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AlexGu

Jul. 08, 2011

Under rating threshold (show)

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(-3)

undedknight

Jul. 08, 2011

Under rating threshold (show) enemy is stupid.

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(1)

JDGA

Jul. 08, 2011

Under rating threshold (show) Well, they /did/ say that Derse would inevitably win... (I can't have been the only one who saw Homestuck in this)

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(0)

theschnitz

Jul. 08, 2011

Under rating threshold (show) And a quick follow up, I'm playing on hard and had a piece threatening the opponent's flag and it didn't attempt to stop it at all.

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(1)

theschnitz

Jul. 08, 2011

Under rating threshold (show) Interesting game, but the AI is HORRIBLE. Several times I attacked with a piece (leaving it undefended) and it completely ignored it, allowing me to kill again with it. To implement a basic AI that doesn't suck this bad, do a short breadth first search with heuristic values. Give every piece a point value (based upon how useful the piece is) with the flag having a huge point value. The value of any state is then SUM(values of your pieces) - SUM(values of opponent's pieces). Then do a 2-3 move look-ahead using min-max search (you assume your opponent attempts to minimize your value and you attempt to maximize it).

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(5)

UltimatePhoenix

Jul. 08, 2011

Under rating threshold (show) It so great to finally see a good chess game. Keep up the good work, I would love to see more!

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(3)

zack4545

Jul. 08, 2011

Under rating threshold (show) am i the only one who thinks this game could be an awsome multiplayer >.>

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(5)

vorpalauroch

Jul. 08, 2011

Under rating threshold (show) Actually, the Queened Minotaur could be changed. The mace isn't very visible.

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(-2)

vorpalauroch

Jul. 08, 2011

Under rating threshold (show) If you work on anything, work on the A.I. The graphics level is perfect for this game; anything else will only make it more confusing.

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(3)

finchisneat

Jul. 08, 2011

Under rating threshold (show)

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(-7)

MaxMind83

Jul. 08, 2011

Under rating threshold (show) Need an undo button and maybe different colors for the lvl2-3 units...Btw awesome idea: 5/5

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(-2)

peterpoop2

Jul. 08, 2011

Under rating threshold (show) Wow !I so want a board game ! this is so awesome!Thumbs up if you think he should open up a little company !

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(12)

Kachinvo

Jul. 08, 2011

Under rating threshold (show) i want 1vs1 mode now!! ^_^

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(9)

fetchcoolman

Jul. 08, 2011

Under rating threshold (show) Brilliant game, but the graphics could be so much better... like wizards chess, in Harry Potter =P

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(4)

jeiop

Jul. 08, 2011

Under rating threshold (show) lf only this was a board game ^-^

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(9)

CaliforniaX

Jul. 08, 2011

Under rating threshold (show) Wait... so the more equipment a unit has, the faster it is?

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(6)

yutterh

Jul. 08, 2011

Under rating threshold (show) You have literally re-invented chess. you should really give this game idea to a company that makes board games and it may catch on and become just as famous as chess, risk, stratego, etc. good job man. as for the A.I. that can always be tweeked or changed eventually. it doesnt matter that much what really matters is the gameplay itself.

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(76)

LeoGautama

Jul. 08, 2011

Under rating threshold (show) This game needs more levels as well as a multiplayer feature.

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(0)

LeoGautama

Jul. 08, 2011

Under rating threshold (show) Awesome game. But the ending message box is a bit... crappy.

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(2)

undiable

Jul. 08, 2011

Under rating threshold (show) a fine game but it's really a too easy

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(1)

Smartass300

Jul. 07, 2011

Under rating threshold (show)

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(-5)

lvxferre

Jul. 07, 2011

Under rating threshold (show) AI loses when the flag is captured. So, if there's a powerful AI unit between a somewhat weak human unit and the flag... THE AI MOVES IT AWAY SO YOU CAN CAPTURE THE FLAG???

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(8)

feardisXx

Jul. 07, 2011

Under rating threshold (show) The problem with AI in general, is dumbing it down. Keep at it! You have a great idea here.

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(5)

BMFofAzeroth

Jul. 07, 2011

Under rating threshold (show) brilliant. Played for 5 min and already love it. Reminds me of the old days when the game play was more important than the graphics. Regardless of how quick it can be beat, it will have a lot of replay value. Loved how you keep adding pieces. Gets a bit difficult to remember what can move where...but that was part of the fun!

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(6)

KanaKapila

Jul. 07, 2011

Under rating threshold (show) Why is my brain so stimulated with the pieces and the strategy?

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(1)

Iluvalar

Jul. 07, 2011

Under rating threshold (show) The AI at hard is particulary brillant (for a flash game at least) as long as _you play well yourself_ . Start to misbehave, send your piece to massacre, take unreasonable risk and you will win without sweat even the latest levels in one or two try. The AI will look completly stupid...

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(-1)

Tyedyeguy

Jul. 07, 2011

Under rating threshold (show) Was a big fan of checkers and chess as a kid. Learning the moves all over again makes this a lot of fun. randomization isn't a big part of strategy. Go for 'standard formations' and see how much better the AI might be. any AI improvement will make the game a winner!

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(0)

videogamer8888

Jul. 07, 2011

Under rating threshold (show) well this game is good except for one problem if the centaur is on a a white colored block and the flags on a brown one well then its impossible for it to take the flag maby add it so it can only go forward when infrount of the flag?other than tht i give it a 4/5

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(-2)

jacko1899

Jul. 07, 2011

Under rating threshold (show) good game but i wish there were more types of peaces coz theres really only 4 but with upgrades it would be better if there were 8 types of peaces with upgrades but still 4/5

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(-2)

sclocher

Jul. 07, 2011

Under rating threshold (show) i haven't played chess in years..... and now i need to go out and buy a chess set. I love this game! 5/5. Great twist, like the others said, it's kinda like learning all over again, but in a good way

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(4)

Whaker

Jul. 07, 2011

Under rating threshold (show) Very nice game. Like everyone has said, the A.I. is not particularly smart, but I won't rate down for that because I would assume that writing the script for a good A.I. would be very difficult and take a long time.

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(7)

Corosus

Jul. 07, 2011

Under rating threshold (show) This game is very well done. Conceptually, it's a masterpiece, I think if you were able to find someone with better graphical designing capabilities, you can really make this game just bloody awesome.

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(6)

Justin1221

Jul. 07, 2011

Under rating threshold (show) Surprisingly addictive!

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(30)

Aszyre

Jul. 07, 2011

Under rating threshold (show) @Laodecia, that really depends on the game.

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(1)

Megabob123

Jul. 07, 2011

Under rating threshold (show) There should be a "create your own level" option.

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(8)

LUvikes29

Jul. 07, 2011

Under rating threshold (show) in reading your posts JoshuaJewell, I think the key fault is that the AI only looks 1 turn in advance (either attacking or defending). Most chess AI software looks 8 turns ahead. Granted, this game is a little simpler than chess, but it's very easy to fool the AI with moves like sacrifices etc to get its pieces out of position because it can't see that if it moves a piece, it's dead in 2 turns.... Otherwise a great game with a lot of potential!

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(4)

LUvikes29

Jul. 07, 2011

Under rating threshold (show) the concept is very good, but the AI is too dumb to make the game challenging

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(1)

wowrules4

Jul. 07, 2011

Under rating threshold (show) one suggestion to make the ai harder is make it so they dont reveal the flag so i can take it in one turn

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(0)

CrimsonLies

Jul. 07, 2011

Under rating threshold (show) could you make the arrow, the one that shows when a unit is taken, fade away? sometimes when they run from corner to corner it blocks up a good bit of the board. also perhaps show what unit has just been destroyed

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(0)

killa226

Jul. 07, 2011

Under rating threshold (show)

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(-4)

icedragonr

Jul. 07, 2011

Under rating threshold (show) There should be a map editor in this

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(-1)

dudeman02379

Jul. 07, 2011

Under rating threshold (show) There were times when the computer clearly could have beaten me with a move and did something dumb instead.

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(5)

mbomb007

Jul. 07, 2011

Under rating threshold (show) The AI needs to take higher value pieces with lower pieces if it has the opportunity.

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(1)

LUKI_POL

Jul. 07, 2011

Under rating threshold (show)

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(-3)

DeepThoughts

Jul. 07, 2011

Under rating threshold (show) knowing the AI doesn't think more than 1 move ahead makes it too easy on the 'hard' esp with the more advanced units with queen/rook/bishop movements

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(2)

cool95

Jul. 07, 2011

Under rating threshold (show) It's been so long since i've played a game that i can actually get into and really enjoy, i was saddened when i finished the game, so i thought "Maybe there's a way that it would never end", so i was thinking and realized that adding a multiplayer to the game would be very fun as you could play against many different play styles and difficulties of players, just a thought

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(1)

frae2

Jul. 07, 2011

Under rating threshold (show) it would be nice to see what spaces the enemy can move to if you killed their guy

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(-1)

kuma_da

Jul. 07, 2011

Under rating threshold (show) Pretty fun, although maybe instead of just dropping new pieces on a player, a short blurb about who they are and what they do would make things more engaging. You could also introduce variant movement rules this way, if you don't mind clobbering the player over the head with pop-up boxes.

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(-1)

Gradomyr

Jul. 07, 2011

Under rating threshold (show) Nice idea but AI not very smart. On hard level it just moves in circles a lot. No offense at all.

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(2)

necrocreature

Jul. 07, 2011

Under rating threshold (show) very good but needs more levels more difficulty and more pieces

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(-2)

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