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TLDR: Too repetitive, if every level were like the last it'd be an easy 5/5, but the game never tries to challenge the player until the last level, and then its over. Long version: I was initially disappointed by the lack of details -- TD's are typically defined by the player's ability to weigh the cost:benefit of towers and upgrades in order to maximize the use of a limited supply of resources; after playing for a short while, however, I realized that this game was quite different. Laid back and more about just playing the game. Now, my only gripe is about the lack of variety. Every level essentially boils down to the same thing: spam the new spell for an automatic win button. It's like the first few levels are all replaying the same thing over again, and the real gem of the game only reveals itself in the last level. 4/5 because it is well polished, and a fantastic game in every other regard, but the level design is lacking.
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4/5, I liked the game but we need info about the dmg, fire rate, etc of the trees and the hp of monsters, also upgrades would be nice
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The 3 achievements...MouseHunt reference, anyone? It seems the three words are synonymous to each other. Anyway, this game is a 5/5.
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really loved every game ever produced by juicy beast especially my all time fav game burrito bison and now another one to the collection
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Clean looking game; nice music and sound. Overall gameplay is enjoyable, however I agree with other comments that there isn't enough information and customization. We get no details about the trees (attack rate, overall power, spread radius, etc.) and so far as I can tell, there's no way to double-check what the spells do (the white star is still a mystery to me, although I know it kills things).
Also, I think it would be cool if we could select the trees we wanted for a particular battle. I get that certain levels are easier with certain trees, but maybe I don't like easy, or maybe I have a two-tree strategy that works well everywhere. In any event, I'd prefer to pick my trees instead of having them forced on me. I'm being choice-raped on trees (treeped? traped?).
And can we get Kong achievments in the house or what?!
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Extremly good game but need badges like: Finish level2/3/4/5 to earn "The Monther" badge... However 4/5 5/5 if you put badges...
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Bonus maps need a bit of tweek. They are quite a bit harder than the other maps. Also it would be nice if we had stats on the trees so we can measure speed vs power, more importantly it would be there to decide if it is better to use more trees or higher level ones.
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would be really great if you could set the trees to fire at first/last and largest/smallest, so the tree that goes through things becomes slightly more effective. still an amazing game though:) 5/5
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Its definitly an above-average TD especially because its "neat"
but it lacks strategic depth, if you just spam your spells the normal mode is winnable without even thinking about a right stretegy,
also after a few levels you might start missing variety, its very repetive as the strategy is so simple, it lacks ideas
4/5
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It's great until you finish the forest map, after that it's all the same... Would be nice if you could have passive skills/upgrades like: increase water regen rate, increase tower firing speed and damage, upgrades for the mother tree so it can attack too. Great graphics but gameplay has room for improvement. 4/5
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good, evil, what's the difference? Harvest the souls of the forest in the name of the Mother Tree!
LONG LIVE THE PLANTS
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seems like people rate and comment before beating the forest world. Which is the length the game should be. By the time you finish that first world you continue into other worlds. . . More maps, same crap. Gets tedius.
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Can you make the 'mother tree' have some type of special as power? maybe like range bonus if you build towers near it or damage bonus. It would make the game more unique!
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Juicy Beast, your games art is very, very original. Once i saw the loading bar i knew you produced it. Great graphics and nice design! 5/5