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Upgrades please! Both gameplay and cosmetic wise would be great! Or even collectable buffs in each map that give special abilities (much like the tnt breath)
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Most shots have to be mad blind. Bad. Bouldings do not hit each other as they collapse yet there is scoring for collateral damage. Bad. Moster shooting process is clumsy. Odviously Bad. Uses unity where flash would work, prrobably better. Bad idea. Secondary damage seems to score less than primary damage. Meh. Not so good though. No real challenge. Also Meh. The artwork is good though. Overall, needs finishing.
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hmm a bit waa.
The destructiveness of the fireballs is laughable, and the behavior of the buildings, especially in the pinball level is annoying, if you want to charge money for this you should add more destruction. I liked the wrecking ball levels the most, but that wasnt even my own doing. As far as i can tell collateral damage give more points, so make the buildings able to actually tilt and destroy eachother and make more of them. And add some upgrades n stuff, like piercing balls of fire, delayed explosion, firerate or damage potential. I dont know how much an android phone can handle but i would never pay for this at it is now.
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Add a map Editor like in Crush the castle games so people can make their own cities. Also, add some life, maybe add people running in fear, cars etc. :)
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Nice artwork and a fun game, the major downside to the game is that the controls are not great. When you click the mouse on the monster (which tends to be mostly off-screen), the screen moves, making fast aiming and shooting impossible.
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good thing you are developing it for a pretty small market, maybe make it for pc, and then make it good. Then it might sell in a decent quantity.
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Needs a lot of improvements to become at least not unpleasant... Why do I have to drag when I could just touch? Why is the game tempo so slow? Why are the physics so bad? Terrible work and you want to sell it on the Android Market... What a joke!
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I also appreciate the clever camera tracking. If your fireball hits something and goes out, the camera will follow that.
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Meh. Pretty hard to do for a non-touchscreen game. And seeing your targets is almost impossible without luck. It's a great idea, but needs some refinement.
...I kept expecting a rival giant moth or three-headed lizard or something to show up.
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It's kind of glitchy sometimes. I'll go to throw my fireballs the exact same angle and power as before and it'll go to a completely different place. Otherwise it's a great game. I couldn't get the phone version unfortunately not that I didn't try.
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Thats one lazy dino. "Yeah im 500 ft tall but why would I want to get up and cause rampage when I can just shoot poorly aimed fireballs from right where I am?"