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I wish movement took precedence over attacking. I can't even count how many times I wanted to turn around but couldn't.
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around the pit-XI it gets too tough to continue for me. i have 5k but cannot use it! make all things unlocked already 'cause then if you have a shit ton of molah then you can spend it and get badass stuff. Furthermore, add autocollect or no disappearing for the coins. good basis. could be and awesome game. but as it is...to be honest it sucks.
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Seriously.... The opponents got too much speed on their attacks. Why not lets us block it or evade? Cause ive realized ive been getting hit when they're attack is right above me. And it still hits me.
Well when I attack from above, I miss. WTF?!
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No way am I shaming myself with that ridiculous farming scythe. Thanks to your asinine level cap I am left with no options but to trudge on with my under-leveled glorous golden rod. Oh well ill just use an extra health potion.. Oh right I used them all up at 90% health because SOME IDIOT PUT THE HEALTH BUTTON BETWEEN THE TWO SPAM BUTTONS. good enough for 2 stars anyway.
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The crowd get less excited when you get hit. Isn't this supposed to be a gladiator game? Why would someone rearranging my face with an axe bore them?
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Need to be able to change direction while attacking, if I'm spamming the z key I may want to turn to attack the person behind me without stopping attacking
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there should be a way in the training area that you can pick certain numbers of enemy's and types.(because the regular training has no use)
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really like the game but.. 1. what is the point of training: it would fantastic if you could like upgrade yourself there like upgrad Health Attack Defends and much more. Terrible Coin Collecting System: i dont like the Coin Collecting system that the money just vanish infront of you maybe you could make it like when you kill somone your coins wil automatic goto your inv.
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Please.... Get rid of The Vanishing Coin Method or whatsoever.. It makes me look idiot in the arena Gaining Coin/s while being damaged by spells.. F*ck
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i think the main reason everyone is so pissed off about this game is because it has a lot of potential in it, Please just fix the minor issues and we can have a really good game here :)
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the game is way to difficult, because you cant unlock stuff until you beat like5 levels, so i cant get past my level that im on, and im maxed out on the best stuff i can get
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Guys, it's not hard...use the sword and shield class, earthquake power, and buy health potions with atleast decent armor. with the right combo, you can use magic in a couple secs and get the audience to like you in a couple secs
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ah, so the armor shop owner lied to me twice... he says, Leather boots give me a health boost, it gives me cooldowntime reduction.... liar.
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I also suggest to remove coin drop from defeated enemies. I mean, who in gods name would anyone bring money along in battle? After winning a match in the arena, a pop up should appear about earnings (Influenced by adoration, time, cape etc) Adding bonus for earning would be nice ; Unharmed etc.
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Important note to game developers on Kong:
ENOUGH WITH THE VANISHING BLOODY COINS!
Every time you pull this nonsense off, EVERYONE complains with NO exceptions. I want to believe that our feedback in the comments has SOME influence, but apparently we have about as much of that as Spain has available jobs.
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For the love of God. Everything in this game is broken. I'm two thirds done with Bloodshed Alley and it's giving me grief. There's too damn much in the way of enemies. There's six mages on the battleground at any given time, launching annoying fireballs that deal too much damage for how many of them there are. If you dodge all of the fireballs there's an Assassin or a Defender right by you to hit you. Assassins chase too fast and are too persistent. Which means if you get one of them chasing behind you, you're boned, because you can't outrun them and you can rarely turn around and strike them before they get in two hits on you. Defenders with their aggravating charge mechanic have too much damage for being a defensive class with a metric ton of damage resistance. You can't unlock new equipment without getting through these too-difficult stages, but you need better equipment to get through said stage.
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Yeah, the training area is absurd, the coin collecting is ridiculous, the battles are wearisome, the upgrades are far too slow in coming. Why limit the amount of potions you can have, either? And why make the gladiator have to go OUTSIDE to buy the stuff when it could just as easily be inside and you wouldn't have to wait while it reloads EVERY. SINGLE. TIME. Game sucks. Too bad because it has potential.
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One of the few NotDoppler games I've disliked. Probably had to rush it out. You guys should seriously consider pulling this game and polishing it.