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I don't know why, but this game is incredibly choppy, and my computer isn't bad. I can play far more demanding games than this, however this just doesn't want to run well.
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Sieges seem to be the longest, the most exhausting, the most boring and the least making sence part of gameplay. There are no siege engines to speed that up and it takes ages for regular units to demolish castle. 1:1 unit exchange with defending archers would be quicker and more satisfying. Besides, it would eliminate need for artifical gameplay crutches like disabled castle repairs for AI and instakilling archers who reach the other side.
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Why do archers always just die when they reach opposing fortress? I just noticed that archers with different ranges die at different distance, long-ranged ones dying earlier.
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warper27 i played his (Juice-Tin) games for years even when i got minecraft and roblox i still took time off to play i haven't regretted it ever i hope you finish
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I'd like to see a sequel based on the second Punic war. This is a great game, and I want to play another game in this series.
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Just, I wish I could recreate the main menu battle [please add an editor, so as we can add in lines of legionaries vs cavalry, etc.
Upvote if you agree :)
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My only suggestion is to make it so you can make troops "hold thier ground" so they dont just wander off to be killed
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Vercing is the best :P "do you know what happens when you pass ages climbing mountains, eating only rocks,meat and childrens?" LOOOOLLL "ah come on!,those behemoths are expensive to create!"
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Thei base is made of wood and ropes, and mine is made of stone and bricks. How my catapults cannot damage the wooden base? The WOODEN base?!?!?!?!?!?!