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Though this is a great tower defense game, it's unfortunately a bit too simple. Skill trees are a must for any defense game in my opinion
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Good game, but really needs a confirmation on the 'restart' button. Clicked it by accident, lost all my progress... :(
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When I first saw the locked level I thought it was only playable on another site and made me disappointed but then I careful read it was rejoiced with happiness.
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Kinda fun. Doesn't do anything particularly new and interesting though. The elements concept is amusing. The graphics and sound are fantastic.
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WONDERFUL game, truly. Having upgrades, achievements, and things of that nature would definitely add replayablity and flavor to the game. 4/5 for wonderfully balanced and great graphics, and cute gameplay. The reasoning behind the -1 is the need for a little more substance as far as more options to enhance the experience for replayability. beyond that, wonderful job!
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Only bothers me how little customization is made by the player in the game. You place the trees where you want and cast spells like mad. I prefer a TD game with an in-depth level up system.
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this is one of the most boring TDs i ever played. and i played a lot. you just plant... trees, that shoot green dots, or read leaves, at some fire or water monster. *snort* every once in a while you get a kill-all spell to unleash. so you just plant, start waves, win effortlessly. i can not survive the boredom of the first missions to see if it is true that in the final level there is a challenge at last.
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no online save ;( started playing on my pb and now when i wanted to continue on my pc i have to start from scratch :/
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it's cute. it's fun. nice work. Not a whole lot of replay value. I mean, 20-30 min of playtime and then I'll probably never play it again. Still, 'twas a fun game to try. 4/5 !
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Fire: The tree is really close now! We must take a shortcut through the flat rock
Ice: No! We cant! We might trip and hurt ourselves!!!
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TLDR: Too repetitive, if every level were like the last it'd be an easy 5/5, but the game never tries to challenge the player until the last level, and then its over. Long version: I was initially disappointed by the lack of details -- TD's are typically defined by the player's ability to weigh the cost:benefit of towers and upgrades in order to maximize the use of a limited supply of resources; after playing for a short while, however, I realized that this game was quite different. Laid back and more about just playing the game. Now, my only gripe is about the lack of variety. Every level essentially boils down to the same thing: spam the new spell for an automatic win button. It's like the first few levels are all replaying the same thing over again, and the real gem of the game only reveals itself in the last level. 4/5 because it is well polished, and a fantastic game in every other regard, but the level design is lacking.
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4/5, I liked the game but we need info about the dmg, fire rate, etc of the trees and the hp of monsters, also upgrades would be nice