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There needs to be more variety in combat, such as a backwards slash. You're facing to the right, so hold the left key and do a heavy attack or something so you can actually hit the enemy behind you. You get swarmed very easily, it's bad enough you move forward when just swinging your weapon, so the enemy you're hitting is suddenly behind you. If the devs won't fix that, at least add more combat variety
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There's a lot of things that need to be fixed, like coin disappearing and moving from just attacking, but a nice visual feature would be to have the enemies die with accordance to the type of attack you used. It doesn't make sense to sometimes decapitate someone from that shield combo where you bash and kick.
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I keep giving this game a chance but every time I play I think its even worse. Not being able to turn around when being hit from behind, enemies hitting you when they arent lined up straight, and HORRIBLE default key bindings, a useless training area.... I could go on. But I'm just going to go play other games.
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i have way too much money for my own good. make all upgrades available at the beginning, or at least sooner. i dont want an extra 3k coins forever
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I use ASWD for movement and Y for light attack.. Well there are no other keys for the others but XCV are easy to reach.. :D
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really annoying how you have to take your fingers off the movment keys to attack. should've made attack keys on the otherside of the keyboard for easier access. Also make coins dro right when you kill the person and also so that they dont disappear. These simple annoyances were enough for me not to play this game. FIx these things and I might play it.
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"Blunt Weapons ignore some of the enemy's armor." Truth in television, that's why warhammers and other blunt weapons were used: because the shock of impact could transfer through armor.
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Its really annoying that enemies can hit you when they are above and below you. Especially with the assassins, this can get frustrating. You can't hit them, but they can wail on you.
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I have no idea when things are unlocked or how. coins are annoying so is the forward when attacking thing. I have all this hard to get money and no idea when imma spend it... 2/5 until these things are fixed
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I suppose all the people complaining about not being able to collect every damn coin in a game where you only need 1/10 of what you actually collect must be AMERICAN.
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After playing for some time.... all i can say great potencial for the game.......
Nothing else, Coin collecting system is just lame (you have to dodge, run hit and collect coins that are dissapiring), uppgrades system is also lame (LET ME BUY WHAT I WANT), and all in all i will give this game 1/5 until i see something change.
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Good concept... Frustratingly executed. Bad coin collection system, often gets me killed.
No block function means that some of the faster enemies later on cannot be avoided at all, and you just have to take the damage, waste health potions and hope you don't need more of them later (You always will need more of them later...) :/ 3/5.
Shame, could have been awesome.
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can at least change the action buttons i felt weird putting one hand for attacking while the other hand is on top moving its just not comfortable
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And by the way, let us interrupt our attacks half way and let us move out of the way. This game really blows due to many farking design flaws... wasted my time
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Seriously.... The opponents got too much speed on their attacks. Why not lets us block it or evade? Cause ive realized ive been getting hit when they're attack is right above me. And it still hits me.
Well when I attack from above, I miss. WTF?!
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cant buy better equipment to kill these pit guys faster, so having a rough time getting past level 9 even with all the best equipment equipped and all the magic unlocked. cant get more then 5 potions, no healing magic to compensate for limited potions. none of the weapons really holds much advantage over the others, the armor of the shield is negligible, the heavy weapon does less overall damage then the dual swords and still swings as fast as the shield, but has a slightly larger hit box so its harder for enemies to hit you from different angles. weapons need larger variants in attack values to balance.
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WHAT EVERYONE IS THINKING: Fix coin collection, WTF is the training area for?, stop forward movement when you hit, unlock all items from the get go and let us grind up to them.
WHAT I'M THINKING: Why not allow interaction with fans?
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While I also have the complaint about the drifting forward while attacking, there is a way to stay in attack range. If you are using the lvl 2 dual swords (maybe others too) and you hammer with light attacks throw in two heavy and go back to light, you will jump-kick and swing down which pushes yourself back a bit to be able to repeat. although the fact that you then start taking enough damage to takes that slight advantage away from me.
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The attack animations and "feel" need to be completely redone. When 90% of your ingame deaths are due to your inability to TURN AROUND you get completely frustrated. I couldn't enjoy your game simply because my deaths were caused by my characters inclination to swinging the opposite direction of the enemy after attacking THROUGH them. derpy controls ruined what could have been a very fun flash game.