilled gamers learn from their mistakes and figure out what they need to do to avoid the exploding car. Go play papa's pizza or a zeebarf game if you don't like this game. You can have those games.
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Like everyone said, the controls are loose and out of control. However, the A.I. is buggy and stupid, abusing gimmicks in order to stay in the constant lead but falling to the easiest tricks. I found myself just double-jumping into the air, then pressing down to smash into him to do a little chip damage 5 times, before smashing the ground and getting more kills. I win every time that they don't pick up the overpowered weapons, which is pretty much half of the weapons. The other half are utterly useless. Fish does no damage or knockback and has a long swing time, and the slowing element of poison darts or snowballs or anything of that sort does nothing. I mean, they run half as fast but have the same air recovery times, which means you can't knock them off for a kill, and their attack speed are the same. The only thing slowing does is prevents them from running to you, which means you run to them. Cheap gimmicks. 5/10 Stars.
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I find it funny how everyone is complaining about the controls and stuff. Mean while I had NO PROBLEM with them and i found the game really easy. So shut up and stop playing or play and don't complain.
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Controls and gameplay suck. I'm in the middle of the platform and then I get punched once and immediately fall off the platform into my death. Wtf!
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I give you five stars for a legit difficult game and lols at the people who think the controls suck when they're not even that bad. "Surly they're zombies so they won't be-able to *Zombie grabs shotgun* awwwwh f***"
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I hate frictionless walking - when a character continues to move after the button is released. A horizontal "third jump" is useless: greater verticality is needed. Including instructions for the moves feels like mockery of the player when there isn't enough time even to react to the gameplay, let alone plan a tactic. Player attacks are more deadly to the player than to the enemy due to the resulting uncontrollable lurching across the screen and comically low damage. Player attacks inexplicably cannot break crates containing weapons, leading to more uncontrollable leaping around the screen. There appears to be no means of descending from a platform aside from frictionlessly walking over the edge of it, creating further hazard. Due to the experience described above, I did not have fun, and will not continue playing just to earn the badges.
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I beat the game in 57 minutes. It's easy as long as you don't combat with the 'kick' button or try combos all the time. They launch you and leave you open.
I don't like game that have favoritism. This is one of those games. The dev likes the NPCs more than the players, so they get superpowers. They see into the future and guard directly before you attack, they fly back on screen if I shoot them off, and they reanimate themselves if they fall off.
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horrible controls, lags and stutters even on a 1500$ gaming computer with 60mb/s internet speeds. negative stars not possible, so one will suffice. horrible choice for medal of the day, kong