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It would be nice if the guide listed how much damage each tower does, and extra info. I have no idea if the pink tree's shots increase in damage over the whole map, or if they reset after each wave. Also the different level of enemies hp/armor?
The pink tree's description should be more like this: "The more it shoots the same spirit, the more powerful the shot becomes.". So when it changes target, his damage bonus resets. Hope this help :]
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-- Sir, we can see the mother tree.
-- Great, attack!
-- But sir, there's a small patch of grass between us and it.
-- Bah! Alright, take the long dirt path around!
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Great game, cute graphics, good music, refreshing and just having that overall light-hearted polish that all your games seem to have. Good job JuicyBeast!
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Only beat Sunny Forest so far, but it's a great tower defense! All your games are awesome, but I really like to see you "branch" out (hehe). Not sure why this game has less than four stars. It's a great TD! Although I find this more minimalist TD allows me to better concentrate on enjoying other fun aspects, I bet if you added in upgrades and a few more towers/enemies like all the other TDs, others would rate it as a top TD. Well, from me you still get 5/5 for bringing TDs back to their roots (oh my puns!)
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Can you make the 'mother tree' have some type of special as power? maybe like range bonus if you build towers near it or damage bonus. It would make the game more unique!
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this game needs some kongregate achievements! its already a great game without them, but that would make this game a bit more challenging
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8 years... 8 whole years... This game still remains the same. Perfect. Maybe it would be nice if someone made a second one?
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Good game, but really needs a confirmation on the 'restart' button. Clicked it by accident, lost all my progress... :(
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LOVE this game. But I also wish there was more description on the trees as far as damage output and what the upgrades do. For example, does upgrading the sticky tree actually do anything since the range never changes? Does it stick enemies longer? I can't really tell right now how effective the upgrades are.
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TD games can get so bogged down with things like skill trees, cash, upgrades, and other sorts of micromanaging. This one is a nice break from that sort of thing. True, this one is a little more difficult at first, but its elegant simplicity more than makes up for it. I like the "different paths for different baddies" idea, it forced me to think a little differently. I played through the first few levels and I'll certainly be back for more. 4/5
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I love this game, but it does need a little polish. A way to decrease plant cost, traps, bustable blockades for the special paths, and a way to cultivate the plants i.e. an upgradable weapon system that allows at least 2 possible weapon choices dealing either floor or air damage.
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I've decided that 'blomb' is a much more awesome word than 'bomb' so I called up Websters and they have already changed it for next year's version of the dictionary. Blombs away everyone!
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Ugh... I need to sleep... oh... Kongregate... I'll check for new games from my usual Devs... Oh... now I remember JuicyBeast... oh cool... guess I'll just look at bloom defend-- OH MY GOD IM NOT SLEEPING. IM PLAYING THIS.