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Comments for Siegius Arena

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LordBucket

Oct. 24, 2012

Under rating threshold (show) Get rid of the vanishing coin gathering. NOBODY likes that mechanic and we're all tired of developers using it.

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(5057)

Tivar

Oct. 23, 2012

Under rating threshold (show) 1- Coins either last forever OR auto collect. Otherwise its a giant pain. 2- Stop moving forward every attack & stop having me miss when I'm on top of someone. 3- Unlock stuff. If I want to grind up to an awsome sword, let me. These make it very frustrating.

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(3973)

dfc0972

Oct. 23, 2012

Under rating threshold (show) Every time I swing the sword I move forward a little bit. Doesn't take long for my opponent to be behind me. The training area has no purpose whatsoever. My left hand is most used to sitting on the ASDF keys. Not the ZXCV keys. And when I kill someone I know I will have to collect their coins in a limited timeframe. Yet I have to sit and wait for them to actually die before the coins are released. All of which would make for bad strategies if this were real life.

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(3350)

Shatner

Oct. 23, 2012

Under rating threshold (show) why cant i charge with my shield like the enemies? =(

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(2017)

Jumkun

Oct. 23, 2012

Under rating threshold (show) i wish i could configure the action buttons

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(2440)

Warming

Oct. 26, 2012

Under rating threshold (show) In theory this game should be great, it has all the stuff a usually go for. Grinding for cash, upgrades and hack'n'slash... but yet, it makes me go "meh" because of the amount of anoying elements. (i wont list them, because the top comments allready did so)

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(22)

TooHyphyNCrunk

Oct. 25, 2012

Under rating threshold (show) 1 - TERRIBLE COIN collecting system, please fix. 2 - As other people have mentioned, moving forward while attacking was a terrible idea (...theres a reason you should be able to press forward and attack or just attack...) 3 - Whats the point of training? 4 - Good game but with those major design flaws (coins and attack) ruined gameplay experience a lot more than it should [try having competent beta testers for you game before you release them...3/5 (could have been 4.5/5)

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(649)

cevgar

Nov. 08, 2012

Under rating threshold (show) Less mentioned complaints: Vertical attack distance is too narrow, and lining up with enemies is a pain; recovery from the 'fast' attack and momentum takes too long, making it extremely difficult to turn around and hit the enemies you are right on top of (making so that characters can't walk through each other would probably help); the spells and heavy attacks do not do enough damage or have enough effect to make them viable options in battle; visibility in Ultimate is so poor that it ends up being more trouble than it is worth; action keys are reversed, putting the most used key (quick attack) on the weakest finger (pinkie); user interface requires switching from keyboard to mouse and back; Unlocks don't match money system, I've got 6 Grand sitting the the bank and the game is forcing me to waste it on potions instead of just getting better equipment. Also, some sort of dodge, roll, lunge or sprint would be nice.

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(44)

Dakoonuku

Oct. 28, 2012

Under rating threshold (show) if i get 3 stars the first time i complete a level, and get 2 stars when i repeat it, that should not replace my first 3 stars

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(16)

buonadonna

Oct. 26, 2012

Under rating threshold (show) I don't get it. Why does the crowd get LESS excited when you get hit? I mean, in Ancient Rome and today, it makes it hella more exciting if the hero's getting hit too....

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(16)

CocoRicOo

Nov. 01, 2012

Under rating threshold (show) Beautiful, good ideas, but awful gameplay... You can't avoid an enemy attack, you can't block, the control are difficult,... The only thing to do is buying a lot of potions and hit Z...

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(14)

el_magico

Nov. 14, 2012

Under rating threshold (show) Needs better control and unlock system.

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(13)

tehevilman

Oct. 31, 2012

Under rating threshold (show) the first time it says new spells unlocked in the spell shop, there ain't any :/...

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(13)

collinsbomb

Oct. 25, 2012

Under rating threshold (show) I vote for infinite-life coin bags and some sort of knockback being done to the foes who get whacked, to compensate for the moving forward with an attack and walking through people thing.

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(13)

epicfail1994

Oct. 26, 2012

Under rating threshold (show) Ilove how, as your fame grows, the NPCs gather 'round you

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(6)

nanoman999

Oct. 27, 2012

Under rating threshold (show) Why the hell does running into me with a large piece of wood do 67 dmg while slicing me twice with a sword doesn't even do 17???

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(6)

browntoiletwater

Oct. 26, 2012

Under rating threshold (show) This game needs a lot and i put emphasis on " a lot" of work, why do i have to wait for enemy's to disappear to collect their coins which disappears after 5 seconds this is frustrating, why do i keep moving forward after every attack, soon the enemy is behind me and killing me, why do i have to be in align to do damage, and finally why is there a training ground area which is used for nothing.

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(12)

Xvenis

Oct. 17, 2013

Under rating threshold (show) Hard game. But fun.

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(6)

EduardoMahl

Nov. 04, 2012

Under rating threshold (show) Hint, make it possible to change directions while attacking, i am tired of losing score because my combo prevented me from defending myself.

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(10)

DarxMikeZ

Jun. 30, 2015

Under rating threshold (show) I kicked a guy and his head fell off. 11/10 -Me

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(11)

shurtic

Dec. 07, 2012

Under rating threshold (show) It is hard as hell! But even though it is hard it is a fun game, it is actully really hard to find these kind of games!

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(6)

nandana

Apr. 04, 2014

Under rating threshold (show) i Like This Game But This Game Need a Badge

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(7)

Rulk0099

Sep. 18, 2013

Under rating threshold (show) very good game

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(6)

Erram

Oct. 26, 2012

Under rating threshold (show) I want to be able to attack and turn around at the same time.

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(27)

xblman102

Oct. 29, 2012

Under rating threshold (show) this game has sooo many bad things a gamer does not want to even spend an ounce of time on.... 1: You may have either a health potion or spears... WHAT THE HELL?? 2:The two main buttons for attacking, the gamer is going to have to use his pinky for... its called beta testing... 3:COINS DISSAPEAR ARE YOU INSANE... 4:The person moves forward on every attack. that is soo damn annoying. having to turn around every five seconds because your guy is skipping through everyone... you really need to beta-test games before you release to the public. this game would keep me hooked through the whole thing if it just didn't have so many damn flaws.

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(6)

SAAj

Oct. 26, 2012

Under rating threshold (show) You've created a great atmosphere and paid much more attention to aesthetics than most flash games, but your gameplay needs a lot of work. As many people have said, the coin collection needs to go. There's no purpose for it, and it detracts from combat. The AI is also terrible; you should probably have fewer enemies with better AI, so that you're fighting a handful of competent opponents at a time and actually have to maneuver rather than just running from one to the other as they wander aimlessly.

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(10)

DarthKitty

Oct. 25, 2012

Under rating threshold (show) 1) The enemies move faster than you do. 2) There's no reliable way of defending yourself. 3) The coin vanishing thing is really annoying. 4) Magic is almost completely useless, since it doesn't do enough DPS compared to regular attacks. 5) The controls are difficult to use, especially the item/magic buttons (I've tried to use magic many times, only to accidentally waste an item). 6) Money is almost completely useless, since you only need to spend large sums of it occasionally. 7) The training ground is useless. 8) There's no reason to have three different shops, except to make you walk further. 9) Clicking outside of the game window doesn't automatically pause it, causes lag for some people. 10) The 3d-movement thing makes it harder to accurately hit enemies.

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(10)

Neozi

Jul. 31, 2014

Under rating threshold (show) How much health does the poles have in the training area? Just asking :)

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(10)

mamxx

Oct. 31, 2012

Under rating threshold (show) I'm begging you, please release a update for this game, it has so much potential.

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(10)

cslack

Oct. 26, 2012

Under rating threshold (show) why do you have to wait for the stupid enemies to die to get coins

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(10)

satorian

Oct. 27, 2012

Under rating threshold (show) This game has way too high a rating for something that needs so many changes to make it good (and that would be good with those changes). Cmon people, stop giving it "benefit of the doubt" stars. A low rating might actually spur the devs into action to fix the game. A high rating only encourages them to leave it as it is.

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(5)

bratbat

Oct. 26, 2012

Under rating threshold (show) it's a good battling game.kinda different,but you should have made an inventory for the items,armor and weapons,cause going to a shop just to change a weapon is pointless,and the game needs a selling option and adjustable controls!

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(5)

GamerGuy75

Oct. 28, 2012

Under rating threshold (show) It's a good game, overall... the coin collection is terrible, movement while attacking is not what we want and it's a bit repeative... and why is there a training? 4/5 stars.

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(5)

Serendil

Oct. 28, 2012

Under rating threshold (show) Seriously, that started as a promissing game but in the end is just a steamy pile of ****! In the late stages you requre lots and lots of agility that the game doesn't give you while the enemies have it. You cannot block the attacks you cannot avoid them when 100 guys attack you with magic blades or even just charging into you dealing lots of damage. Also the fact that you move and actually pass through your enemies when you attack them is complete bull. You have a guy pinned against the wall giving him a barage of attacks and you suddenly pass right through him and he's on your back, able to hack the hell out of you. riiight! And yes that coin dissapearence thing is complete nonesence. Oh and something last. You give so many items a player can use at the same time but only one button for all the items? Very clever... and how the hell am I going to use my potions and my spears in the same arena match? let alone the coin gathering potions and all that other jazz.

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(5)

Valin15

Oct. 27, 2012

Under rating threshold (show) this game looks really cool and i think it has potential that is just ruined by terrible game mechanics. The motion controls were especially bad for me; I would try to run away after an attack and it just wouldn't respond quickly.

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(5)

CollenJones

Nov. 02, 2012

Under rating threshold (show) I wish I could be stationary when attacking or be able to move backwards while still facing my current enemy. Also, I almost always do better with a health bar, but otherwise, pretty frickin' awesome.

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(5)

Thomqs

Nov. 01, 2012

Under rating threshold (show) Change heavy attack so that it feels more worthwhile to use... Dual wield : Whirlwind AoE Attack Shield : Charge (like the enemies do) Heavy Weapons : High Damage Swing ...or something like this

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(5)

Rionharuto

Oct. 26, 2012

Under rating threshold (show) It could be a GOOD game but it falls on the average category for the things that have already been said

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(5)

Rubin275

Oct. 26, 2012

Under rating threshold (show) I gave 3 bs money system is too much frustrating for playing

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(5)

JosH_028

Oct. 26, 2012

Under rating threshold (show) I suggest switching the "Item" (C) key and the "Spell" (V) key to prevent accidentally hitting and waiting the pots (whilst spamming attack and spells, which i happen to do a lot). I also noticed that none of the other consumable items are actually worth buying since health pots are way more important, making them quite useless.

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(5)

92142

Oct. 18, 2014

Under rating threshold (show) there is only 2 things that make this game boring when you attack mutiple times on a strong oppenent you go behind them... AND the ammount of lag it makes, im swinging my sword for my life while lagging, next thing you know,im dead 3/5

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(6)

amateurboy

Oct. 31, 2012

Under rating threshold (show) About moving forward while attacking, why the enemies aren't pushed backward. I think it would be better.

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(5)

pollysx

Oct. 27, 2012

Under rating threshold (show) its anice game , but something u must fix it is : 1. the equipment, the next unlocked equipment's stat is so bad and not fair, 2. the enemy, they are so many and have alot hp, u think im a god and can kill them all alone? im just a human, 3.the potion, i must pay 300coins for 1 pot -,- thats over price

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(5)

CaptainGame

Oct. 31, 2012

Under rating threshold (show) "Blunt Weapons ignore some of the enemy's armor." Truth in television, that's why warhammers and other blunt weapons were used: because the shock of impact could transfer through armor.

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(5)

LordSoren

Oct. 30, 2012

Under rating threshold (show) Crowd LOOSES excitement when you get injured. Someone needs to read up on what happened in the Roman Coliseums...

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(5)

Vinge327

Nov. 01, 2012

Under rating threshold (show) First fight I learned there was no reason to use the heavy attack. Game seems crappy after playing the very first fight. Collecting coins is a terrible game mechanic and it's not like you couldn't give us money per kill like other games do. Did you actually play this game after you made it? Did you find every aspect of the game to be fun and interesting? I believe the answer to the first question is no, and if it was yes, I would be surprised if the answer to the second question was yes as well.

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(9)

WearyWalrus

Oct. 25, 2012

Under rating threshold (show) I'm actually really sad. This game screams potential, but it seems to fall short in too many places. Most of my problems have already been stated by basically everyone, but let me reiterate them, firstly the coin issue. Collectable coins add nothing to the gameplay, only makes it more tedious. Make it either auto collect, or just give us a certain amount if we win the level. I actually don't have a problem with the ZXCV keys, but i guess you could make them rebindable to satisfy the masses. The last problem i have is attacking. I would prefer if attacking enemies knocked them back slightly, so I can still effectively combo them, keep the moving forward thing, because that logically that is what would happen. The last problem i have is with hammers. I think this is just me being nitpicky, but I would love to have them be more of a slow attacking, AOE type weapon. Oh, well, I hope you can fix the game, would be a great game if you did.

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(35)

Hello1374

Jun. 09, 2020

Under rating threshold (show) "Ugh, Heavy hates magic" - Heavy Weapons Guy, 2020 Seriously, those bolts HURT! Assassins and Mages are the most annoying enemies in the game.

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(9)

moustafa_129

May. 29, 2015

Under rating threshold (show) since he is captured how come they let him move freely in city and by the way what's the point of training ???

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(23)

dansds

Jun. 14, 2014

Under rating threshold (show) if you get fans when you go to the market and dont move people come to you and follow you

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(9)

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