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Good game, but really needs a confirmation on the 'restart' button. Clicked it by accident, lost all my progress... :(
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LOVE this game. But I also wish there was more description on the trees as far as damage output and what the upgrades do. For example, does upgrading the sticky tree actually do anything since the range never changes? Does it stick enemies longer? I can't really tell right now how effective the upgrades are.
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TD games can get so bogged down with things like skill trees, cash, upgrades, and other sorts of micromanaging. This one is a nice break from that sort of thing. True, this one is a little more difficult at first, but its elegant simplicity more than makes up for it. I like the "different paths for different baddies" idea, it forced me to think a little differently. I played through the first few levels and I'll certainly be back for more. 4/5
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I love this game, but it does need a little polish. A way to decrease plant cost, traps, bustable blockades for the special paths, and a way to cultivate the plants i.e. an upgradable weapon system that allows at least 2 possible weapon choices dealing either floor or air damage.
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I've decided that 'blomb' is a much more awesome word than 'bomb' so I called up Websters and they have already changed it for next year's version of the dictionary. Blombs away everyone!
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Ugh... I need to sleep... oh... Kongregate... I'll check for new games from my usual Devs... Oh... now I remember JuicyBeast... oh cool... guess I'll just look at bloom defend-- OH MY GOD IM NOT SLEEPING. IM PLAYING THIS.
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Pink trees suck. When you read the real description of what they actually do in the comments, you realize that they are just an expensive waste of space. Other than that, great game.
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Clean looking game; nice music and sound. Overall gameplay is enjoyable, however I agree with other comments that there isn't enough information and customization. We get no details about the trees (attack rate, overall power, spread radius, etc.) and so far as I can tell, there's no way to double-check what the spells do (the white star is still a mystery to me, although I know it kills things).
Also, I think it would be cool if we could select the trees we wanted for a particular battle. I get that certain levels are easier with certain trees, but maybe I don't like easy, or maybe I have a two-tree strategy that works well everywhere. In any event, I'd prefer to pick my trees instead of having them forced on me. I'm being choice-raped on trees (treeped? traped?).
And can we get Kong achievments in the house or what?!
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good game but must improve : the damage for each tree, possibility of upgrading trees during turn, and a "skill tree", please !
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This game is fun and it is cool just to see people chatting to help and they will be like hey and having fun with this game :D
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The pink tree does more damage the longer it shoots at the same enemy. It resets when that enemy dies. So the pink tree is very good against bosses. That's what i think it does anyway....
You're right Rogier. The original text stating that part got lost in the translation process. The description should be more like this: "The more it shoots the same spirit, the more powerful the shot becomes."
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Fun little game, just needs more. More levels, more tree upgrades, and possibly a story mode with a world map. It's a great concept, but just feels very stripped down. It's also extremely easy.
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We are aware that we simplified a game genre that is often appreciated by more “hardcore” players. We wanted to bring the TD genre to a wider audience by making it more casual. A lot of people enjoy it especially for that, but we’re having a lot of comments regarding the lack of stats, etc. That was made on purpose in order to make it more simple, and most of the “bad” reviews we get are from people that rate the game as a typical, classic TD game. We understand the confusion and totally agree that from a “hardcore” point of view, this game lacks some information/stats.
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Its a pretty good game. I don't really get the differences between the trees. They all seem to do the same damage. The differences should be more clear during the gameplay. Definitely needs a skill tree.
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It's great until you finish the forest map, after that it's all the same... Would be nice if you could have passive skills/upgrades like: increase water regen rate, increase tower firing speed and damage, upgrades for the mother tree so it can attack too. Great graphics but gameplay has room for improvement. 4/5