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Dev......What bull crap is this? you know what.why don't you instead use one-hit ko.I mean what's the fun in playing this game if mostly the dual weapon decreases the armor I mean u really need to be a goddamm dodgemaster to dodge all attacks if ur using dual weopons.If they hit,boom goes the games.
Really depressed but it's a good games nonetheless.
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on my screen if i use a long axe it turns into a cactus , and if i use the wooden swords it looks like ninja daggers . cool ! 5/5 game
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Not bad at all. It got kind of repetitive after a while, but it at least got harder. I also wish the coins would last longer and there was a "Level Up" system or something like that.
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blunt weapon is the best... dual wield has low attack but high attack speed, but attack speed will make enemy always be behind you so they will hit you...
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Every time I swing the sword I move forward a little bit. Doesn't take long for my opponent to be behind me. The training area has no purpose whatsoever. My left hand is most used to sitting on the ASDF keys. Not the ZXCV keys. And when I kill someone I know I will have to collect their coins in a limited timeframe. Yet I have to sit and wait for them to actually die before the coins are released. All of which would make for bad strategies if this were real life.
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I guess my whatever-makes-you-like-games is still developing.I used to have this rated 4/5.
2.7/5 I really rated it 3/5
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I wish I could put x and c (The stuff, that are in use) in any kind of attack mode... An example-Instead c (The potions, that are in use) as another attack or another spell.