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Can you make the 'mother tree' have some type of special as power? maybe like range bonus if you build towers near it or damage bonus. It would make the game more unique!
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It would be nice if you tell how many creeps were still to come in a wave, or better yet, what sort of creeps to expect.
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Reminds me of plants vs zombies. awesome game needs to get a kong api for badges. great job vote this up if u think so too
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Juicy Beast is awesome. Totally answered my above question (hit pause and use the guide... What? It's only easy if you know the answer). Thanks!!!
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excellent, I liked the graphics a lot, but could implement other skills for each tree and more levels for them, and of course one of the few in Spanish that I see, congratulations:)
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If the piercing ones could be made to shoot at the last spirit they can shoot at, it would be so much more useful. As soon as the first spirit leaves the straight part of the path and it starts shooting at him, the penetration effect won't do much really.
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I wish there were a way to see what the trees did after you gain the bloom. A hover box or something. I can't remember what the blue trees do.
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like asos's idea, but you could have the mother tree as a skill tree. You could have the mother tree start off as a little sprout, then as you get more upgrades, the mother tree grows to the size of poplar tree.
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Got a little sad when I realized that what I had imagined as a giant tree giant that crushed all elementals would forever stay as a tiny bush...
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If there was a way to know what enemies coming next it would be easier instead of just putting down random trees and investing in them when the enemies strenght is the tree you put down and instead of ranks in how many enemies didn't make it there could be difficulties and a medal for each if you survived and like in hard it wouldn't say the enemies and there would be more enemies. I don't know just my ideas! :3
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We are aware that we simplified a game genre that is often appreciated by more “hardcore” players. We wanted to bring the TD genre to a wider audience by making it more casual. A lot of people enjoy it especially for that, but we’re having a lot of comments regarding the lack of stats, etc. That was made on purpose in order to make it more simple, and most of the “bad” reviews we get are from people that rate the game as a typical, classic TD game. We understand the confusion and totally agree that from a “hardcore” point of view, this game lacks some information/stats.
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I'd really appreciate something like a water multiplier for saving up water, or maybe a plant that pumps up water from the ground or something like that.
And I think it needs way more upgrade choices.
Graphics are great, would be 5/5 if there were more upgrade-possibilities.
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LOVE this game. But I also wish there was more description on the trees as far as damage output and what the upgrades do. For example, does upgrading the sticky tree actually do anything since the range never changes? Does it stick enemies longer? I can't really tell right now how effective the upgrades are.
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this game is taged with "mouse only"...who played it without keyboard shortcuts for spells?...xD
nice game...realy like it!!!!!!!
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Animation and music are both very good. We need to have a description of the tree tower, resale options, skill tree with an exp. bar and character levels. Id be so hooked if you add these updates :)