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Fun little game, just needs more. More levels, more tree upgrades, and possibly a story mode with a world map. It's a great concept, but just feels very stripped down. It's also extremely easy.
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We are aware that we simplified a game genre that is often appreciated by more “hardcore” players. We wanted to bring the TD genre to a wider audience by making it more casual. A lot of people enjoy it especially for that, but we’re having a lot of comments regarding the lack of stats, etc. That was made on purpose in order to make it more simple, and most of the “bad” reviews we get are from people that rate the game as a typical, classic TD game. We understand the confusion and totally agree that from a “hardcore” point of view, this game lacks some information/stats.
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Its a pretty good game. I don't really get the differences between the trees. They all seem to do the same damage. The differences should be more clear during the gameplay. Definitely needs a skill tree.
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It's great until you finish the forest map, after that it's all the same... Would be nice if you could have passive skills/upgrades like: increase water regen rate, increase tower firing speed and damage, upgrades for the mother tree so it can attack too. Great graphics but gameplay has room for improvement. 4/5
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Nooo this is flash... :( Are you planning on remaking this game in HTML5 or WebGL? I love this game but I can't play it once flash is gone :(
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Kinda fun. Doesn't do anything particularly new and interesting though. The elements concept is amusing. The graphics and sound are fantastic.
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nice all gold medals, i remember struggling so hard trying to beat the levels as a kid lol, very fun and nostalgic game :DDD
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Only bothers me how little customization is made by the player in the game. You place the trees where you want and cast spells like mad. I prefer a TD game with an in-depth level up system.
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When I first saw the locked level I thought it was only playable on another site and made me disappointed but then I careful read it was rejoiced with happiness.
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How can those trees shoot out fire if the trees weakness is fire? I know that the fire tree is referring to the element but the fire tree just looks wrong shooting out fire when the other trees can just simply burn to ashes. Good game btw 5/5
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WONDERFUL game, truly. Having upgrades, achievements, and things of that nature would definitely add replayablity and flavor to the game. 4/5 for wonderfully balanced and great graphics, and cute gameplay. The reasoning behind the -1 is the need for a little more substance as far as more options to enhance the experience for replayability. beyond that, wonderful job!
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Is this a secret or just something that wasn't intended if you right click and the click play It says This website is not allowed to display this game lol
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I think I've figured out the basic strategy behind this. it's allowed me to beat every level.
Basically, you want to create "hot spots" where you deal most of your damage. most maps have 1 or 2 of these that you can easily focus on. These are usually strips 3-4 squares long where most units will be forced to pass through.
You want to have 1 Slowing Tree in the middle or beginning of it, and as many Piercing Trees as possible so that bullets will be hitting as many enemies as possible. Using Ice or Stone spells will further allow you to pull off as many hits as possible in a small space of time.
If Piercing Trees are unavailable, use Area Burst Trees. If THOSE are unavailable, use Basic Trees.
Pink Trees are extremely costly and very slow, and should only be used near the center of the map when you can comfortably afford them. Their huge range allows them to hit enemies in your hot spot without taking up precious space around them.
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I love that the piercing tree actually aims at good areas instead of just mindlessly following the first target. 5/5 for AI alone :D
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An interactive TD that doesn't require you to sit and stare at mind-numbing waves, with the occasional upgrade here and there. Not so unique spell system; but hey, it works for a game like this. 4/5.