Comments for Check Flag

avatar for JoshuaJewell
JoshuaJewell

Jul. 5, 2011

Under rating threshold (show) I may try to add another level of difficulty. Not quite sure how to approach it yet, might require changing the way I wrote the AI. As of now it should try to protect against threats on the flag, but only immediate threats, The AI doesn't try to look more then 1 move ahead. Thanks for the feedback!

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(435)

avatar for Laodecia
Laodecia

Jul. 5, 2011

Under rating threshold (show) The game was fairly well done, took about 90 minutes to beat every level. I wouldn't say it's very hard on hard though (Besides the fact that its extremely difficult to lay down an A.I. that could match wits with a human in the first place). Good job.

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(456)

avatar for JoshuaJewell
JoshuaJewell

Jul. 6, 2011

Under rating threshold (show) Hey ranoknas, the Piece movement being confusing is def something I thought about. Because the pieces level up in a way I wanted to add in some visual cues. So you have the 4 pieces types, soldier, centaur, dwarf, and minotaur. Then they have 3 levels which allow them to move 1 space, 2 spaces, or across the board in their own directions. Finally there is a visual cue for each level. Level 1 have no weapons, level 2 has a shield, and level 3 has a shield and weapon. Hope this might make it more clear.

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(266)

avatar for StrayWookie
StrayWookie

Jul. 4, 2011

Under rating threshold (show) This game is actually quite brilliant. Great twist on the old chess. Would like to see it developed more. Graphically this could be awesome.

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(438)

avatar for yutterh
yutterh

Jul. 8, 2011

Under rating threshold (show) You have literally re-invented chess. you should really give this game idea to a company that makes board games and it may catch on and become just as famous as chess, risk, stratego, etc. good job man. as for the A.I. that can always be tweeked or changed eventually. it doesnt matter that much what really matters is the gameplay itself.

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(63)

avatar for BDR1985
BDR1985

Jul. 5, 2011

Under rating threshold (show) So there are two things I noticed: one is that as has been mentioned (and is apparently a problem even on hard) the AI does not protect the flag, which as the term is even in the title you'd think would be mandatory (i.e. if the enemy threatens the flag you *must* defend it if you possibly can); the other being that piece layouts are randomized every game, which rather diminished the 'puzzle' aspect in my eyes (you'd need an extremely sophisticated generator indeed to make puzzles of a consistent difficulty every time, and it's hard to swallow that this is one as opposed to the standards for difficulty just being lowered.. which it sounds like it has in other comments, too). I am enjoying it, at any rate, and I'd like to see more, although if you could personally design the puzzles next time I'd really appreciate it.

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(308)

avatar for JoshuaJewell
JoshuaJewell

Jul. 19, 2011

Under rating threshold (show) Not sure where else to post this, the Hard AI has been improved quite a bit although I am not yet done improving it. Any feedback would be appreciated!

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(9)

avatar for jeiop
jeiop

Jul. 8, 2011

Under rating threshold (show) lf only this was a board game ^-^

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(9)

avatar for Amariithynar
Amariithynar

Jul. 6, 2011

Under rating threshold (show) Interesting and entertaining, but one humungous flaw- It doesn't react to "check" on the flag. If you put it into check, it should immediately attack that piece.

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(9)

avatar for Launcherr
Launcherr

Jul. 6, 2011

Under rating threshold (show) needs a restart button and an undo button imo

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(9)

avatar for mattmaple111
mattmaple111

Jul. 6, 2011

Under rating threshold (show) add multiplayer, and you dont need to worry about improving AI. :D

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(21)

avatar for lvxferre
lvxferre

Jul. 7, 2011

Under rating threshold (show) AI loses when the flag is captured. So, if there's a powerful AI unit between a somewhat weak human unit and the flag... THE AI MOVES IT AWAY SO YOU CAN CAPTURE THE FLAG???

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(8)

avatar for BigBauss
BigBauss

Jul. 7, 2011

Under rating threshold (show) I'm still playing on easy, but I find the AI really stupid : I was threatening the flag, and the AI had a way to take my soldier with a dwarf, and instead chose to move another soldier. I hope that the other difficulties will be more challenging...

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(8)

avatar for joker49
joker49

Jul. 6, 2011

Under rating threshold (show) hard is way too easy - the computer doesn't care about losing valuable pieces

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(8)

avatar for Avtopilot
Avtopilot

Jul. 6, 2011

Under rating threshold (show) AI even on hard is a piece of cake :-)

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(8)

avatar for Justin1221
Justin1221

Jul. 7, 2011

Under rating threshold (show) Surprisingly addictive!

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(30)

avatar for JoshuaJewell
JoshuaJewell

Jul. 8, 2011

Under rating threshold (show) I will be trying to improve the AI this weekend and fixing the end game screen. I have a full time job and wife so that is why any updates have been slow. If I could improve the AI I will prob remove the Medium mode and replace it with Hard, while adding a Very Hard mode for the new AI. To respond to skiracer33's comment, Easy mode would not go anywhere, there are plenty of people who are not great at Chess and I think Easy mode makes this fun and challenging for them. All the feedback I have received on Kongregate has been awesome and I will be taking a lot of the advice to heart for a Check Flag 2 down the road.

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(18)

avatar for theSmellyCat
theSmellyCat

Jul. 4, 2011

Under rating threshold (show) Nice concept and good challenge progression and new pieces through the levels!

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(109)

avatar for Cassus
Cassus

Jul. 8, 2011

Under rating threshold (show) Even on the highest difficulty level, the enemy AI almost always refuses to take a piece if its piece would be taken-- to "trade." Even if it would take two of my pieces for one of its own. Even if my vulnerable piece is about to take one of the AI's pieces. Which is silly. So here's an idea. I'm not sure how easy it is to do this in Flash, but maybe assign each piece a "point value"? Then the AI can compare the point values of pieces (maybe adjust them if it's about to lose a piece anyways) and decide whether an exchange is worthwhile. Additionally, the AI should ALWAYS protect the flag. As it is, I've been in this situation: XMX XEX XFX Where M is my piece (a shield dwarf that moves two spaces), E is an enemy piece, F is the enemy flag, and X is an empty space. And the AI does this: EMX XXX XFX Literally committing suicide. That shouldn't happen, ever.

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(7)

avatar for Whaker
Whaker

Jul. 7, 2011

Under rating threshold (show) Very nice game. Like everyone has said, the A.I. is not particularly smart, but I won't rate down for that because I would assume that writing the script for a good A.I. would be very difficult and take a long time.

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(7)

avatar for ffatty
ffatty

Jul. 5, 2011

Under rating threshold (show) Multiplayer would be great. The A.I. is a bit retarded.

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(7)

avatar for CaliforniaX
CaliforniaX

Jul. 8, 2011

Under rating threshold (show) Wait... so the more equipment a unit has, the faster it is?

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(6)

avatar for Stonebrow
Stonebrow

Jul. 7, 2011

Under rating threshold (show) Could use some low key background music, I know picking the right type of music is tricky, but it would help IMO. Just remember to be able to mute sound effects and music separately.

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(6)

avatar for Porpoise101
Porpoise101

Jul. 6, 2011

Under rating threshold (show) i could see this being very fun with a multiplayer mode

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(6)

avatar for fish2509
fish2509

Jul. 9, 2011

Under rating threshold (show) Great game! Theres lots of potential here including multiplayer.

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(5)

avatar for theschnitz
theschnitz

Jul. 8, 2011

Under rating threshold (show) Interesting game, but the AI is HORRIBLE. Several times I attacked with a piece (leaving it undefended) and it completely ignored it, allowing me to kill again with it. To implement a basic AI that doesn't suck this bad, do a short breadth first search with heuristic values. Give every piece a point value (based upon how useful the piece is) with the flag having a huge point value. The value of any state is then SUM(values of your pieces) - SUM(values of opponent's pieces). Then do a 2-3 move look-ahead using min-max search (you assume your opponent attempts to minimize your value and you attempt to maximize it).

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(5)

avatar for feardisXx
feardisXx

Jul. 7, 2011

Under rating threshold (show) The problem with AI in general, is dumbing it down. Keep at it! You have a great idea here.

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(5)

avatar for bgold
bgold

Jul. 7, 2011

Under rating threshold (show) I conquered cities. I led armies to their inevitable fate. I saw men cry out in anguish as they were slain in the pursuit of their goals. I conquered those who had opposed me, and defended my honor as a general with the perseverance of my men and my own skills of leadership. But now, after all the bloodshed, I can finally clai- "Congratulations, you beat easy, can you beat medium and hard?" FFFFFFFFFFFFFFUUUUUUUUUUUUUUU-

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(18)

avatar for lordatog
lordatog

Jul. 7, 2011

Under rating threshold (show) While I love the idea, it is very difficult to tell at a glance which pieces can move where. The shield and weapon are neat touches, but they just don't stand out. I would use color instead - maybe the rank 2 pieces could be white with blue trim and black with orange trim, and the level 3 pieces could be white with green trim and black with red trim, in addition to gaining shields and weapons.

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(12)

avatar for Rallik
Rallik

Jul. 6, 2011

Under rating threshold (show) What about a 2 player hot seat version? Or even multiplayer? Would be nice!

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(12)

avatar for mattymuck
mattymuck

Jul. 6, 2011

Under rating threshold (show) lol just do the game on hard and it'l count you as having done it on easy and medium as well -.-

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(21)

avatar for ecwcat
ecwcat

Jun. 16, 2013

Under rating threshold (show) 5 star game..will you ever create another level or have you moved on?

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(4)

Developer response from JoshuaJewell

I am currently working on another game. This is an idea I would love to revisit at some point in the future and add multiplayer and more pieces and game modes to.

avatar for Aumpa
Aumpa

Oct. 29, 2012

Under rating threshold (show) Dev: Have you seen chessvariants.org? It has hundreds of varieties of chesslike games. Could give you some new ideas for pieces, board, objective, etc. I wish there were more games like this on Kong. Thanks!

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(4)

avatar for LUvikes29
LUvikes29

Jul. 7, 2011

Under rating threshold (show) in reading your posts JoshuaJewell, I think the key fault is that the AI only looks 1 turn in advance (either attacking or defending). Most chess AI software looks 8 turns ahead. Granted, this game is a little simpler than chess, but it's very easy to fool the AI with moves like sacrifices etc to get its pieces out of position because it can't see that if it moves a piece, it's dead in 2 turns.... Otherwise a great game with a lot of potential!

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(4)

avatar for JadElTheMage
JadElTheMage

Jul. 6, 2011

Under rating threshold (show) Quite a brilliant game of chess, eh? I haven't gotten to hard mode yet (And probably won't, It's a bit repetetive), but I have to say easy and medium weren't hard. I know you've addressed this, so I suppose this is already being fixed.

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(4)

avatar for Ryguy50
Ryguy50

Jul. 6, 2011

Under rating threshold (show) Great game but it would be the best if it was multiplayer

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(4)

avatar for Ganondox
Ganondox

Jul. 6, 2011

Under rating threshold (show) Add a 2-player mode and I'll be happy.

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(4)

avatar for Odenezen
Odenezen

Jul. 5, 2011

Under rating threshold (show) Even if I hated this game, I'd give it a 5 just because it's a new concept and not some duplicate with a small change. Too bad I can't rate this a 10.

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(4)

avatar for JoshuaJewell
JoshuaJewell

Jul. 4, 2011

Under rating threshold (show) Hey Oribus its meant to be really easy on EASY, did you try it on HARD? I made the AI much more difficult.

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(38)

avatar for peterpoop2
peterpoop2

Jul. 8, 2011

Under rating threshold (show) Wow !I so want a board game ! this is so awesome!Thumbs up if you think he should open up a little company !

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(12)

avatar for Megabob123
Megabob123

Jul. 7, 2011

Under rating threshold (show) There should be a "create your own level" option.

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(8)

avatar for Monkey911
Monkey911

Jul. 6, 2011

Under rating threshold (show) Dwarf: "For the love of God soldier the flag is to your LEFT!", soldier: "It is not." Dwarf: "I can't fend of three minotaurs by myself! Just take one step to your left, PLEASE!" soldier: "Nope, don't feel like."

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(8)

avatar for Schippor
Schippor

Jul. 5, 2011

Under rating threshold (show) need reset button

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(8)

avatar for BMunage
BMunage

Oct. 1, 2011

Under rating threshold (show) Can I suggest a two player component? Good game.

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(3)

avatar for UltimatePhoenix
UltimatePhoenix

Jul. 8, 2011

Under rating threshold (show) It so great to finally see a good chess game. Keep up the good work, I would love to see more!

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(3)

avatar for vorpalauroch
vorpalauroch

Jul. 8, 2011

Under rating threshold (show) If you work on anything, work on the A.I. The graphics level is perfect for this game; anything else will only make it more confusing.

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(3)

avatar for SirFred131
SirFred131

Jul. 6, 2011

Under rating threshold (show) besides not thinking ahead, the main thing I'm noticing is that even(especially) on hard, the AI is way too protective of it's pieces. I had a shield minotaur threaten a basic dwarf, while the dwarf was protected by a shield human, and I had no back up after the minotaur attacked, but the AI moved his dwarf back anyway. you need to make the AI somehow understand what a good deal is, and that giving up a basic dwarf to kill a shield minotaur is acceptable. perhaps give the units point values, and have the AI try to get the mos points in addition to trying to protect the flag. Although that might require thinking two or three moves ahead anyway.

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(3)

avatar for Mako250
Mako250

Jul. 6, 2011

Under rating threshold (show) I completed easy, got to level 10 at medium, and got to level 7 on hard, great game, had me think

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(3)

avatar for Verdandeify
Verdandeify

Jul. 6, 2011

Under rating threshold (show) This is really, really cool.

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(3)

avatar for torterra2234
torterra2234

Jul. 6, 2011

Under rating threshold (show) the AI isn't brilliant for the purposes, but a very good attempt, maybe add the ability to set the AI to 'attack' 'defend' etc..., other than that, piece recognition gets difficult, especially if your memory isn't very good( so people like me) but actually a brilliant game overall

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(3)

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