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The controls are awful and not customizable;
Swinging your weapon makes you walk a considerable distance forward, meaning you'll just end up behind your enemies, and turning around seems to take forever;
There's no block or dodge button, meaning that once a mob of enemies start charging at you there's nothing you can do to defend yourself other than spam the attack button (which is otherwise everything you do);
Coins are a huge pain in the ass to collect as you have to wait an eternity until they show up and stop boucing around, and then they disappear after very little time, leaving you the choice to either try to pick them up (and be slaughtered by a huge mob of enemies) or just ignore them, staring helplessly from a distance while they vanish into thin air;
Gameplay is repetitive, boring, and lacks depth and variety.
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2/5 the game needs a lot of work its a great game but the concect of the attacks are really stupid annoying a lot of pp would agree this game would be game but there a lot of problems in this game need to fix
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You obviously put a lot of effort into this, and its a great start. The other comments here capture the biggest issues. I would also add that there is little variety in the combat. Would be awesome to have combos or more complicated fighting available.
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Great game. Only issue I have is having to wait for the coins to stop bouncing around to collect them. I'm fine with waiting until the person dies of blood loss and their body disappears, but I have already waited... I shouldn't have to wait for the coins to bounce all over the place.
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1. ITs DAM ANNOYING When you have little bit of money and then theres alot of enemies you killed them and your surrounded and next thing you know You DIe LIKE WTF!! i need that money so frustrating. 2 when You DO battle ITs annoying they charge you or follow and i try to turn arround then attack but it attacks straight and i Died !!!!
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i was very exited when i saw siegius in the title but then much like everyone else got disapointed by a few stuffs like moving when attacking, money vanishing and turning being hard
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the movement is horrible it is to easy to get trapped in a combo u move through the enemy if u actually hit them and its to difficult to turn around, and in a brawler were you can be surrounded it makes combat annoying not difficult. Also i only played about 15 min of the game but i could not find any point to the training other than practicing combos, of which there are only 2 for any given weapon it seems. The coin collection, also, needs to be fixed.
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1) There's no real indication of how you unlock things, seems pretty random.
2) The money dropping is useless. I'd rather have it calculated based on the score received.
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the game is fun in surprisingly simplistic way, but it needs to be cleaned up. dont afvance when you swing your weapon. make changing directions faster and more fluid. allow manual unlocks of equipment so we can grind up to good gear. allow shield charges and combo moves.
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The training area is a way to experiment with your attack and magics before actually going into the arena. Unfortunately, it isn't really necessary since you don't lose the game if you lose a match.
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I vote for infinite-life coin bags and some sort of knockback being done to the foes who get whacked, to compensate for the moving forward with an attack and walking through people thing.
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I gave this 5 stars just to encourage the developer. But i agree that its very hard game since your armor doesnt do enough, and its difficult to control your character very well. But i like the upgrading system, and how many different stages there are. Agree though that Training does nothing so why put it in?
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ok if you make a second, heres things i think it needs: weapon crafting. you can get materials by killing enemes, buying, etc. 2. skill trees. you ca chane the ultimate andso on and so forth 3. auto-collect for the coins. and finally, the training arena should actually be worth going to
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this is ridiculous, too many enemies at once. even if you have the best armor, all the enemy need to do is gang up on you from behind, wish u can buy a partner or something
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Although I am a HUGE fan of JuiceTin's games, I was somewhat disappointed with the new game. Sure it's a pretty sound game overall but, it's just not what I expected from JuiceTin. JuiceTin is an excellent creator of shooting games, what with "Raze 2" and "Strike Force Heroes", but this game just makes me think of JuiceTin of another average developer. A word of advice JuiceTin: stick to what you're good at, make more shooters! I admire that you took a risk of trying to make something other than a shooter, but let's face it, from what the comments say so far...I think you should stick to shooters. I'm still a HUGE, HUUUUGE fan of your games, but I have to give this game a 2/5. Hopefully the next game you produce, is another AMAZING shooter.
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After reading all of the top comments i thought this game was going to be practically unplayable. The game is really fun!
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i think you have to use to many health potions because the armor you doesn't even help the enemies still can kill you much faster than you kill them if you don't have health potions
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I love the concept, and this game has great potential. There is one EXTREMELY annoying aspect, though, and that is the constant forward movement during attacks. You could fix this in one of two ways: 1) stop moving forward with every attack; 2) when I am directly on top of an enemy, make my attacks land. Enemy attacks land on ME when THEY are directly on top of me. Why don't my attacks land? Stupid.
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FACE. THEBADGUY. How does "I have my back to him and can't turn around because I just hit z a bunch of times" resemble reality?
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Don't listen to the haters, this game is really awesome. the only thing i have a problem with is that it's too hard to tell when the shield guys are charging, or if they're just walking. all the haters just want you to make it easier because they suck at games.
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This game just has way too many flaws with its mechanics. On top of the suggestions in the top-rated comments, it's way too hard to turn around in the middle of a combo. You have to stop for more than just a short time before turning around which makes it really difficult to play