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he graphic are amazing and it started off being a really fun game. After I played awhile, it just felt like it was the same thing but a different level. It needs to be a little more challenging with maybe you earning money to buy upgrades. All in all, I thought it was a pretty good game!!
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Please made a part 2 (:
i rated this 5/5 becouse its very funny
but it needs a global upgrade like : green tree +5% dmg
and you get every lvl money / or exp and then you lvl up and have skillpoints ^^
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Right now this is a 4/5 for me; great concept, nice graphics and music. If some of the suggestions were added (like new tree types and skills trees), it would definitely be a 5/5. It might be nice to have more spells, which the player can choose from to assign to the 5 slots.
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Pink trees suck. When you read the real description of what they actually do in the comments, you realize that they are just an expensive waste of space. Other than that, great game.
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First off - great game! I'm loving the whimsical art and the concept is a fresh new take on TD games. Like others, I'd love to have a skill tree or upgrade system. And if you added in-game achievements, this game would utterly pwn. ;) 4/5
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TD games can get so bogged down with things like skill trees, cash, upgrades, and other sorts of micromanaging. This one is a nice break from that sort of thing. True, this one is a little more difficult at first, but its elegant simplicity more than makes up for it. I like the "different paths for different baddies" idea, it forced me to think a little differently. I played through the first few levels and I'll certainly be back for more. 4/5
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really great game. just a few things to make things alot better: (1) more detail on tree descriptions AND their upgraded stats (e.g. numerical damage, splash radius, range etc...); (2) have some sort of skill tree or overall game upgrades so that you can get more powerful as the game progresses (e.g. spell upgrades, damage upgrades, resource reward upgrades).
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F*%& this game. I try the same levels over and over different ways and still lose. Not going to waste my time anymore, it's not fun. 1/5
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I agree with CuteLittleNinja :great game, I rate it 5/5. However, I disagree with element realtions. Basically water > fire, fire > rock, rock > air and air > water. Naturally wind cannot harm the rock, and you cannot burn the ocean or ice. In rest the game rocks.
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Dang the last boss took me by surprise, I was smashing the eggs and silly me didn't realize you had to do it directly in line with the boss to destroy his shell.. was too late when I noticed and its the only level I got silver on because of it! Other than that a great game, as many say could do with a upgrade tree type thing to keep you more hooked for the later levels.
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great game, but i'd like a pre-made level, that flowers are where trees should be, and you need to pay a higher price for them to grow to the 1st stage tree. + if you like ;). other than that 5/5
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Shame that you've made it so easy (and can't select hard until you've gone through the easy). The game allows for STRATEGY, working the 'towers' and 'spells' with each other and then the paths for selected monsters - if it were much harder the need for strategy would come through and the game would shine. 3/5 which'd be 5/5 if harder (or better dont require players to go through the easy to get to hard - this is always an irritating game feature). Global upgrades would be nice. Very pretty, fun.
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Beautiful TD game. Polished graphics, music, and game play. The only problem is that the lack of options makes the game feel a bit tedious and monotonous to me. This is mainly personal opinion though, so keep up the good work. This is a game for light hearted TD fans, not hardcore strategy gamers. 4/5
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great game, I rate it 5/5. However, I disagree with element realtions. Basically water > fire, fire > rock, rock > air and air > water. Naturally wind cannot harm the rock, and you cannot burn the ocean or ice.
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The pink tree does more damage the longer it shoots at the same enemy. It resets when that enemy dies. So the pink tree is very good against bosses. That's what i think it does anyway....
You're right Rogier. The original text stating that part got lost in the translation process. The description should be more like this: "The more it shoots the same spirit, the more powerful the shot becomes."
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good game but must improve : the damage for each tree, possibility of upgrading trees during turn, and a "skill tree", please !
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It would be nice if the guide listed how much damage each tower does, and extra info. I have no idea if the pink tree's shots increase in damage over the whole map, or if they reset after each wave. Also the different level of enemies hp/armor?
The pink tree's description should be more like this: "The more it shoots the same spirit, the more powerful the shot becomes.". So when it changes target, his damage bonus resets. Hope this help :]
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Oh nvm, found the possibility to change language on the main menu. Also, to mute, you can do it through the pause menu (in-game).
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Why I didn't see the last boss (with shell) from the beginning. I saw him when he walk to the bottom of screen. It's too late to kill him. Is it a bug??
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After sunny woods (the tutorial world) , it does seem to get a little bit repetitive. At this point, I'd stay away from adding an upgrade system. Adding additional enemies would mean additional element and that would just complicate things...so the best option left would probably be to add additional tower(flower) types as you progress through further levels.
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This game innovatates much of the turret defense genre, that they don't need to stick to the regular, old, unoriginal TD format. Stop worrying about the game not having upgrades and look at what this DOES have -- great new ideas for TD games. I really hope future TD developers learn from this. 5/5 for brilliant work